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| F1 2011 - General Discussion Discuss all things F1 2011 related in this forum. |
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27-09-2011, 10:13 AM
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Community Manager
Join Date: Jan 2008
Location: United Kingdom, CM Southam HQ
Posts: 7,773
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Patch 1 - During the game submission process for F1 2011 the team continued to work on the game, refining, polishing and tweaking and those updates were included in the patch released as follows:
PS3 Status - Released Xbox 360 Status - Released PC Status - Released via Steam and GFWL, a standalone version can be found at the below links: PC Patch v1.1 - EFIGS Version PC Patch v1.1 - N.A Version PC Patch v1.1 - Japanese Version Please use the version of the patch that matches the version of the Disk you have. These patches are only to be used with retail disk based versions of the game and not if you've purchased the game digitally via Steam, Direct2Drive, Metaboli etc). If you've purchased the game digitally then it should auto-update next time you start it up whilst connected to your digital provider. Patch 2 PS3 Status - Released Xbox 360 Status - Released PC Status - Released via Steam and GFWL, links to a standalone version of the patch can be found at the below link. PC Patch v 1.2 download links Please use the version of the patch that matches the version of the Disk you have. These patches are only to be used with retail disk based versions of the game and not if you've purchased the game digitally via Steam, Direct2Drive, Metaboli etc). If you've purchased the game digitally then it should auto-update next time you start it up whilst connected to your digital provider. See below for the patch notes with the finalised list of fixes. Please note that there are technical restrictions on what we can and can’t patch, due to things such as size limits on patches, knock-on effects to other areas of the game and issues that were non-reproducible in our test environment, etc. Issues which currently fall into this category are updated DRS Zones and updated drivers. Game Improvements: o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session. o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience. Strategy & Setup: o Fixed 11/11 car setup bug. o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn. o Fixed issue where wear-based punctures would occur too often. o Fixed various issues with the race engineer speech logic. AI: o Fixed an issue where the AI run on Intermediates for too long. o Fixed issue where AI cars would be too fast in the wet. o Fixed an issue where AI vehicles pitted too often during dry, online races . o The AI has been tuned on several circuits to provide smoother and faster driving. o Fixed issue where the AI’s sector 1 times in Malaysia were too slow Co –op Championship: o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends. o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game. o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race. o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race. o Fixed an issue with the Race Results where lapped AI are causing player to drop positions. Online: o Vote to Skip in Qualifying now requires 100% vote. o Various Penalty system improvements have been made. o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session. o Fixed issue where host and client machines would report different qualification results during online games o Fixed an issue where online players would sometimes see other players or AI cars using the wrong tyres. Graphics & Performance: o PS3 – Improved frame rate & performance. o Xbox360 & PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering. o All Platforms – Numerous graphical improvements have been made. o All Platforms – Fixed various issues to improve general game stability. PC-specific: o Fixed several functionality issues experienced when using DX11 cards. o Fixed issue where users could hack specific files to increase car grip. Other: o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend. o Korea tyre compounds have been changed to those used in the 2011 race. o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9. o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races. o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras. o Fixed issue where players were able to post extremely quick Time Trial times o Introduced option to have 30%, 40% & 75% races. Finally we can now confirm that post-release development for F1 2011 patches etc has now been closed off as the team has switched its entire resource to future F1 titles. Our thanks to the community for their continued feedback and support for F1 2011. Last edited by Helios; 02-02-2012 at 01:04 PM. Reason: added patching process link, moved AMD drivers thread, various formatting tweaks |
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