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F1 2010 - Technical Help Can't get the game to work? Please post here, providing as much information as possible for help from the community. NOTE: This is a community resource, and not the official line of communication to get help from Codemasters. To do that, please email custservice@codemasters.com.

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Old 26-09-2010, 07:23 PM   #1 (permalink)
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Default F1 2010 DirectX 11 [WorkAround]

Unofficial "Howto" enable DX11 in F1 2010 [WorkAround]
Now Discontinued

ALWAYS BACKUP YOUR SYSTEM FILES BEFORE MODDING THEM

You can now get full DX11 Features via Patch Version 1.01! "f12010_patch_1.01.zip"
Codemasters Download Area

Teh "Readme!"
Quote:
Please check your Graphics Card is compatible! DirectX 11 is Available from NVIDIA 4 Series and ATI 5 Series Cards And is only available in Windows Vista or Later builds.
"Enable DX11"
Quote:
Filename: "hardware_settings_settings.xml"
File Location: \My Games\FormulaOne\hardwaresettings

Code:
    <graphics_card>
        <directx forcedx9="true" />
Code:
    <graphics_card>
        <directx forcedx9="false" />
Save and Exit.

Filename: "hardware_settings_info.xml"
File Location: \My Games\FormulaOne\hardwaresettings
Code:
<graphics_card name="NVIDIA GeForce GTX 480" vendorId="0x10DE" deviceId="0x06C0" vs_shader="3_0" ps_shader="3_0" memory="4063" rating="4" dx11="false">
Code:
vs_shader="5_0" ps_shader="5_0"
Code:
dx11="true">
Save and set to "ReadOnly" if your game starts "Windowed" Focus on the Window and "Alt+Enter".
Quote:
Thanks to DanEVO7 for shader values
" Enable Dynamic Ambient Occlusion"
Quote:
Filename: "hardware_settings_options.xml"
File Location: C:\Users\%User%\Documents\My Games\FormulaOne\hardwaresettings\hardware_setting s_config.xml
Make sure you have this section:
Code:
<dynamic_ambient_occ enabled="true" quality="1" />
Filename: "hardware_settings_options.xml"
File Location: C:\Program Files (x86)\Codemasters\F1 2010\system
Search for this section:
Code:
  <category name="dynamic_ambient_occ" >
      <option name="true" translation="on_off_on" >
		<dynamic_ambient_occ enabled="false" />
      </option>
      <option name="false" translation="on_off_off" >
		<dynamic_ambient_occ enabled="false" />
      </option>
    </category>
Note that both values are set to false! change to true.
Code:
  <category name="dynamic_ambient_occ" >
      <option name="true" translation="on_off_on" >
		<dynamic_ambient_occ enabled="true" />
      </option>
      <option name="false" translation="on_off_off" >
		<dynamic_ambient_occ enabled="false" />
      </option>
    </category>
Teh "hardware_settings_config.xml guidelines"
Quote:
File Name: hardware_settings_config.xml
File Location: C:\Users\%User%\Documents\My Games\FormulaOne\hardwaresettings
Code:
	<gamma level="1.0" />
	<textures lod="99" />
	</graphics_card>
	<graphics_detail level="ultra" />
	<shadows enabled="true" size="4096" maskQuality="2" />
	<headlights headlightQuality="2" />
	<particles enabled="true" wind="true" dynamicRes="true" collisions="true" max="8000" />
	<crowd enabled="true" detail="1" tessellation="true" />
	<cloth enabled="true" detail="1" tessellation="true" />
	<postprocess enabled="true" blur="true" quality="2" hdr="true" dx_11_option="high" dx11Only="false" />
	<groundcover mode="blended" clutter="true" shadows="true" layers="6" tessellation="true" lodScale="0.150000" tilesPerLOD="81" />
	<objects lod="2.0" maxlod="0" />
	<trees lod="2.0" maxlod="0" visibility="2000" low="180" high="60" lodQuality="2" />
	<vehicles characterQuality="4" lodQuality="3" />
	<envmap faces="6" size="3072" forceBilinear="false" />
	<water update="true" detail="2" tessellation="true" />
	<mirrors enabled="true" forceBilinear="false" width="2048" height="512" car_maxlod="0" car_culldist="4000.0" />
	<skidmarks enabled="true" />
	<dynamic_ambient_occ enabled="true" quality="1" />
	<track_reflections enabled="true" />
	<physics environmentalDamage="true" vehicleDamage="true" />
	<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
Teh "Known value Ranges for hardware_settings_config.xml"
Quote:
  • "characterQuality" values: default="2" min="0" max="4"
  • "envmap" values: 256, 512, 1536, 3072
  • "gamma" values: default="1.0" min="0.5" max="2.5"
  • "headlightQuality" values: default="1" min="0" max="2"
  • "shadows" values: 128, 256, 512, 1024, 1536, 2048, 4096
  • "textures" values: "lod" default="0" min="0"
  • "maskQuality" values: default="2" min="0" max="2"
  • "water detail" values: default="1" min="0" max="2"
Teh "DX11 Post Process Plugin"
Quote:
File Name: "dataset.xml"
File location: "C:\Program Files (x86)\Codemasters\F1 2010\postprocess"
Code:
<xml processor="PostProcessPlugin" filename="postprocess/type6.xml" map="RENDER" pool="TEMPORARY" />
Code:
<xml processor="PostProcessPlugin" filename="postprocess/type6_dx11.xml" map="RENDER" pool="TEMPORARY" />
Types and results:
  • type6.xml Yield = Works with postprocess effects. "Currently the Safest Option"
  • type3_dx11.xml Yield = Working with missing postprocess effects.
  • type4_dx11.xml Yield = Working with missing postprocess effects.
  • type6_dx11.xml Yield = Works with postprocess effects.
  • type6_noblur.xml Yield = Works with postprocess effects.
Quote:
type6_dx11 is missing RainBeads effect & can produces bad artifacts on certain tracks like Kuala Lumpur and Hockenheim when Anti Aliasing is enabled!
Quote:
type6_noblur with RainBeads but can produces bad artifacts when Anti Aliasing is enabled!
Teh "HighDynamic Range (HDR) Imaging Param"
Quote:
File Name: hardware_settings_config.xml
File Location: C:\Users\%User%\Documents\My Games\FormulaOne\hardwaresettings
Code:
<postprocess enabled="true" quality="2" hdr="true" dx_11_option="high" dx11Only="false"> />
Teh "File Repository"
"Post now featured on pcgameshardware.de"
"Post now featured on racedepartment.com"
Teh Test "Anyone in Doubt?"
Quote:
For anyone in doubt whether or not this does indeed use type6_dx11.xml postprocess I'll just leave this here:
ImageShack Album - 2 images
Note with the other postprocess types removed, the game still runs and still makes use of postprocessing!
Taking this test even further I'll leave this here:
ImageShack Album - 3 images
Note even with dx9 folder deleted, the game still runs! The test is simple but effective and if for any reason you doubt this test or believe I may have tricked you with my "Amazing Photoshop Skills" I invited you all to try it.
Teh Essentials "LNG_GFX_HWCONFIG_OVERRIDE" [Last Updated 20-10-10]
Quote:
Filename: LNG_GFX_HWCONFIG_OVERRIDE.zip
Filesize: 18.2 KB (18,726 bytes)
File: LNG_GFX_HWCONFIG_OVERRIDE.zip
Quote:
[WARNING] Setting "car_reflection" to "test" Option will set size="3072" and will cause major drops in Frame Rates on some systems, Heart Attacks, Epileptic Seizure's and Violent Swearing Out-Bursts. You have been warned!
New Features:
  • Added "test" options for "car_reflection", "trees" and "objects" to In-Game GFX Menu
  • Includes "test" type6_dx11.xml
  • Increased LOD Distance 10x
  • Increased trees to LOD 2.0
  • Increased objects to LOD 2.0
  • Fixed "Skidmarks" In-Game GFX Menu Thanks to Kyborg
Teh "Current Status"
Quote:
Now Discontinued
You can now get full DX11 Features via Patch Version 1.01! "f12010_patch_1.01.zip"
Codemasters Download Area
Now Discontinued
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Last edited by TehCAKE; 03-11-2010 at 11:48 AM. Reason: Discontinued
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Old 26-09-2010, 07:35 PM   #2 (permalink)
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By now I found no key in the configuration files for fixing DX11 Support but maybe you can go the easy way and make the .xml read-only so the game have no permission to change it.
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Old 26-09-2010, 07:51 PM   #3 (permalink)
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I had done the same thing you had. My changes have stuck though. Did you edit both the info and config before launching the game? That's what I had done. Edit both and save both then launch game. It reset my screen res but that was it as far as settings I had to change in game.

Made a huge performance jump as a result. Was getting 25-30fps before now around 72 average. Though that still seems low.
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Old 26-09-2010, 08:00 PM   #4 (permalink)
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Quote:
Originally Posted by sb0326 View Post
I had done the same thing you had. My changes have stuck though. Did you edit both the info and config before launching the game? That's what I had done. Edit both and save both then launch game. It reset my screen res but that was it as far as settings I had to change in game.

Made a huge performance jump as a result. Was getting 25-30fps before now around 72 average. Though that still seems low.
I'll try just manualy editing the .XML conf again! hope your enjoying the Dynamic Ambient Occlusion it make things look real sweet. If is fails I shall write a simple .Bat to XCOPY over the .XML then START the game!
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Old 26-09-2010, 08:08 PM   #5 (permalink)
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It not only boosted my fps but your right, the game just looks better.

And don't forget to edit both.
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Old 26-09-2010, 08:31 PM   #6 (permalink)
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Thumbs up man! Thanks!
Actually it didnt improved my fps much, but its kinda stable now, without huge drops.
Try now to race a grand prix under heavy rain, and see how it looks now. STUNNING.
Its been a while since a game left me wonder if it is a game or the reality.
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Old 26-09-2010, 08:37 PM   #7 (permalink)
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Quote:
Originally Posted by KingpinZERO View Post
Thumbs up man! Thanks!
Actually it didnt improved my fps much, but its kinda stable now, without huge drops.
Try now to race a grand prix under heavy rain, and see how it looks now. STUNNING.
Its been a while since a game left me wonder if it is a game or the reality.
More than happy to assist enjoy !!
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Old 26-09-2010, 09:11 PM   #8 (permalink)
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Great find! Thx alot. Any screenshots pls ? so we can see the good differences. thx
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Old 26-09-2010, 09:41 PM   #9 (permalink)
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Quote:
Originally Posted by Disorderozzy View Post
Great find! Thx alot. Any screenshots pls ? so we can see the good differences. thx
I'll take some screens once I'm done tweaking with the values. but I can't post them here until i make 15 posts.
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Old 26-09-2010, 09:58 PM   #10 (permalink)
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My "loading" times improved also!. thx alot again
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