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| F1 2010 - The Game Discuss all things related to F1 2010 the game here. |
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25-09-2010, 11:26 PM
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#1 (permalink) | ||
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Senior Member
Join Date: Jan 2010
Posts: 1,825
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Twitter / Noelinho: @Rockstar_Brad I mean The ...
Twitter / Steve Hood: @Noelinho Because we could ... Quote:
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25-09-2010, 11:30 PM
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#5 (permalink) |
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Member
Join Date: Jun 2010
Posts: 52
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Yep, well done, a few hours late but that is the evidence for fake qualifying lap times. What we don't have clarification for is the supposition that AI times during the race are also fabricated.
As I've said, I can live with the times being made up in qually as it really doesn't matter that much how the times get on the sheet - you still have to beat them. the only problem I see is that it makes the AI immune to traffic problems. And that it somewhat kills the immersion. However, if the race times are also faked then I take huge issue with that. |
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25-09-2010, 11:31 PM
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#6 (permalink) | |
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Senior Member
Join Date: Jan 2010
Posts: 1,825
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25-09-2010, 11:32 PM
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#7 (permalink) |
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Member
Join Date: Feb 2004
Posts: 86
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If someone hadn't noticed, CM wouldn't have told us either. Isn't that misrepresentation ?
So how many other short cuts and omissions have they done ? "Live the life - Except qualifying, we faked that bit" Last edited by F1Racer; 25-09-2010 at 11:35 PM. |
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25-09-2010, 11:40 PM
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#9 (permalink) | |
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Join Date: Aug 2010
Location: Sydney, Australia
Posts: 75
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Quote:
I do believe you can put the blame solely on the ego engine which has been doing this for DIRT2 and GRID, as they both are games which don't have a good time-tracking/AI system, and thats down right to the core of things. Personally I find this as something rather menial and meaningless, because in the end the game is raceable, and what happens in race is fun. Its the net enjoyment which counts, not the gross elements which in the end don't matter in my opinion. I reckon we'd save a lot of wars and people if people could think like that. Also with the F1 license so restrictive (need to relase in the same season/homologation rules), i think codemasters now realises why nobody in the last four years has developed an F1 game - its ridiculously restrictive. This explains the usage of the EGO engine. This is my theory as to why the game hasn't been as polished as they would and we would have liked - issues with the ego engine when coding the physics. Under normal object acceleration the ego engine seems fine, but whenever massive changes in direction occurs the engine 'lags' behind and the result ends up as an artifact. Therefore they had a massive headache trying to correct the engine, thus time spent. |
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25-09-2010, 11:44 PM
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#10 (permalink) | |
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Senior Member
Join Date: Jun 2008
Location: Brazil
Posts: 574
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