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| F1 2010 - The Game Discuss all things related to F1 2010 the game here. |
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17-09-2010, 06:34 AM
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#2 (permalink) |
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Translated for you:
Let us be honest, just have something "more mature" Racing among us have wondered at times one or TOCA DTM Race Driver: "Man, why can not even THE bring a Formula 1 game. With "THE" was a developer and meant Codemasters, which was initiated in 1998 almost a "guarantor" for outstanding racing and with the aforementioned TOCA Touring Cars, the race celebrated Driver-not to forget the Colin McRae series many successes and still celebrating. Last year it was finally over: With F1 2009 for PSP and Wii, the British developers forge delivered the first time a Formula 1 game, which took place mainly on Nintendo's white box many fans. To put the premier class of motorsport on the nextgen consoles and the PC, however is a different house number. Here are the hardcore racing been waiting for years to finally be allowed to hold once again a really good F1 game in the hands ... and as far as we can already tell you: it will not take long. The simulated boredom There is always the same: Only one looks forward to the latest racing simulation for ages, and then after a few days to dry expresses everyday know of a virtual racing driver. Man tears off one round after another. The first "Wow" is passed quickly and it is once again more or less firmly annoyed that the cars and tracks look great though, it somehow is simply boring to drive always in a circle. Add to this the fact that in current simulations à la "Forza Motorsport" the majority of vehicles are only there to enter enough credits to afford the real race cars can. Are the one in the garage,'s that was the motivation. By the way: Before the PlayStation players now make about the "Xboxler" funny: since the introduction of the legendary Suzuki Cappuccino in the Gran Turismo series, we know that a turbo can only make fun if not a 650-cm ³ - "lawn mower engine" turn depends. Codemasters has recognized this problem several years ago and has since been in-house racing games to a motivational story mode, up work in which the player from professional racing driver has to Nobody. Even all the "trappings" is important because the term "racing circuit" comes after all not a coincidence. There were already many good ideas, and Codemasters Colin McRae DIRT have shown up, that even off the course "Right in the center it can be. Start your own formula one career But enough of empty phrases, and finally we have one of the hottest titles of the year in the console, so there you go. F1 2010 really offers the complete current Formula 1 season with all the drivers, teams and of course routes. At the beginning you get a feel of what it means to be a Formula 1 race car driver. Rather than directly to complete the first race, you find yourself in a press conference. Here we need to answer the questions the reporter cleverly as possible and to show its best side. Almost by the way you intended here to be a complete player profile and after that first date, you find yourself already back in his own motor home, at the same time, similar to DIRT 2, which represents career menu. Outside your dwelling you find the main menu, which offers all the significant and well-known game modes. The multiplayer part, we only want to touch on briefly, as are also given all the relevant opportunities in the racing simulation or preferences or restrictions. In our pre-test session in F1 in 2010 played completely free of problems, but this test was not in the public Xbox Live network, but instead in debug PartnerNet. The heart of the game is of course the career mode and in your new home awaits your agent already on you. She is responsible for you to get behind the wheel of one of the prestigious F1 teams. At the very beginning there is good news, as two first teams to show interest and want to commit to you as a driver for the current season. No, it's not McLaren and Ferrari but HRT and Lotus. We decided at this point to prefer to drive in a team with Jarno Trulli, perhaps because he makes it on track to overtake not quite as wide ... a fallacy, as it turned out later. This year's Formula 1 season began on 14 March in the Sakhir desert with the opening race at the Bahrain International Circuit and it is here will also start your racing career. Also the process is modeled after that of the real race weekends, and so it will bring back abruptly in the first training run. It has been the way to complete at every Grand Prix the possibility of a short or long weekend. During the long training sessions and offers all the qualifying sessions, the short version has only one each training or qualifying session. After the introduction of your race engineer you have the opportunity to go directly to the track once or to select a setup. As in the real Formula 1 it also travels in F1 in 2010 already with the respective basic setup at the track. This is configurable on your race engineer in seven stages and is increasing progressively. Level one is the most stable setup, and thus suitable for heavy rain during stage seven of the highest top speed but also offers the most unstable driving has resulted. While the first two basic setups for wetness and the steps six and seven are optimized for dry conditions, the three steps are in between for a universal setup. If true professionals should be disappointed now, do not panic: Regardless of this basic configuration can vote again on the Rennmonitor the complete vehicle. Available here are the areas of aerodynamics, brakes, balance, suspension, transmission, engine, and tracking. Of course, the personal saving setups for each track separately. Here, however, some caution is called for, as larger brake discs, for example, does not automatically make for a better delay. Much more important is that they have the optimum operating temperature. Similarly, in the remaining more than 20 different parameters that are selectable here. But do not panic, you have once squandered, can be produced on the race engineer the above-described basic setup quite easily. The Rennmonitor the way, is the central information center in the box. Here you can also view all next to the setup information for installation, route information, weather, and new developments in the research department. Knowledge is power! If you move to a sports discussion, it is good to know his enemy. These are mainly but not the other drivers, but the section of route guidance and texture. We do so in order to turn the first test laps. Coming out of the box you have the option of either pull away as normal, or start one of the three main sectors of each track. Save time because you have not, of course, you let yourself to a certain point on the route set, the corresponding time needed to get there from the entire training deducted and later qualifying time. With each round of increases, the route knowledge and so we go there after a few turns in a position faster and faster. As in reality you get in each round three sector times and displayed the total time on the screen. In addition, you get important information communicated by radio from the box. These may be yellow flags, or even information on the sector in which it can be time. The basic setup should you have then usually fuel for 3-5 rounds, you go into the pits to refuel and choose the next aggressive setup to see whether we can improve this further. If your team mate by the way be faster than you, you have the opportunity to assume his current vehicle test settings, at least way. Sebastian Vettel in Monza impressively explains the tire rule, which says that during a Trockenrennens the hard and soft tire compound must be used at least once. In F1 racing in 2010, this system comes from a distance of more than 10% of the original number of rounds into play and should be tested during the test sessions, both types of tire at least once on the track. This also applies, however caution: Pro race weekend only a certain number of sets of tires are available. If you have this already in practice and qualifying shuts down, the odds are bad for real races. Also extremely important are the pit stops. Depending on which data have been made in the press conference at the beginning of the game, there is some basic level of difficulty, the course, you can adjust at any time by pressing the Start button in the pause screen. In addition to the driving aids you will also find two important points concerning the pit stops. The pit lane limiter determines the speed in the pit lane, and should, if it is switched to "manual" to be operated to avoid stiff penalties as much as possible before the corresponding white line. Since the player the itch in the reality imposed fines were little, this criminal wave dislocations in the running for 5 or 10 seats or more to the rear. The second point is the control boxes, here it is about to slow down when approaching to the box at the right time in order to create optimal working conditions of the crew. |
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17-09-2010, 06:35 AM
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#3 (permalink) |
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Join Date: May 2009
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The Grand Prix starts
After practice and qualifying sessions will start the actual Grand Prix, and from now it's about to keep a cool head. As in a real race is the start of great importance. If you have completed this fairly well is the real challenge: the first braking point and the first corner. Depending on where you are in the field is, grow the key position of this point, because a rash maneuver makes this possibly the entire preliminary work for niece. We all know the saying: "A race is not won in the first corner and just that one should make a note if necessary and attach to the local TV. It may not be necessary or even just with smaller teams nearly impossible (depending on difficulty level) to land on the podium. It does not matter, because more important is to achieve the set goals. In the first season they are with, for example, number 20 in qualifying and 18th place in the race, although relatively moderate, but that does not mean you should not fight for it. A Lotus or HRT is just not a Ferrari. But if you're in the game to land but once on the podium, with the final press conference still a little nugget to challenge. Until there is still a long way, for both the track and opponents demand the full attention of the player. predict the course of a Formula 1 race-is almost impossible and so ensure factors and external factors such as changing weather conditions, time penalties, its own driving mistakes or those of the people to do drama and thrilling action. F1 2010 offers many ways to the driving experience and the difficulty level according to the driving skills to adapt. While professionals dispense with all driver aids in sweat after the race and get out of the racing seat, gambling beginners relaxed with the pad on the couch. The pleasing thing is that F1 2010 in any configuration a credible and has more Adrenaline-Fueled driving experience. to decry the title as a hardcore simulation, perhaps something would be too much of a good, yet provides the title, as far as we can estimate that a high degree of realism, one of the TOCA Race Driver, DTM is quite worthy. Technical delight How F1 2010 runs, we know now, we devote ourselves to other technical aspects. As already briefly mentioned, has the Codemasters title using a dynamic weather system, which was implemented really well. Visit her one scene several times, are the external conditions, provided they are not fixed, never 100% the same. "Dynamic weather system is called" but a lot more than sunny, cloudy or rainy. Apart from the fact that the beautiful lines look completely different in any weather, with rain of course they drive differently than in sunlight. "Rain" is the way a subject on which one can describe the scope of the weather system is best. When the first rain clouds appear in the sky, it annoys the first time that one has paid insufficient attention to the forecast. If then the first drops fall, you should keep calm and not directly change the tires, because sometimes it was already. It starts but then, rain is not just rain. Light droplets, drizzle, normal rain, heavy rain, downpour ... F1 2010 offers a variety of different types of rain, which always require the full ability, but does not overwhelm the players. Is it too hot, simply turn the driving aids as needed and accordingly we go. Several F1 cars drive themselves differently, and if one has a run in with lotus times correctly, you're in a Red Bull in the early rounds does not necessarily faster. The difference in driving dynamics even goes so far that there is a vehicle-specific racing line, which differs in certain places from that of other cars. The dear fellow riders meet at certain points, their real role models. Jarno Trulli we had already raised. If this fellow appears before you, be careful. This is of course not to say that can easily collect all the other Sun There are neatly resistance, but you let the opponents usually enough room to "survive". The last point is due to the presentation, and here we can continue our ode to the EGO engine Codemasters only. From some glitches in our pre-release version aside, F1 2010 is technically and visually the most impressive racing game of the year. Yes, we know that Gran Turismo 5 is more, we also know 95% of what is to come and that can with the complexity, variety and, above all with the necessary racing feeling in its entirety is difficult to keep up. Sure, games like Forza or GT series are a treat for all car enthusiasts, but this is pure racing, with all its ups and downs. Drama baby ... and all without cappuccino. |
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17-09-2010, 06:39 AM
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#4 (permalink) |
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Moderator
Join Date: May 2009
Location: UK
Posts: 2,137
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Conclusion
You love goodness ... almost 15,000 characters, and it might again follow so many. F1 2010 is the high expectations of the players do justice, but still leaves room for improvement. Graphically the title is a real bomb and often indistinguishable from a LIVE TV broadcast. The weather system and enemy AI make you life difficult, but without unfair to intervene in the game. Technically, there are available to us "Early Review" version a couple little hooker and jerkiness that are endschuldbar by the fireworks but quite graphic. At one point in 2010 but F1 is indisputable reference: The game offers an unprecedented race atmosphere and makes even the spectators in the room for hectic "Aaahhh," "Ooohhh," or "Look!" Moments. In addition, creating the title something that is very important for the long-term motivation: one feels himself well at position 11 or 12, if that was fought for and defended or even if one by one even through penalty caused there ends up ... well, you have indeed to make enough during that time, his anger - as Vettel in Hungary-air. What could be improved? Now there are some points that could Codemasters writing for the already confirmed F1 in 2011 at the note. To add to the racing feeling even further, it should also give an introduction in the race and the victory lap. Furthermore, there is no podium, but a put-acting press conference. Technically, there is also the frame rate dips out a few points of criticism, so the vehicles in the border area of the opponents behave a bit strange and sometimes oddly slide back and forth. In addition, should the lollipop man to be courageous and vorbeiwinken definitely something in the box not only half the field before he dismisses you again to the slopes. Here there may even need patch! Further confusing the radio boxes very often through false statements. Sometimes the team-mate is known as a fast, even though the 10 seats is back at the replays we want a pure TV-mode, which is modeled on the real television cameras, and finally a replay memory option. A Safety Car, a multi-career, and better communication with the box, at best, even by voice command, would give the series the crown. Especially the latter does so wonderfully at Ubisoft's EndWar. Desires about desires, but the best thing is: In the coming years, the Formula 1 finally back and the impressive than ever. Pro and Contra nice graphics fat F1 Sound wide dynamic weather system highly motivating career extensive setup options configurable button assignment exciting racing atmosphere 24 cars on the track - Frame rate drops on the track despite "only" 30 FPS - Pit stops for improvement - Sometimes confusing radio pit - Poor communication with the crew during the race - No split-screen multiplayer - No multiplayer career - No lap of honor / Podium - Put acting Interview Feature - Replay mode without TV and storage capability Last edited by PiperAlpha; 17-09-2010 at 06:42 AM. |
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17-09-2010, 08:34 AM
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#6 (permalink) | |
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Senior Member
Join Date: Jan 2010
Posts: 2,225
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Best bit:
Quote:
![]() Thanks, Piper! Do we know if the lollipop problem is fixed or not? That was the only really worrying part about that (along with the random AI slides...) |
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17-09-2010, 02:42 PM
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#7 (permalink) |
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Senior Member
Join Date: May 2008
Location: Leeds, United Kingdom
Posts: 931
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My favourite bit is:
"Since the player the itch in the reality imposed fines were little, this criminal wave dislocations in the running for 5 or 10 seats or more to the rear." ![]() Good review though.
__________________
PS3 ID: woody2goody Apex Racing League F1 League Career Stats: Starts: 37 (3 DNS), Poles 1, Podiums 8, Victories 1, Points 363. DNFs: 4 Season 1 - 3rd (17 GPs), Season 2 - 7th (18 GPs), Season 3 (4 GPs) - 3rd Sign up for Season 3 at www.apexracingleague.com - F1, DiRT, Forza, Gran Turismo and FIFA leagues! |
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17-09-2010, 02:48 PM
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#8 (permalink) |
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Senior Member
Join Date: Aug 2010
Posts: 448
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"Frame rate drops on the track despite "only" 30 FPS"
uh oh. i wonder how bad it drops.
__________________
http://www.gamedot.co.uk/2010/10/04/f1-2010-review/ Face it, we are all beta testers for F1 2011. I hope it pays off. ![]() call Code Masters customer service line and voice your opinion there since you get nothing but hate from fanboys on the forum. (646)432-6888 |
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