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| F1 2009 The Game Talk about your ideas/wishes for the upcoming F1 2009 game in here. |
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#31 (permalink) |
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Senior Member
Join Date: Feb 2003
Posts: 282
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The U.S. couldn't even hold onto an F1 race - why in the hell would you aim a franchise sports title at a demographics that is obviously a low % of that sports fanbase?
It would be like EA putting all their effort into marketing their NASCAR 09 game in the UK. Looking at typical UK sales data for the race genre and trying to mold NASCAR games into something for the Brits while disregarding ideas and desires of the NASCAR fanbase in the U.S. Franchise sports are different beasts. They are typically not games that reach way beyond the demographic fanbase of the sport - no matter how arcade or sim or highly rated they are. Actually NASCAR 09 is a bad example because some Brits might like all the features EA has put in that game including full blown pit stops, damage, flags, paint shop, practice, qualifying, safety cars and extensive car setups. Funny how CM market research seems to contradict all of these features being pointless in a NA released title. I think CM need to fire their marketing team because their data seems to include PGR and NFS titles only. I don't think they bothered to examine the two best selling racers on either platform which are Forza and GT which are both decidedly 'sim'. Nor did they look at any of your other franchises like Madden, NBA, MLB etc where the fanbase demands games that embody and encompass as much of the real to life sport as possible. Another thing that seems to have escaped them is that a lot of these franchise sports have more than a single entrant - a sim game or two and then titles dedicated to being total arcade stuff as well. They don't try to mix the two into a single game thinking it is possible to please everyone because all that ends up doing is compromising everything and pleasing no one. I really wish EA had gotten this game. Their last F1 games where not that bad and I think overall they already went down this path that CM is headed down now and realized it didn't work. It seems good at first but its a shallow business plan that quickly stops paying dividends and starts paying bad PR. I think the best thing we can all do is make sure not to buy GRID. Don't support that drivel so their marketing department has no success to rest their case on when giving their input in what will sell an F1 title. |
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#32 (permalink) | |
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Senior Member
Join Date: Apr 2008
Location: United Kingdom
Posts: 149
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Quote:
Read this: http://en.wikipedia.org/wiki/Game_engine#Overview Game engines are highly adaptable bits of programming. The Ego engine is fully capable of full sim and is not just designed to simulate sedans. Ego has its origins in the Neon engine which was used on DIRT and will also be used on Operation Flashpoint 2: http://en.wikipedia.org/wiki/Neon_%28game_engine%29 I don't like the whole arcadey direction either but i'm not one of those people that plays rFactor. For me, RD3's 'Sim' setting got the balance perfect between realism and playability and for the sim racers there was the 'Pro Sim' setting. EA are doing something similar with Nascar 09 where theres 'Normal' handling and 'Pro' handling and you can add or remove driver aids as you wish. IMO that is the direction that Codemasters shouldn have gone with Race Driver, not the arcadey way of GRID. GT and Forza are sims (in the console sense), but they are biased towards road cars. RD3 complemented those two well by providing a similar type of gameplay but centred around racing cars. |
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#33 (permalink) |
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Junior Member
Join Date: Dec 2005
Location: United Kingdom
Posts: 27
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Very true about the engine though maybe he worded it a little incorrectly? Only he can answer that though from my interpretation I think he means that CM are more accustomed to programming for closed wheeled rather than open wheeled racing. CM have some experience with open wheeled racing but not much, but that experience will at least help to an extent, they have a good few years experience on the engine so they'll be able to work that out fine.
I'm going to try out RD3 (or was it RD2 I have, I forget) and see how the game was. |
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#34 (permalink) | |
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Senior Member
Join Date: Apr 2008
Location: United Kingdom
Posts: 149
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My responses in bold
Quote:
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#35 (permalink) |
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Junior Member
Join Date: May 2007
Posts: 22
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To start off, I'm a Brit who happens to have lived in the US for quite some time, so for the last several years I have not been able to play a console F1 game since they were not released in the US (last game was F1 2001 for xbox - I never had a playstation, and I am too cheap to buy a racing wheel for my pc).
Since a console F1 game was not released in the US for many years, this obviously points to the conclusion that marketing Formula 1 for the American market is a waste of money. In Dirt and in Grid, one thing that I have noticed in the Americanisation of these series is using American voices (getting rid of Nicky Grist for a rally game when the WRC isn't even broadcasted in the US). I really cannot see this fitting in Formula 1, there are no longer any American teams or drivers, Ford and BAR have been gone for a while, and Scott Speed didn't last very long - also there isn't even a US Grand Prix anymore. Just as in the past two iterations you have produced, I can't see the relevance or rationality in using an American voice for the team notifications in an F1 game. From what I have experienced, most Americans (I am generalising so please correct me) seem to care about speed over finesse and technical innovation - which seems to justify oval circuits and stock cars opposed to more dynamic circuits and engineering marvels such as F1 cars. When I ask most people what they look for in a car, they respond by looking for a lot of horsepower - a lot of power. The mindset for cars and racing is completely different. This time, you're not just selling a racing game - I can understand the reasoning for changing Colin McRae and Toca in Dirt and Grid for the US market, but Formula 1 just does not fit into this rationality - you cannot Americanise an F1 game or it will not be a true F1 experience. I really hope Codemasters understands the real priorities. Focus on making an authentic F1 experience rather than focus on how you will change Formula 1 to meet a specific, uninterested market (I don't see the need to bring up the simulation vs arcade debate as it has already been addressed - I will add that I think Simbin does a great job in adding presets/options to give a more casual experience with a core simulation engine). Please, I beg you, focus on the marketing aspect AFTER you've created the perfect F1 experience. Formula 1 is Formula 1 - there cannot be any alterations to this sport, if you do change the core structure of a primarily European sport to Americanise it, you might as well forget about labelling it as an F1 game, and just call it open-wheel racing and throw in some oval shaped tracks. PS - I still loved Dirt, I just really want the perfect F1 game. Last edited by JEC; 02-06-2008 at 01:33 PM. |
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#36 (permalink) | |
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Senior Member
Join Date: May 2008
Location: Australia
Posts: 266
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Quote:
do you think you are? the prime minister?
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#37 (permalink) |
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Senior Member
Join Date: May 2008
Location: Australia
Posts: 266
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Zedux is a good guy. i dont know him personally but i know hes a good bloke like the rest of the F1 gaming community!
what gives you the right Johncode to waltz into this community and fire blindly at other users. If i was a moderator on this forum your account would be deleted before my kettle boiled |
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#38 (permalink) | |
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Senior Member
Join Date: May 2008
Location: Planet Earth
Posts: 427
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Quote:
__________________
A. Senna 3 world titles J. Clark 2 world titles 5 world titles. Schumacher won 7 but that makes him better than 2 Clarks together and 1 Senna? Beware of numbers!!! Last edited by Zedux; 02-06-2008 at 10:44 AM. |
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#39 (permalink) | |
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Junior Member
Join Date: Dec 2005
Location: United Kingdom
Posts: 27
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JEC I couldn't have said it any better other than a slight grammatical error. I think you meant to write this:
Quote:
. You pretty much have hit the nail on the head there, that was so clearly put forward that I don't think anyone could have said it any better.If CM are really looking at these topics then we should have a reply rather than leaving us in the dark. |
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#40 (permalink) |
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Junior Member
Join Date: May 2007
Posts: 22
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Oops, it was late last night - thanks for correcting my mistake Varsh.
I wouldn't be so worried if this game was announced after the last Colin Mcrae and Toca game, but it comes in light of a large departure from those traditional IPs into something completely different. If the people at Codemasters really are Formula 1 fans, then I am confident that they will make a great and authentic game (I have to stay optimistic, I am desperate for an F1 game). |
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