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| Events Discussion Discuss all in-game events in here |
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#1 (permalink) |
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Senior Member
Join Date: Feb 2006
Location: Norway
Posts: 805
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To make the event a little more fair for all the players, I would suggest that the next event held would be a bit more restricted. Maybe all the gladiators could start out with the same weapons. A weapon given to the hero before he goes into the instance. This would make it a clean fight and also very fun to watch. Would be nice to be able to actually see the fights as well.
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Belodred lvl 16 wiz Devourer Belo lvl 14 Rng 2 ftr Devourer PowerRanger Belogothar lvl 16 sorc Devourer Ereth lvl 16 clr Devourer Belloow lvl 15rog 1 ftr Devourer Ugthug lvl 16 barb Devourer Belowulf lvl 16 Rog 10 Rng 6 Devourer Got Naild because we wanted founders status :P The Rusty Nail's Adventurers Guild http://www.oizo.dk/rusty/ If it bleeds you can kill it, if not toss a rustmonster at it!! |
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#2 (permalink) |
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Senior Member
Join Date: Dec 2005
Location: Croatia
Posts: 403
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i will no say anything about weapons
but you should make some invisible wall or somethign like that we could see the fight bc of these doors
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SERVER : Devourer GUILD : ~Dragon Slayers~ CHARACTERS : Sylvermoon (lvl 16 Elf Female Ranger) Sylverblade (lvl 16 Elf Female Fighter) Sylverdust (lvl 9/4 Elf Female Ranger/Fighter) Sylverblades (lvl 5/1 Elf Female Ranger/Fighter) |
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#3 (permalink) |
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Senior Member
Join Date: Dec 2005
Location: United Kingdom
Posts: 152
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well what they could do, is disallow any weapons, then randomly spawn some just before they spawn the mobs. That way they have some control over what's there for each mob type, and they'll be sure you have a wooden weapon for rust monsters, adamantine for iron golems, etc...
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Bliss Laqual Miyu |
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#4 (permalink) | ||
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Member
Join Date: Jun 2006
Location: United Kingdom
Posts: 70
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Quote:
Quote:
- invisible wall - gladiator side, texture or plain color, so gladiators cant see audience - audience side, transparent wall Last edited by notYourBusiness; 25-07-2006 at 06:51 AM. |
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#5 (permalink) |
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Archmage
Join Date: Dec 2005
Location: United Kingdom
Posts: 5,545
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why shouldn't gladiator's be able to see the crowed?
i loved that i could see everyone up there while i was fighting, running up and down, cheering, booing and hhsssing ![]() i think an invisible wall (or force field) for both sides is great
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#6 (permalink) | |
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Senior Member
Join Date: Jun 2006
Location: York, UK
Posts: 3,859
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Quote:
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DDO[Devourer] - The New Blood - Trades
Athriel / Asteroid / Bechan / Miath / Littlenumpty / Milacku / Miluji Te / Mithal / Noddy / Nouda / Suryn |
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#7 (permalink) | |
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Senior Member
Join Date: Jun 2006
Location: York, UK
Posts: 3,859
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would be brill a warrior woudl have to think fast and use his surrounding rather than reallying on hit kit.. ie you have been captures and stripped of everything you own and you ahve to figute your way through the area in order to win your freedom... ace idea woudl be such a challenge
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DDO[Devourer] - The New Blood - Trades
Athriel / Asteroid / Bechan / Miath / Littlenumpty / Milacku / Miluji Te / Mithal / Noddy / Nouda / Suryn |
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#8 (permalink) | |
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Senior Member
Join Date: Jun 2006
Location: York, UK
Posts: 3,859
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Quote:
__________________
DDO[Devourer] - The New Blood - Trades
Athriel / Asteroid / Bechan / Miath / Littlenumpty / Milacku / Miluji Te / Mithal / Noddy / Nouda / Suryn |
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#9 (permalink) | |
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Senior Member
Join Date: Feb 2006
Location: Germany
Posts: 1,848
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Quote:
Last edited by VA Jim Spade; 25-07-2006 at 08:41 AM. |
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#10 (permalink) | ||
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Senior Member
Join Date: Feb 2006
Location: Norway
Posts: 805
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Quote:
Quote:
A good idea was as evolore said to stirp players of all items for q only and let us see the players in action.
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Belodred lvl 16 wiz Devourer Belo lvl 14 Rng 2 ftr Devourer PowerRanger Belogothar lvl 16 sorc Devourer Ereth lvl 16 clr Devourer Belloow lvl 15rog 1 ftr Devourer Ugthug lvl 16 barb Devourer Belowulf lvl 16 Rog 10 Rng 6 Devourer Got Naild because we wanted founders status :P The Rusty Nail's Adventurers Guild http://www.oizo.dk/rusty/ If it bleeds you can kill it, if not toss a rustmonster at it!! |
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