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| Dungeons & Dragons Online - Off-Topic For general conversation not directly related to the game. |
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#1 (permalink) |
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Member
Join Date: Nov 2005
Location: United Kingdom
Posts: 52
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this is just a pet hate of mine and a slight rant, no offence intended =)
the PnP (paper and pencil) version is very hard to exploit and uber equipment just spoils the game big time. i'm really really hoping that this game will not fall into the elitist gameplay that most online games seem favour nowdays. not mentioning any names but WoW and DAoC fall into this slot...oooops did i say that outloud ![]() i have seen many elitist gank groups with all the best equipment calculated down to the last percentage do quests in half the time a normal group would take to do it in. this is because they and/or there elitist guild have spent the last gazillion hours camping a spot/dungeon etc to get the items ![]() when will the MMO game writers acknowlede the "average" player? i'm hoping that DDO is the one =) |
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#2 (permalink) |
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Senior Member
Join Date: Nov 2005
Location: Paris, France
Posts: 359
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Like many others RPG, paper or not, you would like get the better equipment for have an epic role in the campaign, kill a monster with one shoot is the best way to be exceptional.
![]() Elitism or integrism are the same people to put in trash. D&D3.x is really a great game not like wow where you need equipment to be different. At each level, you select skills and after feat to be different. With the same class, you can have diffirents options. I hope i give you some hope and i hope that turbine will give to us one month free to try before lost money....
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#3 (permalink) |
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Senior Member
Join Date: Nov 2005
Location: Norway
Posts: 1,026
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This brings back the age old discussion of Played time
An Eliteist is a person that has spent countless hours in the game trying to improve the avatar by gaining one specific item rumored to be kept by X the terrible. The casual gamer does not have the time needed to do the same, but why shouldn't mr. average have the same equipment? Simple : You did not put in the same effort/time as the eliteist. What if there were no Level Cap? Would you be upset because the eliteist was higher level? More time played = better items/more gold/more XP. Its only natural. If you work 3 hours a day and your neighbour, having the same job, works 8 hours, would you still expect to get the same pay? --- This wasn't meant as a personal attack, but a statement of opinion
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No MMO will ever equal PnP, but PnP will never match the pace of an MMO Nagoth
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#4 (permalink) |
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Senior Member
Join Date: Jan 2002
Location: N.Ireland/Edinburgh
Posts: 5,449
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It's not so much people wanting to max out, get the best equipment, min-max the best character etc. fair play to whoever can put in the time and enjoy themselves. but that a lot of games leave you needing this to have fun, or even making it the point of the game. A lot of korean MMORPGs for example have your goal set to simply level up, and get better equipment. That's it. Have crap equipment, level your character wrong, and theres little point in playing. (The western versions tend to be almost devoid of roleplaying to living things up I've found with the entirely competitive nature)
I'm hoping that being quest based is the main feature that will make DDO different. So you're not at max level, you don't have the best equipment, you picked the wrong stats for your class. Still able to join a group and go have great fun questing. I think another factor in favour of DDO is that it's going to attract true roleplayers, and lots of them at that and we can be pretty sure there will be RP only servers. Should eliminate a lot of the "OMFG i want to lvl like teh shiznitz and get my uber sword of glomping to pwn everyone and laff at the n00bs/". At least those who strive to be elitists and roleplayers can swan around in the fancy gear and look down their noses at you but do it in the proper fashion. I don't mind someone saying "Get away from me you grubby peasant, someone of actual importance needs my attention" though they're likely to get the appropriate respose/emote. ![]() Personally I'll have one of my characters gimped on purpose for Roleplaying reasons. (An old figther, nearly blind. Extremely low Dex and lowish strength) and still expect to have some fun, while not being very useful.
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Arkzein Ahadiel Last edited by Arkzein; 08-11-2005 at 09:07 PM. |
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#5 (permalink) |
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Senior Member
Join Date: Nov 2005
Location: Norway
Posts: 1,026
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My main point in my previous post was that average players, who has 1-2 hours of gameplay each day, cant expect to match up to someone who spends 16 hours each day playing (I used to do that)
Roleplaying's a big part of having fun. I too have made alot of regular characters that are fun to play, but would never win a gladiators tournament. All characters have their strength and weaknesses, and being able to build a role and a story around them can be really rewarding
__________________
No MMO will ever equal PnP, but PnP will never match the pace of an MMO Nagoth
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#6 (permalink) |
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Senior Member
Join Date: Sep 2005
Location: Wirral, England
Posts: 110
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There you can do nothing about elieteism in online games. There is no real repercussions to someones actions, most people relish in the anonymous persona they control. It's hard to deny the feeling that someone is looking up to you wishing they had your items doesn't feel exciting or fill you with a sense of power. I'd go on but I think most people have covered what I'm going to say already.
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#7 (permalink) |
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Senior Member
Join Date: Nov 2005
Location: United Kingdom
Posts: 347
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Twoflower: Theres only one thing a Hero loves more then gold!
Rincewind: Whats that? Twoflower: Themselves. Need I say more? ![]() /agree its important they dont set the standards too high but its also important people have good standards to aim towards. Its another one of those balancing acts Turbine will have to deal with.
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->> Certified MMORPG Addict <<- <3 Satine Belvar, Human Cleric Brill, Halfing Rogue |
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#8 (permalink) |
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Senior Member
Join Date: Nov 2005
Location: Norway
Posts: 1,026
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Its alot easier to obtain balance when the PvP aspect is gone.
The classes can be what they're supposed to be, and the Devs can focus on everything else beside Class balancing
__________________
No MMO will ever equal PnP, but PnP will never match the pace of an MMO Nagoth
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#9 (permalink) |
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Senior Member
Join Date: Nov 2005
Location: United Kingdom
Posts: 602
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Loot balance is always a problem. Though with having level restrictions on the items you find it should make it easier.
Bear in mind as well - if they do things right - you wont be able to use some items unless you make those UMD rolls :0)
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"Merciful Father, I have squandered my days with plans of many things. This was not among them. But at this moment, I beg only to live the next few minutes well. For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done; I pray thee God for forgiveness." - Ibn |
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#10 (permalink) |
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Junior Member
Join Date: Nov 2005
Location: France
Posts: 9
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the nature of the reward system in DDO also adress the problem. loot and XP are only awarded on quest chapter endings, making usual moster bashing grindfest obsolete.
you'll have to grind full quests to powergame.
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Zen and the Art of waiting for DDO. |
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