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Old 01-02-2010, 01:41 PM   #1 (permalink)
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Default How many active players left in your guild?

Just curious as to what the situaion is regarding Guilds currently on Keeper and Devourer and how many active members there are per guild currently:

SERVER:

GUILD NAME:

TOTAL NUMBER OF MEMBERS:

NO. OF CURRENT ACTIVE MEMBERS:
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Old 01-02-2010, 03:15 PM   #2 (permalink)
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Just a small guild but the well known on Devourer

Server: Devourer
Guildname: The Silverstar
Total Number of Members (without toons): 11
Active People now:2 (me and a guy that i dont really know)
Others: Moved to US Server Cannith or stopped playing


suddenly i logged on after some break an everyone was gone oo"....
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Darcane - Sorcerer: 2 (16) (UMD, Selfrepair, Selfsufficent, can melee)
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Player on Devourer

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Old 01-02-2010, 09:01 PM   #3 (permalink)
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Server : Keeper
Guild : The Spellswords
Online, Monday 10PM UK : 21
no point telling how many people are still active...

Is there any problem ?

( and we were more an hour earlier... and it's an almost typical monday )
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Old 01-02-2010, 10:00 PM   #4 (permalink)
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I m thinking loud and i will say it! :
CM plz put us out of our misery get over with it.......
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Old 01-02-2010, 10:59 PM   #5 (permalink)
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SERVER: Keeper

GUILD NAME: The Blood Dark Sea

TOTAL NUMBER OF MEMBERS: oof no idea... 40? 50? <<< vague and most probably inaccurate

NO. OF CURRENT ACTIVE MEMBERS: Something like 10 or so, or *possibly* 12+ ; usually 4-5-6-7-8 or so online during peak hours, unusual for all to be online at once ; also unusual for none of us at all to be in the game although we are no longer there nearly 24/7 as previously

OTHERS: People leaving or absent is typically for real life reasons rather than game ones, although we have had a tiny number of defections to US. We do recruit slowly and steadily in normal circumstances, but the lack of new players has basically put a stop to this activity. We are at about 2/3rds of our high point of active members. Lack of new players is adversely affecting our lowby/midby gaming, and even highby/capped to some extent. Endgame guild runs have sadly become the exception, not the rule. But we are perhaps less hardly hit than some others because we do a LOT of soloing/duo/other low-man.

Last edited by Natashaelle de Scourmont; 01-02-2010 at 11:17 PM.
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Old 01-02-2010, 11:42 PM   #6 (permalink)
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just recruited another member today.. guild is growing, all players active on a daily basis :]
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Old 02-02-2010, 07:58 AM   #7 (permalink)
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SERVER: Keeper

GUILD NAME: The Companions

TOTAL NUMBER OF MEMBERS: 0 - disintegrated, falled apart, splited up, simply disbanded

NO. OF CURRENT ACTIVE MEMBERS: dunno as i quit in september and if anyone live in the hollow world of Keeper i could not say...
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Old 02-02-2010, 08:07 AM   #8 (permalink)
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SERVER: Keeper

GUILD NAME: Red Dragon's Talon
TOTAL NUMBER OF MEMBERS: 12-14 (not sure)
NO. OF CURRENT ACTIVE MEMBERS: 1 (me)

few moved to us but most of them are not playing anymore
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Old 02-02-2010, 08:11 AM   #9 (permalink)
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Cult of the Fallen disbanded and left for US
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Old 02-02-2010, 08:20 AM   #10 (permalink)
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Quote:
Originally Posted by Draugkir View Post
just recruited another member today.. guild is growing, all players active on a daily basis :]
Wow, so you have like 4 people in your guild then?!?! 2 more and you could actually have a full party!


Quote:
Originally Posted by Brannigan Foehammer View Post
Just curious as to what the situaion is regarding Guilds currently on Keeper and Devourer and how many active members there are per guild currently:
SERVER: Devourer

GUILD NAME: Brotherhood of the Wolf

TOTAL NUMBER OF MEMBERS: Unknown (I Left in Sept 09)

NO. OF CURRENT ACTIVE MEMBERS: I would say very few. The vast majority have now migrated over to Cannith in the US with people browsing the EU version while awaiting their EU subs to expire
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Last edited by Bert and Ernie; 02-02-2010 at 08:25 AM.
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