Codemasters Forums  

Go Back   Codemasters Forums > MMO Games > DUNGEONS & DRAGONS ONLINE™: Stormreach™ > Dungeons & Dragons Online - Game Service > In Development
Sign In
Register on CodeM

In Development This forum is for the discussion of the ongoing development and upcoming updates to DDO.

Reply
 
LinkBack Thread Tools Display Modes
Old 20-03-2007, 08:34 PM   #1 (permalink)
Retired DDO Community Officer
 
Deum's Avatar
 
Join Date: Oct 2006
Location: United Kingdom
Posts: 2,212
A COG representative has posted in this thread Weekly Development Activities (Mar 19, 2007)

Weekly Development Activities (Mar 19, 2007)
This weeks development activities highlight some of the upcoming features that are being planned for Module 4.0: Reaver’s Bane. Click here to read more.

Wöchentliche Entwicklungs-Aktivitäten (19. März 2007)
Diese Punkte sind zur Zeit in Bearbeitung und sind geplant für Modul 4: Reaver's Bane. Um mehr darüber zu lesen, klickt hier.

Activités de développement de la semaine (19 mars 2007)
Les activités de développement de cette semaine regroupent certaines des fonctions prévues pour le Module 4.0: Reaver's Bane. Cliquez ici pour en savoir plus.
Deum is offline   Reply With Quote
Old 27-03-2007, 08:45 AM   #2 (permalink)
Member
 
Mephistolis's Avatar
 
Join Date: Jun 2006
Location: South Africa
Posts: 40
Angry A few problems

I have a few problems with the next update due to be released:

1. WHY?!?! change the xp cap from 1xp before the next level to just after the
3rd action point? When questing you're still getting the xp for those quests
and when they raise the cap it's just a matter of visiting a trainer and
leveling to to the new level. Now a person will have to go and re-get (not
proper english, I know) the xp again to get to the new level and chances
are that because you completed the afforementioned quests you now
won't be getting any xp bonuses for first time completion.

2. ummmm......were the dev guys asleep when they decided that you can
swap Spell Focus: Illusion for Greater Spell Focus: Illusion? And the reason
they give is because they do exactly the same thing. The reason it is called
Greater Spell Focus: Illusion is because it stacks on top of Spell Focus:
Illusion. Yes, technically it "looks" like they do the same thing but they
don't.

3. I notice they fixed one or two bugs in the game, but what about all
the others? I mean my Elven Female could really do without a new
hairstyle if it means that some of the major bugs have been fixed, e.g:
In Stormcleave, sometimes some of the main bosses don't spawn, or
after activating all the rune pillars it still says you need to activate the
pillars. I mean come on guys......


Anyway, those are the problems I have with the next update. Other than those I think the next update will be excellent because of the raising of the level cap and because I can't wait to sink my claws into the new dragons

I apologise for my rant above, but I'm starting to really get irritated with Turbine and their "fixing" of things that don't need fixing and not concentrating on some of the real issues that the players are experiencing in Stormreach.
Mephistolis is offline   Reply With Quote
Old 27-03-2007, 09:03 AM   #3 (permalink)
Senior Member
 
sheldie's Avatar
 
Join Date: Nov 2005
Location: Sydney, Australia
Posts: 5,143
Default

Quote:
Originally Posted by Mephistolis
1. WHY?!?! change the xp cap from 1xp before the next level to just after the 3rd action point?
That is a typo, it should be just after the 4th AP:

Quote:
Originally Posted by Samera
I fixed it. I should have read "4".
__________________
DDO Frappr
(DMText): Prelate Vendisto perishes, blood and bile and vile oaths spilling from his lips.
To err is human, to moo bovine

Keeper: Spellswords
sheldie is offline   Reply With Quote
Old 27-03-2007, 10:30 AM   #4 (permalink)
Member
 
Mephistolis's Avatar
 
Join Date: Jun 2006
Location: South Africa
Posts: 40
Default

ok, apologies then for point 1 of my rant. Although I still think they should have left the xp cap at 1xp below the next level. I would love to hear the reasons for them making this change.

While I'm at it, I'd like to hear why they changed the Spells of Protection "...to be more in-line with D&D rules..." in one of the earlier updates. I understand them wanting to be more in-line with D&D rules, but reducing a very powerful spell but not reducing the damage that NPCs dish out is a bit one sided. Now don't get me wrong, us ever resourceful players still, miraculously, managed to complete the quests without the protection spells I just always wondered how they came to these sorts of decisions.
Mephistolis is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 10:22 AM.


Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.