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Old 18-05-2008, 03:51 PM   #1 (permalink)
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Default Min2 Kopesh

hiya guys...

I have a 2WF barb that uses wop picks mainly and couple of nice shocking burst picks for this mod...and transmut picks for devil..

Now my qustion is do i stick with these that do nice bit of dam..

or switch to craft min 2 kop...which as you know crit more often but only x3..
only asking if someone is in same boat and switched to kops...

I usually get between approx 140-170hp per crit...

Love to know how good min2 kops are..

thanks for your time...

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Old 18-05-2008, 05:48 PM   #2 (permalink)
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I've got a Barb/Fighter 14/2 and i am using an Aspect of Mineral Khopesh atm (along with an Aspect of Earth Khopesh). In my opinion, they're doing sick damage. Sure, you need mobs which are vulnerable to acid or holy to get the extra dmg, but most mobs are. I am getting like 90-130 base dmg (depends on buffs etc.) and like 30-50 extra acid/holy dmg on a crit. Crit Range is 15-20 when ranged. I did a comparison with that web based Weapon Comparison Tool and the dmg output was higher than using a Deathnip/(insert another good Pick here) combo. I didnt include a Bloodstone because i dont have one :P. Base Damage Rating on the Mineral Khopesh is 14.70.

I can make a short video if you wanna see the dmg output
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Old 27-05-2008, 11:37 AM   #3 (permalink)
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Quote:
Originally Posted by Ulyssess
hiya guys...

I have a 2WF barb that uses wop picks mainly and couple of nice shocking burst picks for this mod...and transmut picks for devil..

Now my qustion is do i stick with these that do nice bit of dam..

or switch to craft min 2 kop...which as you know crit more often but only x3..
only asking if someone is in same boat and switched to kops...

I usually get between approx 140-170hp per crit...

Love to know how good min2 kops are..

thanks for your time...

Hiya,

I would say crafting two mineral II khopeshes is definately a good idea. Two main reasons:

1. Transmuting - need I say more Truly a weapon for all mobs - whether you need a specific material such as byeshk, adamantine, cold iron etc... or a specific form such as piercing, slashing or blunt... Or even a specific combination of the two.
2. Mineral II peshes are keen, so you don't need imp crit in slashing and if you've already taken it you can drop it for something else like power attack or oversized two wep fighting.

On my main toon (tempest barb with GTWF) I did just that after crafting a 2nd mineral II pesh and took power attack instead. With the right buffs I have had +35 to hit in each hand and 1d10 + 35 in my main hand and 1d10 + 30 in the off hand. A crit is somewhere in the region of 100 - 150 + associated acid, holy, good burst, acid blast etc damage...

hope this helps....
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