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| Crafting Forum Discuss anything to do with the new DDO crafting system here. |
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#1 (permalink) |
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Senior Member
Join Date: Jun 2006
Location: Germany
Posts: 1,837
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Let's say i have an average rogue - TWF with rapiers, UMD, quite squishie, etc. So what to craft for her?
A weapon? As rogue, i don't really need a pure dps weapon, also there are only short swords, which have to be very good to beat a rapier. As offhand weapon, Treason, a paralizer or my several puncturing weapons are hard to beat. So not too excited... An item for UMD? More UMD is always good, but i'm close to 39 buffed/not boosted anyways (some raidloot missing), which is enough to use heal scrolls without failure. Also the SP bonus is really pointless. An item with HP? Seems like the best bet, can't have enough HP... But extra Con/Str/Dex-Skills? The only useful tier 2 bonus seens to be Wis/Diplo, the clickies are mostly useless or reproduced by scrolls. Any special tier 3 effect is also pointless (compared to 6 Wis), so i can go straight for the 3rd upgrade with even more HP, not so exciting by getting HP/SP back when being hit. Any rogue creating something else? The only thing i'm sure about: it will be goggles.
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Dawn (Rog), Lasiril (Rgr), Azurewrath (Wiz), Lissandra (Pal), Danila (Cle), Pyromania (Sor), sucinum (Fgt), Noireen (Brb), Rosaria (Rog), Sansri (Rgr), Ambersun (Brb) Peinliche Raiders __________________ Dawn (Rog) Nighthorde |
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#2 (permalink) | |
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I <3 DDO
Join Date: Feb 2008
Location: Germany, Devourer
Posts: 4,050
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what about exceptional int skills? for disable device and search
or the same for dexskills for pick lock or 3x neg/dom/mat for fear-, disease-, poison-, blindness-immu + deathblock (+ slayliving guard and symbol of weakness)
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Lady of Ooze . Intimidate Tank . Arcane Archer . Unusual Bard We need more Arcane Oozes in this game!! G.I.M.P. - Get Into Multiclass Project |
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#3 (permalink) |
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Senior Member
Join Date: May 2006
Location: United Kingdom
Posts: 728
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another choice could be:
take +10 hit points, +1 exceptional bonus to dex skills on tier one, +15 hit points, +2 exceptional bonus to dex skills on tier two, +20 hit points, +3 exceptional bonus to dex skills on tier three. that would give you 45 extra hit points (always useful to a squishy rogue), +6 to dex skills for open lock, 2 casts of haste per day as bonus effect at tier 2 for air/air and by chosing these and going Air on tier 3 as well, you would get the following additional effect: Aspect of Air II: Air Guard (on-being-hit trigger 50/50 chance, DC 35 Trip vs. attacker or 30-second haste [Dodge bonus seems to stack with spell's Haste's Dodge AC]) giving you a bit more self reliance in melee with haste to attack quicker (or run away!) or the trip to make em even easier to kill off. If your rogue has a level of caster or four level of ranger etc. then you could still go the air, air ,air route to get the Air guard special effect, but instead boost your spell points with charisma skills addition line. I know you said UMD wasn't an issue for you, but +6 to UMD means a better chance at casting raise dead scrolls - very useful for a party to have someone apart from cleric who can do this in emergencies.
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Server: Keeper; Guild: Spellswords): Minerva Blessfoot - L15 (P12/F2/S1) Multi-class Paladin Piah Zing - L16 Dual-wielding DPS/Piercing Barbarian Bhurnt Tooachrisp - L16 (R14/F2) Bow & Dual Wield Ranger Padfoot - L15 Pure Dual Wield Rogue Autta Choon - L15 Crowd Control Bard Thorkild Stormbringer - L7 Damage specced Sorcerer Bobbit Cherrybuster - H. Repeater Fighter - Retired Prymal Axeswinger - Dwarven axe Barbarian - Retired DDO items for trade: trading post Last edited by Minerva Blessfoot; 17-03-2008 at 12:28 PM. |
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#4 (permalink) | |
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Senior Member
Join Date: Jun 2006
Location: Germany
Posts: 1,837
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Quote:
I'm also not too excited about the air guard, in theory, my rogue never gets hit so it can't trigger. In emergency, i activate haste boost, uncanny dodge and fight. I still think Wis and Diplo are the best bet in combination with HP, unless i go for a real expensive tier 3 upgrade (mineral or something) - which i won't, my rogue isn't my main.
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Dawn (Rog), Lasiril (Rgr), Azurewrath (Wiz), Lissandra (Pal), Danila (Cle), Pyromania (Sor), sucinum (Fgt), Noireen (Brb), Rosaria (Rog), Sansri (Rgr), Ambersun (Brb) Peinliche Raiders __________________ Dawn (Rog) Nighthorde |
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#5 (permalink) |
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Senior Member
Join Date: Mar 2006
Location: Slovenia
Posts: 2,476
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Fire - Negative - Fire/Negative. Opposition, material.
Should give you: - Greater Fire resist vs none-save fire damage - Immunity to Fear, Proof against Poison vs crap fort/will saves - Enervation guard. Tier 3 combo bonus. Not sure what it really is, but sounds like Immune vs negative levels Ok, its not rogue-specific, more generic. Problem is, Rogue is combat/skill based class. And you don't need uber skills, so if your skill checks are so low that you need that exceptional bonus, you should reroll. So only combat or 'generic' part is left. No rapiers for crafting, so fix squishie part ![]() Thats what my plan is: - more mana for caster chars - immune vs nasty things for combat chars
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Keeper: Piro Gen - Wizard13/Rogue2/Ranger1 (F/M/T) Hidro Gen - Cleric13/Rogue2/Ranger1 (Holy Batman) Fono Gen - Bard13/Rogue2/Fighter1 |
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#6 (permalink) |
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Senior Member
Join Date: Dec 2005
Location: Italy
Posts: 2,080
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I was thinking the same sucinum and I'm actualy stuk on a decision.
What I know is that I will not craft a pair of goggles btw. Intricate Field Optics Spots Mentau Goggles Sandstorm Goggles Are the reason why I'm sure of it. I was thinking about one of those: A) 2 Supreme powershards Greater Acid Resistance +1 Will Save (Insight) +2 Fortitude Save (Insight) Stoneskin (2/day) Heavy Fortification, +5 Protection B) Simple Blindness Immunity, Disease Immunity Immunity to Fear, Proof against Poison Deathblock Symbol of Weakness (3/day) Slay Living Guard The B will save a lot of inventory and slots on equipments. As a weapon I really do not know the electrical one have a hug damage sometimes and the one with earthbrabs enable sneakattacks (if I'm not wrong). I'm looking for a blind weapons (something like a sirocco to be clear) and armors
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Enigma on Kepper Griffo Malaspina a.k.a. Lord Enigma - first dice club winner - born in Boldrei GIVE US A TRUE CRAFTING! support crafting changes click here! |
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#7 (permalink) |
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Senior Member
Join Date: Oct 2006
Location: United Kingdom
Posts: 703
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Im a bit stuck on what to make for my Rogue's as well, thinking the best thing would be a item that saves slots, have been giving all my ingredients to a guildy for his item anyway, Shortswords suck bigtime, especially if you have already made your character up with Rapiers, but hoping that changes in the future and then will make a weapon......
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Kovalas Jaerle - Drow Weaponsmaster - LvL19 Legions of Xen'drik Bartle Test: Achiever 73% Killer 67% Explorer 53% Socializer 7% Alt - Bricks - Shortstop Intimibat - LvL20 |
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#8 (permalink) | |
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Senior Member
Join Date: Jun 2006
Location: Germany
Posts: 1,837
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Quote:
Even though the effects are tempting, i won't use large ingredients for my rogue too soon, paladin and wizard come first and they will already eat up 48 large (palas are _really_ expensive :/). The resistance effects are nice, but my rogue is multiclassed and so already immune to disease and fear and has quite high saves (20 will unbuffed als lowest).
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Dawn (Rog), Lasiril (Rgr), Azurewrath (Wiz), Lissandra (Pal), Danila (Cle), Pyromania (Sor), sucinum (Fgt), Noireen (Brb), Rosaria (Rog), Sansri (Rgr), Ambersun (Brb) Peinliche Raiders __________________ Dawn (Rog) Nighthorde |
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#9 (permalink) | |
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Senior Member
Join Date: Mar 2006
Location: Denmark
Posts: 449
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Quote:
So my goggles are currently : Blindness-, Disease-, Fear Immunity & Proof against Poison w/Symbol of Weakness(3*Day) I plan to imbue them with Positive energy as Tier3, which should get me Superior Regeneration (1HP/15Sec). That means I wont unlock any 'speciality' but I think these will be more usefull than one 1-5% proc ability... Ilmer
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Honourable member of "aLiclan" on Keeper Ilmer Silverhilt - Dwarf Bbn12/Rgr6/Rog2 (32) (Archer) Acrobot - WF lvl9 7H3 814D35W0RN 7H13F-4CR0847 Visit Ilmer's Homepage! Explorer 80.00%, Socializer 53.33%, Achiever 40.00%, Killer 26.67% |
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#10 (permalink) |
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Senior Member
Join Date: Jun 2006
Location: Germany
Posts: 1,837
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Ok, made a decission
![]() I crafted so far: T1: positive, escalation, material - 10 hp, 1 con skill T2: negative, escalation, material - 15 HP, 2 str skills leading to: Existential Stalemate, +10 Diplomacy, +10 Haggle, +6 Wisdom and I will add: T3: fire, escalation, material - 20 hp, 3 dex skills The HP are really worth it, was even able to melee the pit fiend in part 4 and 5. Now back to the old raids...
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Dawn (Rog), Lasiril (Rgr), Azurewrath (Wiz), Lissandra (Pal), Danila (Cle), Pyromania (Sor), sucinum (Fgt), Noireen (Brb), Rosaria (Rog), Sansri (Rgr), Ambersun (Brb) Peinliche Raiders __________________ Dawn (Rog) Nighthorde |
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