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Old 02-10-2002, 08:59 AM   #1 (permalink)
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Question 60htz mode for PAL XBOX release?

Does the PAL XBOX release run in 60htz mode?

this will be the overriding factor in choosing either the XBOX PAL domestic release or to import the US Gamecube version

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EB
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Old 02-10-2002, 11:22 AM   #2 (permalink)
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from what ive heard, the PAL xbox version does indeed have the 60hz option.

strangely tho the PAL ps2 version does not. im sorry codemasters but this is not a good way of doing things. what reason can they have for not implementing the option for the ps2.

grrrr...


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Old 02-10-2002, 11:38 AM   #3 (permalink)
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the ps2 isn't as powerful as xbox. It was a choice between widescreen and 60Hz for the ps2 version.

IMO the difference between a solid 50Hz and 60 is neglible anyway.


[quote]Originally posted by michelle:
from what ive heard, the PAL xbox version does indeed have the 60hz option.

strangely tho the PAL ps2 version does not. im sorry codemasters but this is not a good way of doing things. what reason can they have for not implementing the option for the ps2.

grrrr...


michelle
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Old 02-10-2002, 01:17 PM   #4 (permalink)
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So, thedode. That's confirmed then. Xbox can run in 60htz mode?

...bearing in mind you response will be echoed around every message board going?

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Old 04-10-2002, 03:28 PM   #5 (permalink)
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The PAL Xbox version indeed contains a 60hz PAL mode, and a 16:9 anamorphic option too.
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Old 05-10-2002, 03:48 PM   #6 (permalink)
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CMR3 on the Xbox supports PAL60 - you just have to set your deck to output PAL60 in the video settings menu on the Xbox dashboard. Job done.
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