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Colin McRae Rally 04 - The Game Anything related to Colin McRae Rally 04

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Old 26-06-2003, 10:35 PM   #1 (permalink)
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Default CMR04 handling.

I read this from http://www.activereviews.com/review.php?articleId=43
Not sure how true it is though..
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One of the major new features of the game is it no longer relies on the pivotal system. In Colin 3 your car appears to remain in the middle of the screen sort of like a pole has skewered the car right through its center, well in 04 they have done away with that and really opened up the cars ability to let loose on the track. I found it hard to adjust to in the beginning because when you start to drift around turn you really can get out of control if you don't pay close attention. It adds a whole new level of realism to the game.
This wories me a bit.
I read that some people were not happy with the central pivot system of CMR3, but it sounds like they've changed it.
Changed it to be more like CMR2? or something new altogether.
Personally, I'm hoping it's more like CMR2.
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Old 27-06-2003, 02:52 AM   #2 (permalink)
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This is a good thing trust me! It makes the game more realistic in handling and a lot more natural in feel and look (when watching the replays) I have no doubt that Codies will do a fine job on the physics. Personally I like the handling better in CMR3 then 2. 2 is too predictable and easy. I want to be challenged when driving a 300hp car, even after months of playing it and I think (in CMR3's case) it finds a great balance, push to hard and you spin. If Codies can keep that balance I'll be one happy camper (as long as it comes to PC that is..;-)). Just don;t make it like Rally Trophy, great game but holy crap frusterating to drive ( the rear wheel drives anyway).
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Old 27-06-2003, 05:13 PM   #3 (permalink)
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you forgot to mention this

Quote:
New animation has found its way into the game of CMR04 as now the blades of grass and spectators are actually 3D based and will be of a much more realistic nature unlike past cardboard cut out versions.
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