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| Classes General Discussion Use this forum for general discussion of the different classes in the game. Multiclasses welcome! |
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#1 (permalink) | |
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Senior Member
Join Date: Nov 2005
Location: Sweden
Posts: 2,699
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Made a version of this with the comming modul 3 in mind (asuming we gett greater spellfocus and humans get +2 charism as enchantment): Human 8 Str 14 Dex 10 Con 10 Int 10 Wis 18 Cha If you focus on CC the max char is obvous. The other statpoints i ofcouce debateble (Some prefere con other more int for skills) Skills: +4 Concentration +3 Diplomacy -> +1,5 (as cross class skill) +1 Tumble -> +0,5 (as cross class skill) +4 Use Magic device +2 (as cross class skill) // Concentration is the most importent skill for a Mage. You never what to fail you spells. UMD i nice toi have when you lvl upp being able to use Cleric wands with low failur rate is nice. The last one is depateble diplomacy or move silently or jump or put the +2 int at something else. Feats: L1: Spell Focus: Enchantment L1: Spell Focus: Conjugation L3: Heighten (a must for a Crowedcontroll Mage) L6: Mobile Spellcasting L9: Improved Cast On The Run L12: Greater spellfocus Enchantment // IMobile Spellcasting and mproved Cast On The Run can be replace with more mana. And Spell Focus:Enchantment could be replace with spellpenetration Enhancements: Sorcerer's Charisma Human Charisma Energy of the Dragonblooded Improved Heighten Spell // Unfortunatly there as not many choices if you like to go for Crowed controll all the way. Right now this is the only usefull enhacments Spells: (It's 4 level 1, 4 level 2, 3 level 3, 2 level 4, and one level 5, right?) L1: Magic Missle, hypnotism , Grease, Charm Person //Magic Missle might be replace later then you get access to the "greater magic misslie" lvl 4 spel. To make things easier you can pick Burning Hands as one of the spell that you replace later. Personaly I did not take Grease, but if you go for CC all the way, why not? Sleep is also a option if you play with people that move a round lowly. Charm Person may be replaced by Charm Monster L2: Web, Otto's Resistable Dance, Hypnotic Pattern, Command Undead Web are still the supream best spell then you do quests on normal. Ottos's are fast to cast but you nead to stay close. Hypnotic Pattern are nice to have if you like to put a hynotic AoE (slower then the hypnotism spell but works nice if you pull mobs) L3: Halt Undead, Slow, Hold Person, Deep Slumber (after lvl cap) Personaly I don't have Hold Person. But if you have the enchantments above I cost less spellpoints then hold monster and you have lower colddown for it. And I know people that use it for that reason. Halt Undead is good agains undead with high reflex saves (that you don't like to controll) Deep slumber works realy long, if there are monster you nead to charm for long time (and not kill). L4: Charm Monster, Solid fog, Force Missiles (after lvl cap) Sold fog migh be a good option as it looks like they make i "friendly" to allies in modul 3. Bestow Curse is not bad but if you play with people that have cures-weapon you don't nead it. L5: Hold Monster, ?? Hold monster -> greate agains giants as they have weak will. L6 Sugestion mass // Charm many monsters for a shorter time then if you use the charm spell. But as you don't nead to dispell them to become enemies again it could be of could use in some quests. Spells divide save type: No saves: Grease - (Nead to conferm that this has no saves. According to PnP it has reflex) also works on "friends". Solid fog - slow casting AoE slowing down Will saves: Charm/Sugestion Charm Person - faster casting and less spellpoint then Charm monster Charm Monster Sugestion mass - shorter time but no nead for display magic Command Undead - no saves for noneintegent creatures breaks when attacked Hypnotism - fast casting Hypnotic Pattern - slow casting AoE like web Halt Undead - no saves for noneintegent creatures Deep Slumber - last long Don't breaks when get attacked Otto's Resistable Dance - short distance Slow - close distance fast casting single target slowing down Hold Person - faster casting and less spellpoint then Charm monster Hold Hold Monster - medium distance range/melee crits Reflex saves: Web - AoE and don't break when attacked(and str check to break it) Last edited by Naryas; 29-09-2006 at 04:04 PM. |
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#2 (permalink) | |
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Senior Member
Join Date: Jan 2006
Location: United Kingdom
Posts: 462
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Are they better in DDO? Easier to sneak in a couple of damage spells here luckily
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#3 (permalink) |
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Member
Join Date: Nov 2005
Location: Finland
Posts: 71
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CC = Web.
On higher levels there are better CC spells (not in the game yet), but really... Web is all you need, trust me. Other comments to the build: Taking 2 charm spells is just plain stupid, and so is taking 2 hold spells - just pick the higher level ones if you really want to go with this sort of build.
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< Haran L3 Chaotic Good Male Human Ranger on Aureon > < Xindar L9 Chaotic Neutral Male Human Sorcerer on Aureon > < AMD X2 4800+, Asus A8N Premium, Geforce XFX 7800GTX, Audigy 4 Pro, Zalman Reserator 1plus, Logitech G7, Windows x64 Professional > Last edited by Zodan; 09-03-2006 at 10:06 AM. |
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#4 (permalink) | |
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Member
Join Date: Feb 2006
Location: United Kingdom
Posts: 80
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#5 (permalink) | |
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Senior Member
Join Date: Jan 2006
Location: United Kingdom
Posts: 462
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Were in a party with a webbing wizard yesterday. Poor bastids just stood there and happily accepted punishment when webbed. |
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#6 (permalink) | |
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Senior Member
Join Date: Nov 2005
Location: Sweden
Posts: 2,699
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#7 (permalink) | |
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Senior Member
Join Date: Dec 2005
Location: United Kingdom
Posts: 140
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Controllers in CoH had no damage until they got to level 32, assuming they were anything other than mind controllers. After 32, you get the combination of control powers and pets... And at 41 you get access to the Epic powers, which all have some sort of ranged attack power in them. Plus, in one of the recent patches, they implemented something called 'Containment' which meant that once you got a mob locked down, any damage dealing power from a controller dealt double damage. Sorry to go OT, but I've got a Fire/Forcefield Controller on CoH and while early on, you're squishy as hell and soloing is nigh on impossible, later on, it becomes far less tedious and much more entertaining. That said, from my attempts so far at using crowd control in DDO (still only a level 2 wizard, so not got the interesting Control spells yet) it's not as effective as in CoH. If it was, then the screams of 'Nerf it, for the love of god nerf it now!' would be deafening. ![]() [back on topic, sort of] Last night we went through 'Stealthy Repossession' with a team of 3 rogues, one wizard, and one bard. And it was only through massive spamming of sleep and charm effects that we managed it. On the second attempt... With that mission in CoH, an equivalent level controller would have let us absolutely walk it with ease. However, this ISN'T CoH/CoV, and so far I'm enjoying the challenge, even if Sleep IS incredibly annoying to use, since any moving target will move out of the AoE before the spell effect triggers. So you stand there, waiting for the mob to try and remove someone's spleen so it's stood still before you hit it with sleep. Whoopsie, enough ranting for now. Later all. :edited for that one typo that always slips through, no matter how many times you proofread... <sigh> |
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#8 (permalink) |
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Member
Join Date: Mar 2006
Location: United Kingdom
Posts: 90
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Hypnotise for < lvl 5 quests and web / hypnotise for > lvl 5 quests , as stated above web is really all you need but theres something about getting a multiple hypno on a pack of mobs .. hmm i suppose you have to be there
![]() one thing with web though is be careful casting it on melee action were a someone is using BH it just becomes a waste of SP as it fails more often than not due to getting burnt. |
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#9 (permalink) | |
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Member
Join Date: Nov 2005
Location: Finland
Posts: 71
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Quote:
__________________
< Haran L3 Chaotic Good Male Human Ranger on Aureon > < Xindar L9 Chaotic Neutral Male Human Sorcerer on Aureon > < AMD X2 4800+, Asus A8N Premium, Geforce XFX 7800GTX, Audigy 4 Pro, Zalman Reserator 1plus, Logitech G7, Windows x64 Professional > Last edited by Zodan; 10-03-2006 at 10:37 AM. |
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#10 (permalink) | ||||
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Senior Member
Join Date: Nov 2005
Location: Sweden
Posts: 2,699
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Thanks for the replay.
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But one the cap are lifted I will expect them to be in the game. So one option if ocource to pick feats that are good for a CC but damage spell untill the lvl cap is lifted. Quote:
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