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| Captain For discussion relating to the Captain class. |
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#1 (permalink) |
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Senior Member
Join Date: Jul 2004
Location: Vienna, Austria
Posts: 170
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I´m very disappointed by my first legendary skill, its a 35% damage resistance debuff which only lasts for 10 seconds and only comes up every 15 mins.
For soloing this is useless and in groups its a pain to coordinate it, since in random pick-up groups most members will just miss to use their best dps skills while the debuff is up, also 10 seconds isnt enough to make a noticeable dent in any master elite mobs. This skill needs a workover to be called "legendary". |
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#2 (permalink) |
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Member
Join Date: Jan 2007
Location: Germany
Posts: 41
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Captain traits in general aren't terribly exciting. Herald of Hope and Turn the Tide are pretty good, a couple more are somewhat useful, but quite a couple of them outright stink. ( Not to mention I currently have to burn most slots for power reduction, but that's hopefully being adressed in June ).
My guardian on the other hand has tons of cool and very well fitting stuff already in the sub lvl 20 group of achievements. Harasser, Stinging Blow, the dmg on Block and power on Block ( these are still bugged tho ) and controlled breathing are things to look forward to and to actively pursue. Traits are one of the areas Captain definitely still need work in. |
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#3 (permalink) |
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Senior Member
Join Date: Jan 2006
Location: United Kingdom
Posts: 330
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I have to say so far the captain has been a disapointment to me. The characters I played in beta were so much more fun to play (champion, Hunter and burglar).
I know captain is a support character, but he is dull and the skills are not very interesting.....don't even talk about soloing - it is like the Paladin in WOW for boredom factor. I feel like rolling something else already, but don't like the idea of doing the early levels yet again...
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Name: Silvercue Race: Man Class: Captain Vocation: TBC Server: EN-RP Laurelin |
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#4 (permalink) |
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Senior Member
Join Date: Jul 2004
Location: Vienna, Austria
Posts: 170
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In my opinion the Captain needs better buffs and also needs higher dps in one-vs-one combat. Especially since it is the Captains job to take on enemy leaders and act as an example. Therefore it would go along fine with the Lotr lore.
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#5 (permalink) |
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Senior Member
Join Date: May 2003
Posts: 403
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And any moment know we'll get the usual "Don't change my captain!!!!11" brigade in telling us we don't need improvement.
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Kamanth - Captain of Gondor Formerly known as Lord Kagato RR11 Armsman of DAOC. |
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#6 (permalink) | |
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Senior Member
Join Date: Jan 2006
Location: United Kingdom
Posts: 114
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Quote:
Unlike what someone said above, I don't think that you need more soloing ability (even though, yes you do suck at soloing), because you're not meant to be a solo class, in a similar way to minstrel, burglar and lore master - Mind you, I think Turbine have definately aimed at no-one being a solo class, whether implemented well or not. Imo what the captain needs is more and better buffs. Your heals are somewhat useless, and maybe should be swapped for more buffs? At least you are getting FINALLY your ability to SELF-heal and SELF-buff in June thank god! So maybe that should make a few of you feel a bit better. But I would love to either see a useful heal that doesnt take all your power in one go, or a wider range of buffs, and more powerful buffs. In the party I'm in, the Captain doesn't really contribute to heals or dps, at least not to the degree that it would matter if he just stood there, but considering this, the main role I see for him is to buff and use his herald to off tank were possible. You need more/better buffs! A legendary buff would be luverly! |
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#7 (permalink) | |
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Senior Member
Join Date: Jul 2004
Location: Vienna, Austria
Posts: 170
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Quote:
![]() Anyway, the self heal will be useless because of its casting time and the little amount that it provides, the times you will get hit during casting will inflict more damage than the heal can make up. The little selfbuffs will hardly make a difference. Atm the pet cannot tank, anything of Elite level rips through it and comes straight for you if you cast a heal on the pet, since even with the aggro skill it cannot hold an enemy and I dont want to mention the useless armaments or the pitiful dps of it. Im 47 now and if it werent for the combat ress, upgraded Rallying Cry and the Harms Way/Last Stand combo I would be worthless in a group and keep in mind that these skills have 30 and 15 mins cooldown or need a dead mob. |
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#8 (permalink) |
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Senior Member
Join Date: Apr 2007
Location: United Kingdom
Posts: 2,128
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Not worthless in a group, by any stretch. It is just hard for others to see what we provide, and sometimes hard for us to see what we have done. Our skills aren't "overt" for the most part, they act behind the scenes, behind the front line, to enhance the natural abilities of the rest of the fellowship.
Those other members might think it is wholly their ability that is causing the great rate of criticals on the target (not noticing the Buff and the Mark on the target), the tank might think he has done well against several mobs with only 400HP left (not noticing the Herald of Hope's +400HP Buff and the healing mark on the target). It is not our skills that our lacking, it is merely the fact that they largely go unnoticed. And as for useful skills, the traited Routing Cry is a must for fellowships.
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Arathrandir Elena “Even in the clouded sky of the darkest night, a single star might be seen” ~Honour~The Western Alliance~Valour~Former Captain of the Guard - 3rd Company, 2nd Watch S.B.
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#9 (permalink) | ||||
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Member
Join Date: Jan 2007
Location: Germany
Posts: 41
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#10 (permalink) | |
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Senior Member
Join Date: May 2003
Posts: 403
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And then have the cheek to criticise people who want to improve our main advertised features? I suppose next you'll be saying they shouldn't give champions heavy damage because some champion players might not want to be dps, yeesh.
__________________
Kamanth - Captain of Gondor Formerly known as Lord Kagato RR11 Armsman of DAOC. |
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