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Old 04-04-2006, 02:38 PM   #1 (permalink)
mechatama
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Default So will this be another RF Online?

Codemasters promised to improve RF Online before releasing it. As far as I know that never happened. A quick look at the RF Online forums pretty much confirms it though.

"The server's population is too low"
"I can't find other players"
"I'm tired of grinding"
etc.

Will you be making improvements this time Codemasters? Or will this just be another TRANSLATION -> BOX -> SHELF release? These games will never do well outside of korea without: less grind, more content, an actual story (story in the game not just crap posted on a website), and good pvp.

GRIND - Players want to feel like they are making progress. If I can only play 2 hours per day and my exp bar hardly shows any progress, then I am more likely to click the cancel button.

CONTENT - You can play whack-a-mole at Chuck E Cheese for like a quarter. Who would pay $15/month to play virtual whack-a-mole?

STORY - Goes well with content. Why are we fighting again?

PVP - The days of dialup are over. There is nothing worse than playing a mmorpg to find out the combat system is designed as if the majority of the players are on dialup. This is a flaw found in almost all mmorpgs though. ASS (Auto-attack Special Sequencing) combat systems are boring. Press the auto-attack key then dial in a combination of special attacks needed to win. Where is the skill in that? PVP should be based mainly on player skill, and Not on level or items.
 
Old 04-04-2006, 02:45 PM   #2 (permalink)
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from all the talking about archlord i think this will be much better when RF
or maybe not <_<
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Old 04-04-2006, 03:19 PM   #3 (permalink)
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Well I guess it all remains to be seen. I like what I've seen on the korean Archlord website and this is my kind of game pretty much how it is. But from the US site in a press release, it says:
Quote:
ArchLord’s game world is the mystical land Chantra, and play is set deep within the world’s Middle Ages. In order to challenge for the ArchLord crown, players embark on specific quests to gain great knowledge surrounding the true history of Chantra and the Archons that reside within.
I've heard that there are lots of quests in Archlord and it seems like the history is quite important.
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Old 04-04-2006, 03:52 PM   #4 (permalink)
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Quote:
Originally Posted by mechatama
Codemasters promised to improve RF Online before releasing it. As far as I know that never happened. A quick look at the RF Online forums pretty much confirms it though.

"The server's population is too low"
"I can't find other players"
"I'm tired of grinding"
etc.

Will you be making improvements this time Codemasters? Or will this just be another TRANSLATION -> BOX -> SHELF release? These games will never do well outside of korea without: less grind, more content, an actual story (story in the game not just crap posted on a website), and good pvp.

GRIND - Players want to feel like they are making progress. If I can only play 2 hours per day and my exp bar hardly shows any progress, then I am more likely to click the cancel button.

CONTENT - You can play whack-a-mole at Chuck E Cheese for like a quarter. Who would pay $15/month to play virtual whack-a-mole?

STORY - Goes well with content. Why are we fighting again?

PVP - The days of dialup are over. There is nothing worse than playing a mmorpg to find out the combat system is designed as if the majority of the players are on dialup. This is a flaw found in almost all mmorpgs though. ASS (Auto-attack Special Sequencing) combat systems are boring. Press the auto-attack key then dial in a combination of special attacks needed to win. Where is the skill in that? PVP should be based mainly on player skill, and Not on level or items.

"GRIND - Players want to feel like they are making progress. If I can only play 2 hours per day and my exp bar hardly shows any progress, then I am more likely to click the cancel button."

your playing an mmorpg. not a first person shooter. mmorpg's consume a lot of time and it takes time to develop your character, especialy in korean based games. people want to lvl fast and hit the cap and then suddenly complain there is not enough content.


"CONTENT - You can play whack-a-mole at Chuck E Cheese for like a quarter. Who would pay $15/month to play virtual whack-a-mole?"

Its obvious Archlord will rely heavy on what the community makes of the game. the game has a brilliant setting for politics and drama. its not WoW where all you do is questing. fun ofcourse, but the community has no impact on the world. this is where Archlord is diffrent.

"STORY - Goes well with content. Why are we fighting again?"
it seems the story is quite well made, look at the video.


"PVP - The days of dialup are over. There is nothing worse than playing a mmorpg to find out the combat system is designed as if the majority of the players are on dialup. This is a flaw found in almost all mmorpgs though. ASS (Auto-attack Special Sequencing) combat systems are boring. Press the auto-attack key then dial in a combination of special attacks needed to win. Where is the skill in that? PVP should be based mainly on player skill, and Not on level or items"

I strongly disagree with this. your playing an mmoRPg. your fighting with the skills of your character, not with your own skills. Why should a more experience fighter with better equipment lose to a lower experienced fighter because the person behind the screen has better gaming skills? imo, if you want player skill pvp, then go play Counterstrike. there are plenty of genre's that has pvp required on player skill, mmorpg's are just not one of them.
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Old 04-04-2006, 11:18 PM   #5 (permalink)
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Quote: "I strongly disagree with this. your playing an mmoRPg. your fighting with the skills of your character, not with your own skills. Why should a more experience fighter with better equipment lose to a lower experienced fighter because the person behind the screen has better gaming skills? imo, if you want player skill pvp, then go play Counterstrike. there are plenty of genre's that has pvp required on player skill, mmorpg's are just not one of them."


Wow, this is wrong (imo) on so many levels its hard to even begin a reply to. Players that can't play their toon as well as another player should lose to the more skilled player, period. I know its not very "PC" or "Nice" but someone has to lose, be it you or me, and hopefully any game that we are playing will take into account player skill in deciding the outcome of the fight. Now as for levels, and equipment. As long as both combatants are within the agreed upon level spread (Dev's choice here) either should be able to come out on top. It should not be a system where you are level 30 and I am level 31 and because of that I will wipe the floor with you. Your personal skill/choices in how you use your characters ability's should swing the fight your way if my personal skill/choices are poor by comparison. Similar with items; if your gear is better, than yes, you should get an advantage with your "plus 5 magical" sword vers my iron short sword. But, both weapons will do damage to each toon and I should be able to block, dodge, or make use of any other game mechanics to lessen or avoid your attack and claim victory, weither this is a mmorph or a counterstrike type of game.

Now should a mmorph be as extreme as the counterstrike genera? Perhaps not, but those skills should not be cut out of the mix be it PvP or PvE.
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Old 04-04-2006, 11:53 PM   #6 (permalink)
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Quote:
Originally Posted by mechatama
Codemasters promised to improve RF Online before releasing it. As far as I know that never happened. A quick look at the RF Online forums pretty much confirms it though.

"The server's population is too low"
"I can't find other players"
"I'm tired of grinding"
etc.
A quick look at just about any MMORPG forum will comfirm that people like to point out all the shortcomings of a game and rarely praise any of the good things.

Quote:
Originally Posted by mechatama
GRIND - Players want to feel like they are making progress. If I can only play 2 hours per day and my exp bar hardly shows any progress, then I am more likely to click the cancel button.

CONTENT - You can play whack-a-mole at Chuck E Cheese for like a quarter. Who would pay $15/month to play virtual whack-a-mole?

PVP - The days of dialup are over. There is nothing worse than playing a mmorpg to find out the combat system is designed as if the majority of the players are on dialup. This is a flaw found in almost all mmorpgs though. ASS (Auto-attack Special Sequencing) combat systems are boring. Press the auto-attack key then dial in a combination of special attacks needed to win. Where is the skill in that? PVP should be based mainly on player skill, and Not on level or items.
If you don't like it then don't play the game. I understand that you're suggesting things that the devs and Codemasters should do, but when you add the attitude it just comes off as "blah blah blah."

I know the RFers (neat name for them I just made up :P) are disappointed that RF Online isn't the end all to be all but you can only state what's wrong with it so many times. Aggressive whine topics like this doesn't help Codemasters and sure as heck doesn't help the community.

Current ArchLord Community = Positive Attitude

Last edited by 44IdesofMarch; 05-04-2006 at 12:15 AM.
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Old 05-04-2006, 02:41 AM   #7 (permalink)
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Seems like to me that there is a lack of communication from the admin staff also. One would think that they would jump on this topic and convince us that what happened with RF Online wouldent happen to this game. When I heard of this game I was excited until I heard that codemasters was doing it for I had a bad experience with RF Online. FYI I was a beta tester for RF Online. I hope that their PvP is imporved from RF Onlies for that was pure crap, all that it is, is a potion poping contest, who ever has the most potions and pops the the quickest wins. It is nice to hear that there will be a story line and quests. I am concerned for this game and wouldent want it to fail like Rf Online. Another thing that ticked me off was that Me and a friend preordered RF Online afew months in advanced and our EB never recieved the game until three, yes that is right three weeks after relice date. We sent Codemansters emails about this and dident even get a reply from them, that is no way to to business.
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Old 05-04-2006, 08:21 AM   #8 (permalink)
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Quote:
Originally Posted by Nikela
Quote: "I strongly disagree with this. your playing an mmoRPg. your fighting with the skills of your character, not with your own skills. Why should a more experience fighter with better equipment lose to a lower experienced fighter because the person behind the screen has better gaming skills? imo, if you want player skill pvp, then go play Counterstrike. there are plenty of genre's that has pvp required on player skill, mmorpg's are just not one of them."


Wow, this is wrong (imo) on so many levels its hard to even begin a reply to. Players that can't play their toon as well as another player should lose to the more skilled player, period. I know its not very "PC" or "Nice" but someone has to lose, be it you or me, and hopefully any game that we are playing will take into account player skill in deciding the outcome of the fight. Now as for levels, and equipment. As long as both combatants are within the agreed upon level spread (Dev's choice here) either should be able to come out on top. It should not be a system where you are level 30 and I am level 31 and because of that I will wipe the floor with you. Your personal skill/choices in how you use your characters ability's should swing the fight your way if my personal skill/choices are poor by comparison. Similar with items; if your gear is better, than yes, you should get an advantage with your "plus 5 magical" sword vers my iron short sword. But, both weapons will do damage to each toon and I should be able to block, dodge, or make use of any other game mechanics to lessen or avoid your attack and claim victory, weither this is a mmorph or a counterstrike type of game.

Now should a mmorph be as extreme as the counterstrike genera? Perhaps not, but those skills should not be cut out of the mix be it PvP or PvE.
well we just simply have a diffrent oppinnion, and its really no use to argue about it heh.
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Old 09-04-2006, 10:35 PM   #9 (permalink)
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well i beleive in both ur acounts realy. yes a higher player with better equips and exp shouldnt loose, but then i beleive its silly to fight a higher players. i also think that if the players are similiar lvls the equips shouldnt matter that much and then its where the tactics of the player comes in.
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Old 10-04-2006, 09:50 AM   #10 (permalink)
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Quote:
Originally Posted by Nepelus
Seems like to me that there is a lack of communication from the admin staff also. One would think that they would jump on this topic and convince us that what happened with RF Online wouldent happen to this game. When I heard of this game I was excited until I heard that codemasters was doing it for I had a bad experience with RF Online. FYI I was a beta tester for RF Online. I hope that their PvP is imporved from RF Onlies for that was pure crap, all that it is, is a potion poping contest, who ever has the most potions and pops the the quickest wins. It is nice to hear that there will be a story line and quests. I am concerned for this game and wouldent want it to fail like Rf Online. Another thing that ticked me off was that Me and a friend preordered RF Online afew months in advanced and our EB never recieved the game until three, yes that is right three weeks after relice date. We sent Codemansters emails about this and dident even get a reply from them, that is no way to to business.
To be fair, RFO was a different game. Though I don't entirely like to be baited out because as long as I can spend trying to convince you that ArchLord won't be the same as RFO you could spend as long arguing with me that it will. But we will be doing everything we can to make ArchLord the best game that we can, in all senses of the word. So please rest assured that we shall be truly be making ArchLord a great game.
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