silencerius
14-03-2006, 03:45 PM
Hello, I am new here, been playing DDO for a week or so now (i've been playing dnd p&p for years). I like the game but it could be WAY better with VERY SIMPLE things added.
I will start by discussing the trading/economy system, which I think is of crucial importance and a key gameplay element to all MMO games. In DDO specifically though it really needs a lot of improvement. I know there are quite some threads discussing this, but it would be nice to have it all in one thread. Perhaps this way we can get the creators' attention focused.
1) Put the name of the person you are trading with on to the trade window (already discussed I think).
2) Make a more fool-proof trading window by adding some sort of "acceptance validation" system in it. Like a double click on the Accept button, or a confirmation dialogue.
3) Create some kind of auction place or an in-game PC (player character) market. Something simple and realistic, like a tavern of some kind, or an auctioning board IN the tavern. Somewhere where everyone can just go and place the goods they have for auction/sale and make requests of purchase.
Noone seems to be selling or buying in this game. People need to be motivated to do so:
4) DDO NEEDS to have a better trading system overall, so it will be crucial to have more unique items. Different shapes, colors, abilities, names etc.
Uniqueness, it is all about that in an MMOrpg. People need to feel that their character doesn't carry "just one of the fourty billion code generated, same looking, +1 Longswords" and they will pay up for them to have one that is not.
5) Ok, we get that DDO isn't *that* "deep" as a game, but you could at least put some enchantable items (have you ever played Dungeon Siege II? Its item enchanting system is quite interesting and I think it would work nicely in DDO).
About the Linking Items: I personally do not agree to such an idea as it would ruin the Role Play of trading in general. We need ideas that are smart and practical that encourage RP use overall in my opinion (but that's cause I'm a really high RP player I don't know about the rest of you).
Ok I'm out, I had some other suggestions as well, but it seems they slipped my mind while I was typing. Feel free to add more and I will make sure they are added on the list.
I will start by discussing the trading/economy system, which I think is of crucial importance and a key gameplay element to all MMO games. In DDO specifically though it really needs a lot of improvement. I know there are quite some threads discussing this, but it would be nice to have it all in one thread. Perhaps this way we can get the creators' attention focused.
1) Put the name of the person you are trading with on to the trade window (already discussed I think).
2) Make a more fool-proof trading window by adding some sort of "acceptance validation" system in it. Like a double click on the Accept button, or a confirmation dialogue.
3) Create some kind of auction place or an in-game PC (player character) market. Something simple and realistic, like a tavern of some kind, or an auctioning board IN the tavern. Somewhere where everyone can just go and place the goods they have for auction/sale and make requests of purchase.
Noone seems to be selling or buying in this game. People need to be motivated to do so:
4) DDO NEEDS to have a better trading system overall, so it will be crucial to have more unique items. Different shapes, colors, abilities, names etc.
Uniqueness, it is all about that in an MMOrpg. People need to feel that their character doesn't carry "just one of the fourty billion code generated, same looking, +1 Longswords" and they will pay up for them to have one that is not.
5) Ok, we get that DDO isn't *that* "deep" as a game, but you could at least put some enchantable items (have you ever played Dungeon Siege II? Its item enchanting system is quite interesting and I think it would work nicely in DDO).
About the Linking Items: I personally do not agree to such an idea as it would ruin the Role Play of trading in general. We need ideas that are smart and practical that encourage RP use overall in my opinion (but that's cause I'm a really high RP player I don't know about the rest of you).
Ok I'm out, I had some other suggestions as well, but it seems they slipped my mind while I was typing. Feel free to add more and I will make sure they are added on the list.