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View Full Version : Loot issues (barrels, chest, collectables)


Higherdemon
14-03-2006, 11:58 AM
For me the whole loot system is off, it just isn't dnd. Why not?

1. barrels and crates. It's real full seeing players smash all the crates and barrels while some are fighting. Actually the first time in the game till lvl 2 it was fun too. Why do we do it, just because it's possible to earn some money/gems. What for? no idea cause you have enough cash in the game allready (at least at lv 5 and up). Or make a system when a party member loots some cash cash it's split up between the party members. And if it is an item that a lotto system is used.

2. What's with the damm chests?
Currently it's just a luck system. Wizards get heavy that they sell, rangers get scrolls,... Why not have chests that contain an item per class or that a chest contains only for example 6 items for the whole party. Then you can make a system in the party like need before greed. Because now with the barrels/chests/collectables it's a greed system.
And why can't mobs drop any items other than collectables? Are they fighting naked?
Let's continue with the loot itself... while the vendor system works a bit, why not make it work entirely? Why do I need to run that specific house to be able to buy something a player sold? An auction house would be good or anything else for that matter. Why not have a bank and an auction house. Bank can do more than just hold items, why not make em lend money for example.
Maybe some ways to enchance object (like in the original dnd game) and maybe these items can be sold separate?

3. collectables. Omg I have x amount of collectable, together with like a 1000 arrows hmm 10 slots max for loot. Collectables are nice but make fewer collectable item with bigger rewards (items that only can be optained by gathering collectables). That way no bag issues. Or if you want to keep em make collectters quests. Just keep the collectable in a quest book.

4. various: Why is not possible to link items? Each time telling about an item while you could show it over guild chat or other chat ways. Like a trade chat perhaps?
Why are almost all the items thesame? Ddo legendary/tradable/upgradable/enchantable weapons maybe? Let wizards/sorcerers do something will the loot.
Crafting is not for ddo that I fully agree on.


These are just some thoughts about the loot system.
In general give a lotto system, change loot ways, do something will collecters items!

ps sorry for the accasional spelling errors, don't have real profiency in the English skill...

Xylecia
14-03-2006, 01:26 PM
Agreed on the money being split between party members as it stands its a little unfair but its not just to get cash that you break them, its one of the bonus xp multipliers depending on how many you break. However I like the loot distribution in DDO simply because its impossible to ninja loot especially as this is a game thats so reliant on grouping where you cant always be with your guildies/friends. I can't tell you the number of times other people were untrustworthy in other MMORPGS regarding loot and thats only in my experience.

eriken
14-03-2006, 01:40 PM
Agreed on the money being split between party members as it stands its a little unfair but its not just to get cash that you break them, its one of the bonus xp multipliers depending on how many you break. However I like the loot distribution in DDO simply because its impossible to ninja loot especially as this is a game thats so reliant on grouping where you cant always be with your guildies/friends. I can't tell you the number of times other people were untrustworthy in other MMORPGS regarding loot and thats only in my experience.

It is a brilliant system, far superior to any other MMORPG I've played.

Inspiri
15-03-2006, 09:59 PM
The looting of chests is great in my opinion but as a wizard standing at the back of the group, I always watch the Fighters/rogues in the front (quite understandably) smashing and looting everything with me getting very little chance.

That fair? Don't think so but only a minor niggle for me - an equal distribution of cash say at the end of the quest would be an idea.

Canine
15-03-2006, 10:33 PM
That fair? Don't think so but only a minor niggle for me - an equal distribution of cash say at the end of the quest would be an idea.

Ah, the post adventure division of the spoils :) That sounds like a fair idea to me, any and all cash gained from breaking stuff gets divvied up at the end of the adventure. Potions etc, I think can probably be left as first come first served,

Or, alternatively, have a window at the end with all the items gathered from barrels/crates displayed within. Each player then has a D20 rolled for them, and in descending order of the roll, they get to pick one item, or pass, as they wish. Go round and round until everything is either gone or passed on.

OK, so it would add a little delay to the end of an adventure, but it could be made optional, andmaybe for a little more flavour, have the party transported to a special booth at the back of the nearest inn to perform the ritual haggling/arguing over treasure.

Hmm, the more I think on this, the more I think it won't really fly in a game paced like DDO is, it would slow matters down too much.

Ah well, it was a nice idea :cool:

Wolf81
16-03-2006, 11:37 AM
As for collectibles, I'm all for a seperate inventory for them! Seriously, if you play 3 or 4 quests, the whole damn inventory is full of collectibles and you cannot even hand them in, because you need 3 of the most common ones and you often end up with only 1 or 2, so you permanently have to store them at the bank or throw them away! There should be a special inventory just for this stuff.