Higherdemon
14-03-2006, 11:58 AM
For me the whole loot system is off, it just isn't dnd. Why not?
1. barrels and crates. It's real full seeing players smash all the crates and barrels while some are fighting. Actually the first time in the game till lvl 2 it was fun too. Why do we do it, just because it's possible to earn some money/gems. What for? no idea cause you have enough cash in the game allready (at least at lv 5 and up). Or make a system when a party member loots some cash cash it's split up between the party members. And if it is an item that a lotto system is used.
2. What's with the damm chests?
Currently it's just a luck system. Wizards get heavy that they sell, rangers get scrolls,... Why not have chests that contain an item per class or that a chest contains only for example 6 items for the whole party. Then you can make a system in the party like need before greed. Because now with the barrels/chests/collectables it's a greed system.
And why can't mobs drop any items other than collectables? Are they fighting naked?
Let's continue with the loot itself... while the vendor system works a bit, why not make it work entirely? Why do I need to run that specific house to be able to buy something a player sold? An auction house would be good or anything else for that matter. Why not have a bank and an auction house. Bank can do more than just hold items, why not make em lend money for example.
Maybe some ways to enchance object (like in the original dnd game) and maybe these items can be sold separate?
3. collectables. Omg I have x amount of collectable, together with like a 1000 arrows hmm 10 slots max for loot. Collectables are nice but make fewer collectable item with bigger rewards (items that only can be optained by gathering collectables). That way no bag issues. Or if you want to keep em make collectters quests. Just keep the collectable in a quest book.
4. various: Why is not possible to link items? Each time telling about an item while you could show it over guild chat or other chat ways. Like a trade chat perhaps?
Why are almost all the items thesame? Ddo legendary/tradable/upgradable/enchantable weapons maybe? Let wizards/sorcerers do something will the loot.
Crafting is not for ddo that I fully agree on.
These are just some thoughts about the loot system.
In general give a lotto system, change loot ways, do something will collecters items!
ps sorry for the accasional spelling errors, don't have real profiency in the English skill...
1. barrels and crates. It's real full seeing players smash all the crates and barrels while some are fighting. Actually the first time in the game till lvl 2 it was fun too. Why do we do it, just because it's possible to earn some money/gems. What for? no idea cause you have enough cash in the game allready (at least at lv 5 and up). Or make a system when a party member loots some cash cash it's split up between the party members. And if it is an item that a lotto system is used.
2. What's with the damm chests?
Currently it's just a luck system. Wizards get heavy that they sell, rangers get scrolls,... Why not have chests that contain an item per class or that a chest contains only for example 6 items for the whole party. Then you can make a system in the party like need before greed. Because now with the barrels/chests/collectables it's a greed system.
And why can't mobs drop any items other than collectables? Are they fighting naked?
Let's continue with the loot itself... while the vendor system works a bit, why not make it work entirely? Why do I need to run that specific house to be able to buy something a player sold? An auction house would be good or anything else for that matter. Why not have a bank and an auction house. Bank can do more than just hold items, why not make em lend money for example.
Maybe some ways to enchance object (like in the original dnd game) and maybe these items can be sold separate?
3. collectables. Omg I have x amount of collectable, together with like a 1000 arrows hmm 10 slots max for loot. Collectables are nice but make fewer collectable item with bigger rewards (items that only can be optained by gathering collectables). That way no bag issues. Or if you want to keep em make collectters quests. Just keep the collectable in a quest book.
4. various: Why is not possible to link items? Each time telling about an item while you could show it over guild chat or other chat ways. Like a trade chat perhaps?
Why are almost all the items thesame? Ddo legendary/tradable/upgradable/enchantable weapons maybe? Let wizards/sorcerers do something will the loot.
Crafting is not for ddo that I fully agree on.
These are just some thoughts about the loot system.
In general give a lotto system, change loot ways, do something will collecters items!
ps sorry for the accasional spelling errors, don't have real profiency in the English skill...