Baksheesh
13-03-2006, 01:55 PM
Already posted this in beta, but here is a full list of what I would like see:
Chat and player interaction
1) Click on character name in chat box to send tell > anything to stop me typing names
2) “Tell” option in focus window when character is highlighted > ditto
3) RP tag – of some kind – for role players > Don’t make me zerg-run through this game
4) General chat channel > Helpful for finding guilds, grouping for specific quests
5) Chat macros > Lots of applications from RPing to good team work (“Trap!”, fr’instance)
6) Talk bubbles > It can be optional. Very important outside. Not so much in parties/instances.
7) More animated emotes > Look at the wealth of options in EQ2 and WoW.
8) Player housing and shops > If we are all in one city, let us live in it. Players can buy flat or shop. Shops accessable through one door in each area – pick from list of open shops. Decorating touches could be added as quest rewards or give us another use for our cash.
9) Guild houses > ‘Nuff said
More voice acting and sound
1) All NPC quest givers and characters in instances given voices > I refuse to read in this day and age
2) Environmental voice acting > make Stormreach come alive with NPCs calling you over for quests, barkers calling out for shops or collectors and a little npc to npc chat
3) Better environmental sounds outside dungeons > no seagulls? no crane noises? sure is quiet for a bustling sea-port town
4) More monster noise > Kobolds should shout and bark and gibber in a fight, not silently swing their weapons. Zombies should call for brains. Bring the combat to life!
5) Atmospheric music tweaking > In dungeon there should be combat music(s) different from atmospheric music and it should be TRIGGERED by combat or by being seen by a mob. It confused my rogue that combat music played when the mobs got near to me...but they hadn't seen me and there was no combat.
More animation
1) Improved NPC animation > ATM they all stand still with limited gestures, more could be done. Especially for quest givers and game runners. What is point of gambling games that are completely imaginary? (no spinning wheel, no spinning gesture – it feels surreal).
2) Better monster animation > ‘Nuff said!
More character customisation options
1) Share the facial features > Why can’t an elf have glasses? Why can’t a human have an eyepatch? Why only one type of glasses?
2) Tattoos > ‘Nuff said!
3) Height and build options > No chubby halfings? Barbarian is same size as wizard?
4) More hair, more noses, more features > ‘Nuff said!
5) Barbershop > Let players change hair style, hair colour, features and tattoos as they go
6) Sliders to modify height, weight, facial features > Sliders make ur character unique.. I WANNA SEE SLIDERS!
7) Visible cloaks > When will a game finally implement this?
8) Graphics for belts, gloves, boots > ‘Nuff said
Gameplay and other miscellaneous
1) Keep weapon size scaleable by race > Othewise halflings could take over the world. Especially since they all got so fit recently!
2) Bluff, Negotiate, Intimidate > Using these as main combat control skills forces everyone to care about charisma. I would rather see separate skills linked to key class attributes (DEX for sneak attack, STR for aggro attraction, etc) rather than current attempt to shoehorn existing skills into useful form for game.
3) Multi-class specific enhancements > 1-3 specific enhancements per level based specific for multi-class. There are lots of ways to do this and one for every possible multi-class combination would only require an extra 360 enhancements in total.
4) Make level 1 hitpoint bonus feat scaled to class and con > (Panniker) I think it would feel more real if a fighter could have 30 bonus HP at level one and a sorceror only 15...lots of ways to implement this.
5) Better spot notification!> I would love a DM voice message and text across the screen whenever I spot something (or some kind of clearer message) its all too easy to miss when you are in the midst of something.
6) Successful search notification> Also, a player has to search without having spotted something. Some kind of success notification would be helpful in case the player is situated out of view of what he actually found.
7) Moveable stealth indicator > I often can't see the indicators (especially hiding in a corner) please either make the eyes moveable on screen or viewable in separate UI feature (obviously optional or minimizable).
Chat and player interaction
1) Click on character name in chat box to send tell > anything to stop me typing names
2) “Tell” option in focus window when character is highlighted > ditto
3) RP tag – of some kind – for role players > Don’t make me zerg-run through this game
4) General chat channel > Helpful for finding guilds, grouping for specific quests
5) Chat macros > Lots of applications from RPing to good team work (“Trap!”, fr’instance)
6) Talk bubbles > It can be optional. Very important outside. Not so much in parties/instances.
7) More animated emotes > Look at the wealth of options in EQ2 and WoW.
8) Player housing and shops > If we are all in one city, let us live in it. Players can buy flat or shop. Shops accessable through one door in each area – pick from list of open shops. Decorating touches could be added as quest rewards or give us another use for our cash.
9) Guild houses > ‘Nuff said
More voice acting and sound
1) All NPC quest givers and characters in instances given voices > I refuse to read in this day and age
2) Environmental voice acting > make Stormreach come alive with NPCs calling you over for quests, barkers calling out for shops or collectors and a little npc to npc chat
3) Better environmental sounds outside dungeons > no seagulls? no crane noises? sure is quiet for a bustling sea-port town
4) More monster noise > Kobolds should shout and bark and gibber in a fight, not silently swing their weapons. Zombies should call for brains. Bring the combat to life!
5) Atmospheric music tweaking > In dungeon there should be combat music(s) different from atmospheric music and it should be TRIGGERED by combat or by being seen by a mob. It confused my rogue that combat music played when the mobs got near to me...but they hadn't seen me and there was no combat.
More animation
1) Improved NPC animation > ATM they all stand still with limited gestures, more could be done. Especially for quest givers and game runners. What is point of gambling games that are completely imaginary? (no spinning wheel, no spinning gesture – it feels surreal).
2) Better monster animation > ‘Nuff said!
More character customisation options
1) Share the facial features > Why can’t an elf have glasses? Why can’t a human have an eyepatch? Why only one type of glasses?
2) Tattoos > ‘Nuff said!
3) Height and build options > No chubby halfings? Barbarian is same size as wizard?
4) More hair, more noses, more features > ‘Nuff said!
5) Barbershop > Let players change hair style, hair colour, features and tattoos as they go
6) Sliders to modify height, weight, facial features > Sliders make ur character unique.. I WANNA SEE SLIDERS!
7) Visible cloaks > When will a game finally implement this?
8) Graphics for belts, gloves, boots > ‘Nuff said
Gameplay and other miscellaneous
1) Keep weapon size scaleable by race > Othewise halflings could take over the world. Especially since they all got so fit recently!
2) Bluff, Negotiate, Intimidate > Using these as main combat control skills forces everyone to care about charisma. I would rather see separate skills linked to key class attributes (DEX for sneak attack, STR for aggro attraction, etc) rather than current attempt to shoehorn existing skills into useful form for game.
3) Multi-class specific enhancements > 1-3 specific enhancements per level based specific for multi-class. There are lots of ways to do this and one for every possible multi-class combination would only require an extra 360 enhancements in total.
4) Make level 1 hitpoint bonus feat scaled to class and con > (Panniker) I think it would feel more real if a fighter could have 30 bonus HP at level one and a sorceror only 15...lots of ways to implement this.
5) Better spot notification!> I would love a DM voice message and text across the screen whenever I spot something (or some kind of clearer message) its all too easy to miss when you are in the midst of something.
6) Successful search notification> Also, a player has to search without having spotted something. Some kind of success notification would be helpful in case the player is situated out of view of what he actually found.
7) Moveable stealth indicator > I often can't see the indicators (especially hiding in a corner) please either make the eyes moveable on screen or viewable in separate UI feature (obviously optional or minimizable).