Dylath Leen
11-03-2006, 02:00 PM
I have brought this over from another thread in the hope that those who need to see this do, and maybe even get some official response, which would be nice. Here is the link to the original thread btw: http://community.codemasters.com/forum/showthread.php?t=88337&page=1&pp=10
But opening a door should not AUTOMATICALLY break stealth
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I think my initial point is getting buried here. The point being that opening a door should not automatically break stealth, it should give mobs a bonus to spot/listen depending how close they are. But it should not break it, if any action should break it is smashing boxes/barrels and in fact this does give nearby mobs a chance of a listen check while not automatically knocking you out of stealth. Could you imagine how stupid the 'Thief' series of games would be if you automatically became visible when you opened a door (I know its a different game but the principle is the same). Hopefully this isn't just some contrivance by the devs because there are far better ways for them to make such things harder just by placing lights by doors, etc.
Quote:
Originally Posted by Cram Brewer
I'd guess opening doors breaks stealth in order to stop sneakers from skipping encounters and trivialising some of the dungeons but it seems a very heavy-handed way of going about it. There are plenty of optional encounters that you can stealth through. If they want to force you to fight a particular mob, they just need to have it drop a key for the door it's guarding or make it an essential quest objective.
They don't even have to do that. Like I have said if it important for some reason to make it very hard or (god forgive) totally impossible to sneal past an area all they have to do is increase the lighting in the area and place at least one sentry mob there by making it highly likely that you will be spotted, raising the alarm and therefore breaking stealth in a logical way. If this method of breaking stealth was intentional (ie. opening a door) is an unnecessary contrivance. So to clear this up again I am not disputing the fact that the devs intentional want to stop people stealthing in certain areas, the point is this is not the best way of doing it.
Dylath, I agree with you. Opening doors should not automatically break stealth. I think that your solutions (increased spot and listen checks or guards that are nigh-on impossible to sneak past) are far more eloquent.
Quote:
Originally Posted by Cram Brewer
Dylath, I agree with you. Opening doors should not automatically break stealth. I think that your solutions (increased spot and listen checks or guards that are nigh-on impossible to sneak past) are far more eloquent.
I've no problem with this....
Kobold 1: Hey, that door just opened!
Kobold 2: Did Ralph just come back with the newspaper then?
Kobold 1: No, haven't seen him and usually you can hear his claws on the stone floor as he never keeps them trimmed, that clippety scratching really annoys me. Damn bohemian if you ask me.
Kobold 2: Err, right. Guess it must have been the wind in this warehouse then. Amazing how it manages to blow hard enough to lift the latch and make the door swing open without a creak.
Okay, I think you get the picture
But opening a door should not AUTOMATICALLY break stealth
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I think my initial point is getting buried here. The point being that opening a door should not automatically break stealth, it should give mobs a bonus to spot/listen depending how close they are. But it should not break it, if any action should break it is smashing boxes/barrels and in fact this does give nearby mobs a chance of a listen check while not automatically knocking you out of stealth. Could you imagine how stupid the 'Thief' series of games would be if you automatically became visible when you opened a door (I know its a different game but the principle is the same). Hopefully this isn't just some contrivance by the devs because there are far better ways for them to make such things harder just by placing lights by doors, etc.
Quote:
Originally Posted by Cram Brewer
I'd guess opening doors breaks stealth in order to stop sneakers from skipping encounters and trivialising some of the dungeons but it seems a very heavy-handed way of going about it. There are plenty of optional encounters that you can stealth through. If they want to force you to fight a particular mob, they just need to have it drop a key for the door it's guarding or make it an essential quest objective.
They don't even have to do that. Like I have said if it important for some reason to make it very hard or (god forgive) totally impossible to sneal past an area all they have to do is increase the lighting in the area and place at least one sentry mob there by making it highly likely that you will be spotted, raising the alarm and therefore breaking stealth in a logical way. If this method of breaking stealth was intentional (ie. opening a door) is an unnecessary contrivance. So to clear this up again I am not disputing the fact that the devs intentional want to stop people stealthing in certain areas, the point is this is not the best way of doing it.
Dylath, I agree with you. Opening doors should not automatically break stealth. I think that your solutions (increased spot and listen checks or guards that are nigh-on impossible to sneak past) are far more eloquent.
Quote:
Originally Posted by Cram Brewer
Dylath, I agree with you. Opening doors should not automatically break stealth. I think that your solutions (increased spot and listen checks or guards that are nigh-on impossible to sneak past) are far more eloquent.
I've no problem with this....
Kobold 1: Hey, that door just opened!
Kobold 2: Did Ralph just come back with the newspaper then?
Kobold 1: No, haven't seen him and usually you can hear his claws on the stone floor as he never keeps them trimmed, that clippety scratching really annoys me. Damn bohemian if you ask me.
Kobold 2: Err, right. Guess it must have been the wind in this warehouse then. Amazing how it manages to blow hard enough to lift the latch and make the door swing open without a creak.
Okay, I think you get the picture