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View Full Version : Improve the GUI and info sheets


Dark HobNob
10-03-2006, 01:07 AM
Friends panel should allow you to 'right click' and invite.

Guild voice chat should be an option.

Class specific items [for sale] should have the USER 'class' in the info text. [I have been playing D&D for over 20 years and I still forget ... perhaps that's just age..?] Also, it would be helpful to see items 'shaded' if unusable.

Spells should show 'DURATION', 'RANGE' and 'CLASS' in their info text. Is it a Cleric scroll, a Sorcerors scroll, or can anyone use it?

Same for Wands etc....

Wht do Cleric scrolls have 'Arcane' script on them? Surely it should be 'Divine' script - as per PHB.

More info in general!

I have had to refer to the PHB several times - this should not be necessary; unless you are going to package it with the game [?].

It would be great to be able to ammend appearence and customise your character at any time - as the characters adapt and change through adventure. A definate 'role-playing' boon!

Why only a maximum of 5 characters? More please. Perhaps we could 'bank' them at 50p/character [inc. VAT!!]

Jarret
13-03-2006, 11:30 AM
Your joking right. Five characters maximum, that cant be right. Its bull**** if it is. I have paid a lot of money for this game and I tend to create and play multiple characters, not to mention my two brothers who do the same. Is this just per world ?

Zodan
13-03-2006, 11:38 AM
Your joking right. Five characters maximum, that cant be right. Its bull**** if it is. I have paid a lot of money for this game and I tend to create and play multiple characters, not to mention my two brothers who do the same. Is this just per world ?
Per world of course.

Amarynth Firehand
13-03-2006, 12:26 PM
More info would be great.

Didn't know it was a 5 character limit per world, So the US players get a hell of alot of characters then, if they ever want that many characters anyway.

As we are paying the same amount per month I don't see why we should have to pay any extra should the character's per world be increased.

Kashew
13-03-2006, 12:33 PM
I guess it's been asked for many times before, but adding concrete descriptions of how spells exactly work is a must indeed.

I was thinking, you could add spell description sheets like the ones that NWN used, even with a moody description and then the real ingame effects.

Remember that not everyone are DnD junkies here and know that Cure Light Wounds heals 1d8 +1/level up to 1d8+5, and Cure Moderate Wounds heals 2d8+1/level up to 2d8+10, and so for every other spell ingame.

The lack of spell information is specially hard on sorcerers, who have to make spell choice per life without concrete information. Even if the spells are made to exactly portray their PnP equals, some more detailed information with exact numbers is really really needed.