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kwispel
09-03-2006, 06:53 PM
With all the items u pick up for the collectors ,theres not enough room in bags for the items u need in dungeons, like weapons, arrows, pick tools , wizzard and cleric stuff, and so on, and also the loot of chests. We realy need an special unlimited bag for the collectors items.
Maybe how more peeple agreed with this and give replies here , how more likely the defs gonna listen to us , so give ure toughts on this pls.

Shaazeem
09-03-2006, 06:55 PM
bump

ack ten letters minimum

Book
09-03-2006, 08:03 PM
Rather than just 'give' us the container I think that a quest that awards a "Bag of Holding" would be a far better idea.

It's only after adventuring for a few levels that people are starting to find limited room in their backpacks. Awarded a brand new character an infinite-collectable-holding item would not be very useful to them. As a wizard I have one pack soley for collectables, the middle bag for weapons, armour and potions that I've collected and the 3rd bag for all my mystical and magical gear (scrolls, wands, components and the like).

Having a Bag of Holding that would allow me an extra pack slot or to store all collectables in would be a god send admittedly. I'm not rubbishing the idea, I would really like it added to the game, I just don't think that giving it to brand new characters would be worth while and making players quest for it would make them feel that they earned it rather than just being given it 'because'.

Then there is the age old discussion of limited inventory space being part of a puzzle element. What to take, what to keep, what to leave, what to swap around... Like Diablo without the shapes.

Demian
09-03-2006, 10:25 PM
My solution: Bigger bank accounts, maybe even quests for House Kundarak to improve the capacity. There should be enough bank space to at least take all collectibles so that you could hoard them until you're ready to deliver them.

RomeoDM
10-03-2006, 09:37 AM
Collectibles, especially after gainin access to markeplace is kind of a big pain...

What seems logical to me is first of all to separate them from the items that can be directly used, i.e create another inventory called bag of collectibles or stg like that to stash em in..

Another good idea about collectibles is this: When you examine them and u get the info of who s in need of these items there should be a number of how much he needs of the specific collectible so that u kno when u can exchange it..
It s too hard to remember if the NPC needs 2 or 3 of a specific item

RavenDeBlade
10-03-2006, 09:49 AM
Rather than just 'give' us the container I think that a quest that awards a "Bag of Holding" would be a far better idea.

It's only after adventuring for a few levels that people are starting to find limited room in their backpacks. Awarded a brand new character an infinite-collectable-holding item would not be very useful to them. As a wizard I have one pack soley for collectables, the middle bag for weapons, armour and potions that I've collected and the 3rd bag for all my mystical and magical gear (scrolls, wands, components and the like).

Having a Bag of Holding that would allow me an extra pack slot or to store all collectables in would be a god send admittedly. I'm not rubbishing the idea, I would really like it added to the game, I just don't think that giving it to brand new characters would be worth while and making players quest for it would make them feel that they earned it rather than just being given it 'because'.

Then there is the age old discussion of limited inventory space being part of a puzzle element. What to take, what to keep, what to leave, what to swap around... Like Diablo without the shapes.

Agreed, make a quest for Bag of Holding or similar, dont just hand them out, or just fix the UI/inventory

MoxArken
10-03-2006, 10:59 AM
disagree entirely. I like the collectables as they are. There is more then enough space to hold all the collectables, four sets of weapons, the few potions i carry and the backup wands i have just in case. You just need to stop rushing through missions one straight after another and pop over and sell/drop off after 3 or s missions. Loot management.

If your struggling, think about what your lugging arund and ask yourself is it really necessary.

Frandal
10-03-2006, 12:19 PM
You got my vote!

A quest to earn the "bag of holdings collectables" would be great. Be sure that only collectables could be put on it, by the way.

And the idea to see how many of them are needed it´s great too. If you ever see me running from house X to bank then from house Y to bank then to marketplace, then you will know that i am checking for collectables.

Melly
10-03-2006, 12:19 PM
disagree entirely. I like the collectables as they are. There is more then enough space to hold all the collectables, four sets of weapons, the few potions i carry and the backup wands i have just in case. You just need to stop rushing through missions one straight after another and pop over and sell/drop off after 3 or s missions. Loot management.

If your struggling, think about what your lugging arund and ask yourself is it really necessary.
There are 75 different collectables (at the moment), 50 of which require multiples.
See: http://ddo.onlinewelten.com/articles.php?id=73

You get 20 slots in each bag = 60 slots
You get 20 slots in the bank
You have 15 equipped slots
Total = 95 slots in the whole game

If you had 50 different multiple collectables and get rid of the single hand in items every time you get them, then you still have 30 slots for other items.

I carry 6-7 weapons (extra blunts for oozes), extra ammo, health/repair kits, a few different potions, haggle gear and resist gear (useful for traps).
If I had 50 different multiple collectables, then I'm left with about 10 slots for loot... but that's worst case scenario.

I came here trying to prove the need for another bag for collector items, but after doing the maths I see it would be nice to have but nothing that I can't live without.
Sorry :(

.

Bladderfish
10-03-2006, 12:29 PM
Let me add my voice to those who think a bag for collectables is a necessity. In fact, collectables should be totally seperate from the normal inventory items as they cannot be sold and are useless for trading purposes.

In a perfect DDO world, there should be a seperate tab within the inventory that would hold the reagents and list how many you had and how many you needed. This would free up the normal inventory for proper items, and improve inventory management at the same time.

Do it, Turbine, do it. You know it makes sense.

Betta
10-03-2006, 01:13 PM
They could reduce the number of collectables to one per collector, higher rewards coming from handing in multiples of the desired item.

MoxArken
10-03-2006, 02:26 PM
There are 75 different collectables (at the moment), 50 of which require multiples.
See: http://ddo.onlinewelten.com/articles.php?id=73

You get 20 slots in each bag = 60 slots
You get 20 slots in the bank
You have 15 equipped slots
Total = 95 slots in the whole game

If you had 50 different multiple collectables and get rid of the single hand in items every time you get them, then you still have 30 slots for other items.

I carry 6-7 weapons (extra blunts for oozes), extra ammo, health/repair kits, a few different potions, haggle gear and resist gear (useful for traps).
If I had 50 different multiple collectables, then I'm left with about 10 slots for loot... but that's worst case scenario.

I came here trying to prove the need for another bag for collector items, but after doing the maths I see it would be nice to have but nothing that I can't live without.
Sorry :(

.

alternatively you could manage your inventory better and realise that collectable items from the previous zones arnt worth getting once you have passed that area. You dont have to get the collectables, you can be more picky on the ones you get.

Stop being lazy.

Talarn
10-03-2006, 03:43 PM
Actually there are 3 more collectables in House P side. In the one eyed bugbear (tanglewood gorge) there is a collector that wants. 10 Lily pods and 5 someother thing and 3 of the final thing. Just to correct the number.

A bag of Holding would indeed be over the top. The weight limit at it isthere should be no need for it.

A bag of collectables well it would be nie for when you run around and turn them in, but is it needed. No. Would it be nice. Yes.

Though that said. I would like an increase in bank slots. Simply becouse with collectables and extra items, wands lock picks healing kits extra weapons potions of resists / healing (don't always group with a cleric). I find I have a hard time holding onto those 3 wands and 5 scrolls plus those two weapons that my friend could use, but he won't be on for the next day. Either a system to mail or abit more bank slots would be nice imo.

Melly
10-03-2006, 04:12 PM
alternatively you could manage your inventory better and realise that collectable items from the previous zones arnt worth getting once you have passed that area. You dont have to get the collectables, you can be more picky on the ones you get.

Stop being lazy.
I was agreeing with you as the simplified maths showed. I (unfortunately) proved that it's possible to handle the game as it is without a "collectables bag" even, as stated, in the worst case scenario.

.

Bladderfish
10-03-2006, 04:17 PM
alternatively you could manage your inventory better and realise that collectable items from the previous zones arnt worth getting once you have passed that area. You dont have to get the collectables, you can be more picky on the ones you get.

Stop being lazy.

What is lazy about collecting all of the collectables and handing them in for extra cash? Nothing, and it is a choice a lot people will make. Having a list of collectables seperate from the inventory would allow people to do this without having to worry about space, without having to clog up the bank.

Face facts, there isnt enough space at the moment to let people play as they wish to play. There may enough for you and your "discarding items because I can't be bothered to hand the cheaper ones in" style; but not for many other people. And insulting people just shows you lack the ability to see this.

Try thinking before blurting out crap.

MoxArken
10-03-2006, 04:26 PM
no i'm saying stop being lazy, because i dont have a problem, i dont throw collectables away, i dont miss loot, and i have a good selection of equipment in my inv. What i do do, is not expect to get a whole nights gaming done then have to worry about inv and loot, i take the time to clean out my inv on a regular basis. And funnily enough, i dont remember getting all that many harbour collectables in the market. Its not so much a matter of you playing the game how you want to. Its a matter of you wanting to change the game to suit you.

Play the game how you want to, but do play the game as it is, not try to change it to suit your play style. It would be like playing a game of solataire and changing from drawing 3 cards to drawing 1 because its easier. it may be easier but its a lot less fun and has less meaning when you win.

Melly
10-03-2006, 05:38 PM
Face facts, there isnt enough space at the moment to let people play as they wish to play.
Fact is that there are currently 80 item slots (not including equipped) which should be enough considering there are only 53 (as I stand corrected) multiple collectable items currently in the game.
Even if you hold one of every multiple collectable item you still have 27 slots for spare items and loot.

I'm all for an easier life and a big collectors bag with 78 slots would be great... but I can't justify it.

Off topic: I wouldn't mind a bigger bank though, or at least one that can hold money, especially if I find coins impact weight and therefore penalties are incurred.

.

Oz Mills
10-03-2006, 08:49 PM
disagree entirely. I like the collectables as they are. There is more then enough space to hold all the collectables, four sets of weapons, the few potions i carry and the backup wands i have just in case. You just need to stop rushing through missions one straight after another and pop over and sell/drop off after 3 or s missions. Loot management.

If your struggling, think about what your lugging arund and ask yourself is it really necessary.

I have 4 weapons, multiple sets of ammunition, potions, wands, then the collectibles take up an entire bag themselves so far.

Even just 1 more bag would be enough for me for now, but I can't be sure how long that will last...

FelisSilvestris
10-03-2006, 10:21 PM
Play the game how you want to, but do play the game as it is, not try to change it to suit your play style. It would be like playing a game of solataire and changing from drawing 3 cards to drawing 1 because its easier. it may be easier but its a lot less fun and has less meaning when you win.
So you feel that you accomplished something by.... sorting your inventory? Sorting your inventory is fun to you? Well then, go on.

However you should not disencourage players to voice their opinion. The second Turbine stops changing and developing the game is the second it dies.

Back on topic:
I see no valid reason not to introduce a seperate bag/inventory for collectables. The implemented inventory limit is based on the weight and on the total amount of different items. In my opinion the second limit is wrong. Why should my inventory be full once I carry 60 different kind of arrows and bolts with me, when I could carry just as well 60 maces?

A right step to change this nonsense would be the implementation of extra bags for collectables thingies.

Melly
10-03-2006, 10:30 PM
I have 4 weapons, multiple sets of ammunition, potions, wands, then the collectibles take up an entire bag themselves so far.

Even just 1 more bag would be enough for me for now, but I can't be sure how long that will last...
Have you tried using the bank too ?

Just checking ;)

.

Oz Mills
10-03-2006, 11:21 PM
Have you tried using the bank too ?

Just checking ;)

.

Seeing as I either need, or collect, all of those items during one quest, perhaps not as much as you would have me.

AngelOmnipotent
10-03-2006, 11:38 PM
I guess if a collectors bag that held collectables ONLY and not other pieces of gear it would be reasonable. It shouldn't reduce any weight of said collectables, but since it can be a huge part of the game for some players it really should be considered.

MoxArken
11-03-2006, 07:43 AM
I guess if a collectors bag that held collectables ONLY and not other pieces of gear it would be reasonable. It shouldn't reduce any weight of said collectables, but since it can be a huge part of the game for some players it really should be considered.

I disagree, thats a major change to part of how the inventory works. Already i can lug around multiple sets of armour, multiple maces, several wands, potions for the occasions when i dont have a suitable spell available. All things considered i think we can carry too much loot, and i will argue against any suggestion which implies to need more. I remember back in PnP, how important keeping my encomberance level down was. How we couldn't just aquire everything.

Jarret
13-03-2006, 10:46 AM
Its seems to me MoxArken that you just want to have the last say on this subject. Every player that I have spoken to in game has agreed with me that collectibles are a pain in the ass. Now I am not voting for a bag of holding here, I’m acknowledging that some people are having problems with storage space because of collectibles. Its good that you and a few other players are skilful enough to manage your inventories with such ease but for the majority of us that aren’t we would like to see some change with the way collectibles are handled.

My personal opinion is that I don’t like collectibles full stop. They feel like they belong in a Final Fantasy game or something. (Which I also love by the way).They are nothing but fetch quests and they don’t feel like D&D at all. There I am adventuring in a dungeon with my party and the atmosphere generated almost lets me forget that I am playing a game at all. Until I come across a collectible item that brings me straight back to reality again.

Earthstorm
13-03-2006, 07:04 PM
Sounds good. At the very lest i would like a tab that summed up how many of each collectable i have.

Adventurer
13-03-2006, 08:18 PM
I agree totally on the score that collectables are a pain in the arse to manage. I started trying to manage collectables by putting them into slots in my in game bank account according to how often they drop and destroying harbour ones that I'm unlikely to make the trek to just to acquire a random set of ammo or CLW potion. I've turned in that many now that I'm starting to see a pattern. Shurikens from Yannick, Oil or cure moderates from House K etc etc.

PLEASE for the love of God implement a separate collectables tab in player inventory or failing that keep a running tally of what I've collected through my adventures! I really enjoy teaming up with other players and overcoming the Neverwinter nights style puzzles, but at the moment it feels like I have to plan my route using the in-game equivalent of an A to Z for collectors after my adventures. To make matters worse the collectables frequently share the same parchment assets making it tricky to identify which part of Stormreach that one goes to. Having said all that I'm really enjoying the new quests particularly the Three barrel cove and Sorrowdusk mini epics.

15-03-2006, 10:23 AM
Not had time to read all the previous posts, but I saw some very good ideas. The main reason I'm adding my voice to this thread is to let Codemasters know that I love the game but the inventory needs sorting out for me to enjoy it more.
Talking to players online, I can vouch that all others I have spoken to agree.

Darkyl
15-03-2006, 06:28 PM
I don't think this is just an inventory issue.
The whole collectibles system is a pain.

I mean, it's annoying, boring, unfun and not challenging. Why is it there?

What's the need of having 70+ types of collectibles? 70???
What's the need of having 30+ collectors scattered around?

I don't understand it... after making a great game it looks like turbine somehow felt the need to "penalize" the players with something repeatitive and boring.

Same thing lies behind the concept of the marketplace... it might be nice to look at the first time but again... what's the need of having all the shops far away from each other? Just to force you waste time running around?

Markets are places where vendors are near each other, not the opposite.
It would have been nicer if the tent was replaced by a square crowded with vendors, in the same zone of the rest of the marketplace.

Again about collectibles:

Suggestion 1: Cut down the number of collectibles to 5 or something similar.

Suggestion 2: Have all collectors accept EVERY kind of collectible while mantaining a different reward based on the collector.

Suggestion 3: Introduce "collector shops" that accept all kind of collectibles.

My 2 cents, of course.