View Full Version : What Do You Want to See...
Lord_Kolken
10-05-2009, 08:52 AM
What Do You Want to See In Book 8 for a hunter?
I know a lot of people would want to see hunters having the highest single target dps back.
In fact, all hunters want that i suppose :D
So what do you want to see for us hunters? :)
Tawnyn
10-05-2009, 09:04 AM
i want DF back in the Moors, i probably was one of the few that hardly ever used DF in PvMP so when they took that away it didnt bother me that much. but now i want it back, i want the choice either to use it or not.
i also want the HS warning to targets removed, it does hardly any dammage to creeps anymore so its not needed to maintain that unfair warning.
Scappydog
10-05-2009, 11:24 AM
There is so much I'd like to see for a Hunter in Book 8. The class needs a major overhaul once Turbine finally decide what they actually want the class to do.
Will it come with Book 8, very unlikely I think. We might get a few minor tweaks, but I'm not holding my breath.
Nimilanor
10-05-2009, 12:03 PM
in my opinion i´d like to see a little of tweaking,
returning our 1st ISB((cause atm its a joke last shot is less than an auto attack))
then as a new addition,
more arrow coatings: Acid / Frost / poison?..
what I'd love to see.. a new arrow quiver bag. and we actually have to carry arrows.
seems a little unrealistic to pew pew arrows from whereever we draw them..
next up: our bow chants back.. supreme 0.1 mitigation modifier? wtf is that?..
i preferred the 1200 rating..((prolly same but w/e 0.1 looks stupid..))
((personal fave: trait for 2handed usage *angel smile*))
and last but not least..((meant as a joke ofc)) give us a shot that doesn't require focus, and can be used while running.. or stop focus removal on moving..
and for the love of god.. make elves look better... /rant off!
(general addition: temporary weapon coating, chance on hit poison for 5 mins.. etc..
MéLAnoR
10-05-2009, 01:50 PM
I wont see the book 8 =/
id advise not to get excited with book 8 regarding class changes.
Devs are too busy with content so you might wanna wait a bit like september for book 9 or 10 ; unless of course they have time and source for class development.
Bregventiel
10-05-2009, 02:36 PM
the possibility to trait AoE poison removal would be good.
and some more arrow coating. and it would be nice to be the no. 1 single target dps again..
Scatha the Worm
10-05-2009, 03:06 PM
This (http://community.codemasters.com/forum/showpost.php?p=5114338&postcount=35), which is most about fixing the class to usability alone with what it currently is supposed to do.
nightbyday
10-05-2009, 06:19 PM
ISB 3rd shot ABOVE auto shot damage
Righteous bow returned to normal (this was the single most annoying ajustments the did WTF4?)
GIVE hunters a usable legendary triat set up, current all are usless, sorry but they are, all good hunters have proven that split builds are far far better than a 'legendary build'.
What really was annoying is because hunter was adjusted so much many hunters have been having to get new bows to take advantage of the better legacies on offer after going for legacies which were better with the previous non nerfed skills.
Having to dump a maxed 2nd age bow because of a classes 'adjustments'.... thats game breaking.
Lenin_
10-05-2009, 07:13 PM
I want to have fun while playing as a hunter, and I want to be a good addition to whatever fellowship for any instance in the game.
Not some dull 3 key bashing and mediocre performance as it is now.
agoracy_
11-05-2009, 07:37 AM
I second that Lenin, it should be fun to see hunters doing some other things, not just pew pew... I have discovered last night that my "1" key, (QS shortcut) was not functioning, the "2" and "3" keys are also on their way to be destroyed... Guess what skills are bounded for these buttons...
So far, hunters were the best at one single target DPS, but with the nerf, there are other classes that can do that at the same quality and speed... Not whining, or something, but if we are not the best at one thing, give us some versatility, some skills, not necessarily DPS related... Hunters are not solo grinding machines, maybe some are using this class for this purpose, but I want to do my job in a fellowship as well...
Meh... Not many things will change and I have less confidence Turbine will work on anything regarding hunters(talking about the major changes, they will probably find some little adjustments to work on)... And if they will do so, I am very sure there will be players not willing to accept the changes (changing the role, from a mainly DPS class to a more supportive class), and others being overexcited because of it (the ones willing to do some other things, not just some button spamming)...
It will be nice to see some other oils applicable for arrows, maybe improve our DoT skill (BA) because now it is useless...
Implement arrow quivers as class item, so we can change our damage type according to the arrows quality (like, when using a certain quiver, the damage you deal will be changed to beleriand or ancient dwarf-make etc). I think the ministrels already have that, since I can craft items like lutes, drums, etc, that change the type of damage they deal with a certain spell. If this ain't possible, then give us some bow chants that can allow us change the type of damage, according to the situation... These are not major changes, and it won't be OP-ed either...
Scatha the Worm
14-05-2009, 03:22 AM
I second that Lenin, it should be fun to see hunters doing some other things, not just pew pew... I have discovered last night that my "1" key, (QS shortcut) was not functioning, the "2" and "3" keys are also on their way to be destroyed... Guess what skills are bounded for these buttons...
Noooo, don't tell me it's SB & PS...
So far, hunters were the best at one single target DPS, but with the nerf, there are other classes that can do that at the same quality and speed... Not whining, or something, but if we are not the best at one thing, give us some versatility, some skills, not necessarily DPS related... Hunters are not solo grinding machines, maybe some are using this class for this purpose, but I want to do my job in a fellowship as well...
Well, with the overall lack of Will (hence, power pool and OOC regen) in our end-game gear, unability to handle multi-pulls fast and easy, and power problems, we're very hardly a grinding machine. I know my minstrel can swarm through trash faster, and some champs with minstrel alts in my kin feel the same way about their toons.
As you are saying, it's all about group functionality, desirability, and versatility.
Functionality is broken. Power problems and DPS shortage in the skill-set bring any good performing hunter to a very narrow design, where you can just switch two traits to fix regen problems (Graceful Draw+Deep Concentration) sacrificing top sustained DPS (By using Precision and threat book if needed... wouldn't that be nice, but no hunter will last more than two minutes that way).
Desirability is on its lowest. Anyone who bothered to read about knows that burst damage is definitely not our thing anymore, and that we can only struggle to keep up in sustained damage. Random RK alt will do more damage than random hunter alt... Most raid leaders have already figured this one out... and the perks of bringing RKs instead of helpless hunters are quite clear.
Versatility... One trick ponies. Perhaps you will fire Rain of Thorns every now and then but that's it. Then just stick to hitting those 3 keys.
Meh... Not many things will change and I have less confidence Turbine will work on anything regarding hunters(talking about the major changes, they will probably find some little adjustments to work on)... And if they will do so, I am very sure there will be players not willing to accept the changes (changing the role, from a mainly DPS class to a more supportive class), and others being overexcited because of it (the ones willing to do some other things, not just some button spamming)...
That fact remains I've always liked this class because it is a damage dealer. Changing the primary role because the class got broken on (at least) one of:
1) Poor Content Design
2) Flawed Marketing decisions
3) Forum flames
Would certainly be a cheap shot, at least to me. The support role we should have has some form of a blueprint in the Trapper of Foes line, but it's functionality is also broken (not allowing us to be primary CC while dropping completely the DPS role). The Huntsman line, supposed to be about survivability, completely fails at the capstone skill and legendary.
The class design, as it came out of moria, wasn't correct, but it was well oriented. Top ST DPS (burst and sustained), the ability to switch from primary DPS to primary CC, and added survivability. It was a great design decision, and a poor implementation. Book 7 destroyed the already poor implementation.
What does that come down to me? I will probably change mains after Book 8 once the hunter stays the same as it is now (all Turbine will do is random "no one cares about" fixes, like tooltips), and tactical classes will still be favoured throughout the entire game.
It will be nice to see some other oils applicable for arrows, maybe improve our DoT skill (BA) because now it is useless...
In some relatively new physics theories it is being assumed that the speed of light is not actually constant, but rather that it depends on large-scale time (varying very little as the universe grows older). I think we here have a template for a truly ABSOLUTE constant: Barbed Arrow will always definitely suck. How long has it been since the first serious post stating that Barbed Arrow is utterly useless any way you look at it? 2 years? since closed beta? That battle is lost from before anyone fought it... Talk about causality.
Implement arrow quivers as class item, so we can change our damage type according to the arrows quality (like, when using a certain quiver, the damage you deal will be changed to beleriand or ancient dwarf-make etc). I think the ministrels already have that, since I can craft items like lutes, drums, etc, that change the type of damage they deal with a certain spell. If this ain't possible, then give us some bow chants that can allow us change the type of damage, according to the situation... These are not major changes, and it won't be OP-ed either...
Yeah, but we already have our must-have-to-barely-function power tomes. All other classes will whine that we get an extra item saying something like "My <insert tactical support class such as healer here> is not doing outrageously higher damage than a <insert not lorebraking DPS class here> and I only got a class items which enhaces my damage output by about <Range:15-20>% to a lot of my skills, and hunters now have nifty extra class items that change damage type of all their skills, while I'm stuck with <light|fire> damage altough I have skills and perks which increase that partical damage type or debuff that monster's particular mitigations" and get us nerfed once again.
Yes, I am bitter about all of this.
agoracy_
14-05-2009, 07:10 AM
Noooo, don't tell me it's SB & PS...
How did you figured that? :P
You are right anyway...
As for the other things you have stated, I fully agree... I just want to see some improvements, it's Turbine choice if they will introduce new things for our class or see lots of players deleting/abandoning their hunters...
NStoianov
14-05-2009, 09:00 AM
I would like to see a bullet-time effect on Heart-Seeker - the camera being on the arrow :)
Thrarakoin Dragonseeker
14-05-2009, 10:16 AM
Trapper set needs a bit of an overhaull:
remove the - 10% dps,its absurd since going this line a hunter is already dealing way less total damage.
make the traps last 3 minutes, like the crafted bear traps
fear/distracting shot should have a 50% to break on damage, not like now when its close to useless on tougher mobs.
add more in-combat power regeneration, since its not a dps line we are still forced to spam pew pew much more to kill.
Overall, my hunter is a 3 weeks old lvl 43 so I am not much of a an experienced hunter, but I am really dissapointed with the trapper line. I think that judging from OOC hunter skills he should be expected to be more of a "hunter" type than a nuking spellcaster.
Personally, besides usable trait sets, I want just one interrupting skill. Long cooldown ok, but instant cast and for every mob, not like Bard's Arrow.
Hardowise
14-05-2009, 11:50 AM
Removal of PVM from the game, so that my class stops getting nurfed in a PVE game for 1% of the content from all the whining babies
Removal of heatseaker (pen shot swift bow pen shot does more dmg than heart in less time) and burn, these skills offer nothing to real dps and are there just so sad geeks can spend 8 hours with ever buff trying to get the perfect hit so they can post it on the forums to show of there leetness and get all the monsters cry nurf huntards
Usefull crowd control cooldowns so we can add functionality to a grp
Our dps back, our weapons back, and reverse the power nurf so you can actually use 4bowmaster again ..
The idea above about different types of arrows
The worst thing i ever did was role a hunter at the start of the game .. should have roled a mincer. theres no way i am re rolling and redoing every trait etc
Thrarakoin Dragonseeker
14-05-2009, 12:23 PM
Maybe for you pvp is 1% of the game, but for others it might be 99% or 50% or 70% or 25%. Plus pvp was not the reason the "over the roof dps" was removed. It was clearly stated by devs on US forums. You think hacking through the endgame content that was in development for over a year like this was what the devs wanted?
Telaron70
14-05-2009, 12:54 PM
Maybe for you pvp is 1% of the game, but for others it might be 99% or 50% or 70% or 25%. Plus pvp was not the reason the "over the roof dps" was removed. It was clearly stated by devs on US forums. You think hacking through the endgame content that was in development for over a year like this was what the devs wanted?
Then perhaps they should have paid more attention to testing. The biggest single reason people hacked through the endgame and are now sitting in their Rad gear scratching their nuts & yawning is that all of the instances were so easily exploitable and it took 5 months to fix.
OMWiener
14-05-2009, 01:22 PM
Then perhaps they should have paid more attention to testing. The biggest single reason people hacked through the endgame and are now sitting in their Rad gear scratching their nuts & yawning is that all of the instances were so easily exploitable and it took 5 months to fix.
and because design favoured high dps. If by design an instance doesn't favor dps (ie for example you need a tank, cc, buff, etc), high dps isn't that big of a problem...
Nyadach
14-05-2009, 08:50 PM
From what it sounds like from the dev's we'll be getting a shield and a heal
/sarcasm off
MéLAnoR
14-05-2009, 11:37 PM
I wanna see this guy !
http://forums.lotro.com/image.php?u=292&dateline=1195514171 (http://forums.lotro.com/member.php?u=292) DangerDan (http://forums.lotro.com/member.php?u=292) http://images.lorforum.turbine.com/images/statusicon/user_offline.gif
The Lord of the Rings Online Team
Turbine, Inc.
Lenin_
15-05-2009, 02:19 AM
I wanna see this guy !
http://forums.lotro.com/image.php?u=292&dateline=1195514171 (http://forums.lotro.com/member.php?u=292) DangerDan (http://forums.lotro.com/member.php?u=292) http://images.lorforum.turbine.com/images/statusicon/user_offline.gif
The Lord of the Rings Online Team
Turbine, Inc.
Sorry, he is MIA or more likely KIA.
Scappydog
15-05-2009, 09:56 AM
I wanna see this guy !
http://forums.lotro.com/image.php?u=292&dateline=1195514171 (http://forums.lotro.com/member.php?u=292) DangerDan (http://forums.lotro.com/member.php?u=292) http://images.lorforum.turbine.com/images/statusicon/user_offline.gif
The Lord of the Rings Online Team
Turbine, Inc.
More chance of having a tea party and intelligent conversation with six Yeti than seeing DD appear on the forums. He and the other Devs are too busy working on another cunning plan to 'normalise' our dps in line with other classes and 'improve' our secondary skills/trait lines so that we can contribute even less to a Fellowship.
Don't forget though, we haven't been given the Lothlorien 'Guide' skill yet, that will make us feel happy playing our class again.
Silmahad
15-05-2009, 12:26 PM
Maybe for you pvp is 1% of the game, but for others it might be 99% or 50% or 70% or 25%. Plus pvp was not the reason the "over the roof dps" was removed. It was clearly stated by devs on US forums. You think hacking through the endgame content that was in development for over a year like this was what the devs wanted?
As said before, they should have tested more and to be honest, it wasn't the high dps in truth, the door exploits, the wargtactics-exploits, the Noble Mark bug and the lousy balancing of the guardian class threatwise, were the real issues.
The huge damage in S:S just normally helps for PvP and Soloplay and should have affected PvE in no matter, because there should be no way of actually deal that damage without getting unwanted aggro all the time. Door exploits and the Noble Mark bug made us able to unleash our full damage in Bossfight for the whole duration and this trivialized content.
They told us they needed to balance content new PvE-wise and PvP wasn't the reason. My personal explanation is, yes, they needed "to balance", but in real it wasn't a balancing, it was a slowing down of content to gain time, that's all.
I remember an interrogation on each class board, where we were asked about our personal feelings of the performance of our class. Due to the pink glasses of high dps every hunter player freely agreed in total satisfaction in playing its class. So Turbine pretty fast had his proper victim for a nerf.
Nyadach
15-05-2009, 06:20 PM
As said before, they should have tested more
Tested more? you mean actually test at all! The number of bugs in recent books are utterly a joke. We have exploits taking 5 months to fix! It's pathetic.
Going back over a year to the Connect 3D show where they announced MoM, they had a dev interview thing and we're back slapping themselves for the wonderous work they had done in the then recent books...till one rather disgruntled hunter ranted off a few of the major bugs in them and they soon claimed they were understaffed and needed more QA staff...and it would be fixed "soon"...well, a year on and its even worse. Nice going Turbine!
Promises, promises. Whats next? promising you'll make the hunter useful again?
Lord_Kolken
16-05-2009, 08:08 AM
I am enjoying reading all your comments :)
some of them are really well thought out, and thank you for sharing them
hope to see more :)
MéLAnoR
16-05-2009, 11:11 AM
idea taken from us forums :
I WANNA SEE a monkey with three fingers, playing my class in turtle raid as well as majority of the class players.
Alandaro
19-05-2009, 08:12 PM
well first I rly want that the DPS shuold be corrected, Im not wining bout that nerf but it didnt seem well thought trough imo.
The last shot in ISB get better then a auto attack
The Bards arrow DoT...(look at the BAs fire DoT, either nerf that to bards arrow standar, or give us one to...)
New arrow coats like some of u suggested is a good idea, acid, poison ect.
Class item quiver to is a good idea, maybe like mincer instruments, +20% dmg like the drums ect, ect.
Or a "cloak quiver" only hunter item, a quiver with same stats as cloaks would have, just maybe + ranged crit, -ranged evade and else that would be good for hunters.
tbh I like the cloak quiver idea the best :D
Swampster
21-05-2009, 04:28 PM
Sorry, he is MIA or more likely KIA.
LOL, quite probably true... mind you, not sure if that's a good thing or not.. he doesn't seem to have much love for Hunter's!
Interesting to see that both Champs & RK's have already got a heads up on what's happening to them in Book 8, seems RK's are getting a bit of a minor nerf.. but unsurprisingly... no news about hunter's yet, I'm guessing we're staying as is! :bw:
Then again with their current track record taken into account that might be no bad thing either, as I dread to thing what other crap they can come up with to make a Hunter's existence much more pointless!... Reduced range on first 2 shots of SB to 10m anyone? ;)
I do like the idea of a quiver (with stats) instead of a cloak however! Made by Woodworkers!! :P
Lenin_
21-05-2009, 06:20 PM
I think we can agree on these changes predicted by one guy on US forum:p
Predictions:
-Hunters are still using Strength Stance too often while soloing, therefore Strength Stance will only be available in fellowships.
-Hunters are using Endurance Stance too often in fellowships, therefore Endurance Stance will be nerfed with additional power costs.
-The hunter poison cure is OP, therefore it will now only remove a single poison debuff and will be limited to only work on poison debuffs of level 55 or lower.
-Crossbow animation will be slowed to match Bow animation.
-Bow animation with oils will be slowed to match Bow animation without oils.
-Improved Swift Bow is still used by too many hunters, therefore all 3 hits will now hit with the damage the 3rd shot currently does.
-Quick Shot is still used by too many hunters, therefore instead of a speed debuff it will now apply a speed buff to mobs.
-The practice of kiting of bosses has made the Tank roll unneeded in certain situations, therefore hunters will now move at half speed while in combat.
-Merciful Shot will no longer apply corruption removals, hunters are not a debuffing class.
-Fleet Stance will be buffed to have an increase in melee crit chance.
Did I miss anything?
Turukano
22-05-2009, 10:13 AM
The only things I want to see are:
Change Might to Will on all hunter sets.
Melee weapons legacies fixed. (Ahum. Useless.)
I bet I'm the only lvl 60 hunter with more Power than Morale
3400 Morale, 3500 Power :D
I'll never do the watcher because I can't wear the Hunter Radiance set, I'm allergic to Might. Or if I'd get that bounder's hat with 20 radiance, I might once do it.
Excuse me for using the word "Might" on the Hunter forum, I do not mean to do so.
Scatha the Worm
29-05-2009, 10:25 AM
The idea behind this is a brainstorm to rework some of the weak points in the hunter class mechanics, while trying to stay true to the original idea behind the class concept. Many of the things I'm suggesting would only be succesful if the changes were to be applied globally (anything regarding Barbed Arrow, as an example)
1. Skills
Close Combat:
Ajile Rejoinder - It falls a little short of the damage a "Finishing Move" should do. A damage bump is needed, 10% at least.
Hunter's Focus:
Burn Hot - The +power penalty is too high. Even starting at full power, you always run out of juice before the buff ends. Reducing the penalty to +150% Ranged Skill Power Cost would be more reasonable.
Improved Merciful Shot - This skill needs an increased base critical chance, like Blade of Elendil. It is not spammable, has a high focus cost, and requires 50% morale on the target, so I don't think that would be too much. If such a thing was done, it would be considered useful, contrary to the "(barely) situational" we have now, even for solo work (Trying to see big numbers is not my definition of "useful" for a skill).
Needful Haste - The -.25 Barbed Arrow induction goes to waste, even if the skill was a worthy bleed. A bleed is not something to be spammed, hence, a buff to its induction timer is almost useless. Replacing that with a +300 ICPR/-20% ranged skill power cost would add a great power management tool for us, both solo and grouping.
Lessons of Nature:
Bright Campfire - It just needs to scale with level.
Press Onward - Should always be like Improved Press Onwards (30 minute cooldown, 5 seconds induction, usable in combat, easily interrupted). The skill is just useless as it is now.
Strength of the Earth - Should always be like Improved Strength of the Earth, with morale regen and no induction, but with power regen rate of unimproved version. Improved version... when I discuss trait lines. Same as Press Onwards, the normal skill is pointless.
The Archer's Art:
Barbed Arrow - Double tick damage and duration/amount of ticks. That would be enough for me.
Bard's Arrow - Ok, proposing a nerf here. I'm going to propose this only affects sentients, and that it has a duration of 10 seconds. Cooldown would remain the same. Why? This skill currently has a lot of redundacy with Cry of the Predator (tho Bard's Arrow is better on range and cd, but CotP has that no-induction-on-the-run edge). Fears are almost exclusively a solo advantage, and concerning that, Hunters have plenty cc to work that out.
Heart Seeker - Induction reduced to 3 seconds. With a 5 second induction, it is useless as anything other than an opener, since with usual skills, you can definitely deliver more damage. It is supposed to be a nuker skill, and it fails horribly at it.
Improved Swift Bow - 3rd arrow back to do the same damage as the other arrows. This nerf was most likely planned and implemented without the knowledge of the LI DPS nerf.
Stance: Fleet - It should be as Improved version, but require to always have 1 focus minimum to remain active.
Wayfaring:
All Ports on a dropdown list, single skill.
2. Traits
Hail of Arrows: +3600 Critical Rating changed to +15% Critical Chance
Shot through the Heart: +1200 Critical Rating changed to +5% Critical Chance
Combat Traps: Also allow Set Snare to be usable in combat
3. Trait Lines
a. Bowmaster - I think this trait line should be about improving and centering on damage output. It currently is about burst damage mostly through Stance: Strength.
2 Equipped:
+10% Bow Critical Multiplier
3 Equipped:
+280 Ranged Critical Rating
+5% Bow Critical Multiplier
4 Equipped:
+5% Ranged Damage @ Str
+10% Ranged Threat @ Str
+10% Ranged Skill Power Cost @ Str
-90s Heart Seeker cooldown
5 Equipped:
Cool Burn Legendary Trait - Burn Hot becomes +75% Ranged Damage and +125% Ranged Skill Power Costs. No more power pool depletion (whatever power you have left afterwards, you keep). CD remains to be 10 minutes.
Some large modifications to the trait set. Basically, I ditched most of the Stance: Strength bonuses that are bound to make us seem OP when compared to other classes, but keeping something in the edge for the soloing build it is supposed to be (although I never thought hunters needed a soloing trait line). Most will think that adding Critical Rating is useless, but the point is not to get over the cap, but to have options: If there are different ways to build up Critical Rating, the builds can grow in diversity as opposed to what we have now. Also the modifications to Cool Burn are to actually make it improve Burn Hot, since as it is now, all you get are "nerf me" crits, but the power penalty makes it worthless for almost anything else.
b. Huntsman - A line supposed to be centered around survivability options and mobility.
2 Equipped:
+2s before focus loss
+50% Ajile Rejoinder heal chance
3 Equipped:
-10% Bow Inductions
Improved Strength of the Earth (morale regen increased and power regen as current improved)
4 Equipped:
-10% Bow Inductions
Improved Press Onwards (reduced cooldown to 20 minutes total and induction becomes protected by Resolute Aim)
5 Equipped:
Improved Fleet Stance Legendary Trait - You can use Barbed Arrow on the move.
Some slight modifications to the trait set as it is now, but ones that greatly enhace the survivability of the line.
c. Trapper of Foes - A Trait Line which basically improves CC capabilities to primary role status at the cost of our primary DPS role.
2 Equipped:
+60 ICPR
-.25 Bard's Arrow induction time
3 Equipped:
-5% Ranged Damage
-2560 Roots Target Resist Rating
-50% Set Trap and Set Snare induction time
4 Equipped:
-10% Ranged Damage
-30s Set Trap and Set Snare cooldown
Penetrating Shot becomes a 10s root 30s cooldown with 50% chance to break on damage
5 Equipped:
Explosive Arrow Legendary Trait
-150s Distracting Shot cooldown
+20s Distracting Shot daze duration
The loss of 20% ranged damage and Penetrating Shot definitely ditch DPS to secondary role status (real DPS drop would be about 35%), but the CC available becomes very powerful, and more reliable.
4. Legacies
The idea is to improve the available legacies, without adding "must-haves" (like Farvour Damage for champions), that evolve into cookie cutter builds.
In all cases, the cap I'm referring to would most time be available only on First Age items, with the exception of Rain Skills Targets, Distracting Shot Grace Period Duration, Low Cut Targets
Ranged Weapon Legacies
Barbed Arrow Bleed Damage - Needs to cap at +25%
Distracting Shot Grace Period Duration - New legacy: adds initial grace period to the daze of Distracting Shot, cap at +3s. (Changed from current Distracting Shot cooldown)
Focus&Induction Bow Critical Multiplier - Needs to become 1 legacy: Bow Skills Critical Multiplier
Focus&Induction Bow Power Cost - Needs to become 1 legacy: Bow Skill Power Cost
Focus&Induction Bow Threat Down - Needs to become 1 legacy: Bow Skills Threat Down
Rain Skills Targets - New Legacy: increased targets for Rain of Arrows and Rain of Thorns, cap at +3
Merciful Shot Damage - New Legacy: cap at +10%
Swift Bow Corruption Removal Chance - New Legacy: cap at 25%
The last 3 legacies are there to fill the space left by the merging of the Bow Skills legacies, bu I think they are good enough in terms of options for different play styles, without becoming obvious choices. Although at first things like Stance: Strength damage or Stance: Precision critical chance seemed like a good idea to me, I'm guessing these would evolve into cookie-cutter builds.
Melee Weapon Legacies
Ajile Rejoinder Morale Heal Chance - Needs to cap at +25%
Low Cut targets - New legacy, cap at +3 (Changed from current Low Cut Bleed Chance)
Scourging Blow Damage - New legacy, cap at +25% (Changed from Off-hand Damage)
If it was up to me, I would probably ditch all melee damage related legacies, but there seems to be plenty enough hunters going that way, and they are entitled to it since the class definition is supposed to be about melee damage (no matter how many of us think that it is completely laughable). Considering that, I did change one of the melee damage legacies, for something that I think would be a lot more useful (Scourging Blow legacy).
5. Legendary Traits
Bow of the Righteous: This one needs to get some serious help. I would make this evolve to pre-book 7 status. I think it was 13-18 power per succesful ranged skill.
If ALL that was implemented (I dreamed a dream...), We would be back on #1 ST DPS both sustained and burst, have a full set of viable legendaries, regain usefulness on all our skills, and have worthy trait lines all the way to the cap.
Now, I don't think any dev EVER comes to read this side of the pond anything other than the official discussion threads, so it's very much an excercise of creativity rather than an actual petition for these changes to happen.
Sidamos
29-05-2009, 12:14 PM
You call for abit much. However I agree that there is an urgent need to rework
the skills etc.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.