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IsmoLaitela
07-03-2009, 09:09 PM
I havent seen any really good hunter pocket items, can someone link one pls? I need Max morale and agility

Elelros
08-03-2009, 11:46 AM
I use Leglammel's feather from book 6 chapter 5:

http://img113.imageshack.us/img113/5648/feather.jpg (http://img113.imageshack.us/my.php?image=feather.jpg)

Havent found a better hunter pocket item yet, tho there could be some out there...

Imbavince
08-03-2009, 01:22 PM
I use the pocket Item dropped by the watcher, not sure what it does translate to in English but probably something along the terms of "Treasury Stone"...Really good stuff, and all the minstrels, loremasters RKs in my raid hate me for rolling a 98 on this Item :-)

Before I tried to farm the "Ornate Copper Sphere" for the +2 stealth lvl.
Another good one is Lenglammels Feather posted above, and the Plate rom General Tralug in FG.

Silmahad
09-03-2009, 12:20 PM
Lenglammel's Feather

and after that

Treasury Stone from the Watcher

and your are done with the pocket slot.

Barandir
09-03-2009, 03:30 PM
I use "Painted Vane" -3% incomming ranged dmg and a load of other stuff, great for tanking the watcher :D

I dont know how to link items sorry, will try and remember where I got it and post full stats later

zimoo
09-03-2009, 05:50 PM
It's from Igash in Grand Stairs, and from memory has:

19 might
19 agility
19 fate
-1.5% melee damage
-3% ranged damage

Barandir
09-03-2009, 10:47 PM
It's from Igash in Grand Stairs, and from memory has:

19 might
19 agility
19 fate
-1.5% melee damage
-3% ranged damage


Thats the kiddy :) Thank you!

Eldaseldo
09-03-2009, 11:00 PM
Personally, I quite like Falgeirr's Final Twist:
18 might
18 vitality
18 agility
107 power
278 fear resist rating.

From the quests about Falgeirr's riddles.

aethelhelm
10-03-2009, 11:51 AM
i use painted vane or the feather depending on circs, the -ranged dmg is useful in places like fil gashan where you need to engage the skirmishers to keep them busy and off the minstrel

Elelros
11-03-2009, 08:35 AM
i use painted vane or the feather depending on circs, the -ranged dmg is useful in places like fil gashan where you need to engage the skirmishers to keep them busy and off the minstrel


Is -3% really all that useful though? If you think about it, say a mob hit you for 100 damage, you would only negate 3 damage out of that 100 with the -3%, so it isnt much.

I know it would add up but its still not a whole lot of difference imo.

OMWiener
11-03-2009, 09:14 AM
if you take all the -% of the virtues, it does become quite handy on mobs like the watcher. A hunter running around with -10% ranged vulnerability is big on the watcher. I personally don't do that however, it's more fun to watch the ministrel make an effort to heal me, hehe.

Davout
11-03-2009, 02:14 PM
Is -3% really all that useful though? If you think about it, say a mob hit you for 100 damage, you would only negate 3 damage out of that 100 with the -3%, so it isnt much.

I know it would add up but its still not a whole lot of difference imo.


If you have 4000 life then a mob which hits for 100 needs 40 hits to kill you.

So 40 hits times 3 health per hit is 120 points of health saved during your life. Effectively that is the same as a +120 morale buff, BUT it actually extends higher than that more like +125 because of the extra damage hits you can suffer.

For a captain with 7000 morale its worth about +210 morale. Though there is a book reward that gives -3% to melee, ranged & tactical which would be better for melee classes.

LAW666
12-03-2009, 12:03 PM
Memorial Plaque
Bind on Acquire

Bauble
+19 Will
+87 Maximum Power
+19 Might
+19 Agility
+15 Vitality
+96 Evade Rating
+96 Block Rating
Durability 100 / 100 Normal

Minimum Level: 60
It's a miniature bronze plaque memorializing a brave dwarven soldier. Most of the plaque has been scratched away by either time or orcs.
Worth 20 97
im using this atm was better than what i had (painted vain)

Elelros
12-03-2009, 07:36 PM
If you have 4000 life then a mob which hits for 100 needs 40 hits to kill you.

So 40 hits times 3 health per hit is 120 points of health saved during your life. Effectively that is the same as a +120 morale buff, BUT it actually extends higher than that more like +125 because of the extra damage hits you can suffer.

For a captain with 7000 morale its worth about +210 morale. Though there is a book reward that gives -3% to melee, ranged & tactical which would be better for melee classes.

Yes but thats assuming your being hit for that length of time for it to be effective, I doubt you will get into a long enough fight for that to be useful.

If a mob is hitting you for 100 damage per hit, and you have -2% ranged vunerability, it would take 50 hits before it counted for 100 morale saved.

Whereas if you had +100 morale, that would count towards an extra 100 points of morale saved immediatly, in my opinon this is more useful.

But guess its down to your own opinion, but I guess we shouldnt continue with this off topic discussion in this thread ;)

Apologies...

Davout
13-03-2009, 03:40 AM
Yes but thats assuming your being hit for that length of time for it to be effective, I doubt you will get into a long enough fight for that to be useful.

If a mob is hitting you for 100 damage per hit, and you have -2% ranged vunerability, it would take 50 hits before it counted for 100 morale saved.

Whereas if you had +100 morale, that would count towards an extra 100 points of morale saved immediatly, in my opinon this is more useful.

But guess its down to your own opinion, but I guess we shouldnt continue with this off topic discussion in this thread ;)

Apologies...

First off I was not professing that +3% is better or worse than +120 morale, I was just pointing out why it was useful.

I also think you miss the logic behind what I am saying.

The only time morale is an issue is when you run out of it. Spare morale is a wasted resource within the context of the single fight. So we must be talking about the point at which people run out, ie are defeated.

We were talking about -3%, not -2% but the maths formula is the same.

If you suffer 100 points of damage per hit and you have 4000 morale then you will not be defeated unless you suffer 40 hits. Any discussion about less hits than this is irrelevant as your spare morale is meaningless as you will have survived.

So with -3% per hit that is a saving of 120 points of morale at 40 hits. The 120 points stays the same whether you are hit for 100 points or 1000 points per hit. (1000 damage = 4 hits to kill you at 30 point saving per hit = 120)

As such the -3% melee mitigation is just as valuable as an extra +120 morale when dealing purely with melee attacks(ie it will take 42 melee attacks to kill someone with 4120 morale and 42 attacks to kill someone with 4000 morale and -3% melee mitigation- if 100 points per attack). So my post is correct.

The obvious difference is when you look at ranged or tactical attacks and melee mitigation. The mitigation part would be useless against them so the +morale is more versatile(BTW +40 vitality would be even better).

BUT that still doesnt mean that -3% melee mitigation is not useful.

Were these mitigations come into their own is when you consider the effects of healing. A tank who is being healed ceases to have a set morale pool but it becomes a flow of morale from healer to the mobs weapon. In this case the effective morale of tank becomes bound only by the limits of healing capability. A tank could possibly be healed for 100k of morale and in this case the effective saving of the -3% would be worth 3000 morale points which would heavily outweigh the +120 morale of an item. +mitigations are NOT worthless.