MéLAnoR
18-01-2009, 12:15 AM
Currently it gives around 28 damage per tick and and stays for about 10 secs not traited ( due to fear skills effect to keep the dots shorter avoiding breakups)
it also has a bonus as : When Scourging Blow is combined with this skill it deals more damage but the DoT is removed from the target
My suggestion is to make barbed arrow as a rotational skill which all hunters use in their main bar like QS and SB.
Skill: Barbed Arrow
Category: The Archer's Art:
Your arrow can cause a wound that bleeds and slightly slows movement speed.
-10% Speed
45 damage every 2 secs for 10 secs.
(Traited with barbed fury : 90 damage every 2 secs for 20 secs)
Duration: 20s
Cost: 98 (at lvl 60 strength stance *12 poer reduced with book) Power
Range: 40m
Base Cooldown: 2s
Class: Hunter (http://lorebook.lotro.com/index.php/Class:Hunter)
Here is the main suggestion ; every stance should give the skill a side bonus dependant on a succesfull scourging blow as :
Endurance stance : If The hunter succesfully applies a scourging blow on target bleed the damage dealt will be given ( by scourging blow) back as ??% power.Scourging blow will stop the wound effect.
Precision stance : If The hunter succesfully applies a scourging blow on target it will decrease the targets ability to evade and miss by %5 for 10 secs.Scourging blow stops the wound effect
Strength stance : If The hunter succesfully applies a scourging blow on target it will increase the chance of the target getting damage critted rate by %5 for 10 secs.Scourging blow ceases the wound effect.
___________________
You can make up your own idea maybe endurance further drops threat level by %5 for 10 secs
Maybe strenght stance gives a crit multiplier or the bleeding effect is enhanced by value and duration etc ..
I just want this skill to be power satisfying with multiple effects and be part of a hunter;I know many hunters who doesnt bother to equipit on their bars ; i keep it at my first slot and use when i need it but i dont keep it rotational due too huge power requirement nad not as effcient as QS.
Thanks
MeL
it also has a bonus as : When Scourging Blow is combined with this skill it deals more damage but the DoT is removed from the target
My suggestion is to make barbed arrow as a rotational skill which all hunters use in their main bar like QS and SB.
Skill: Barbed Arrow
Category: The Archer's Art:
Your arrow can cause a wound that bleeds and slightly slows movement speed.
-10% Speed
45 damage every 2 secs for 10 secs.
(Traited with barbed fury : 90 damage every 2 secs for 20 secs)
Duration: 20s
Cost: 98 (at lvl 60 strength stance *12 poer reduced with book) Power
Range: 40m
Base Cooldown: 2s
Class: Hunter (http://lorebook.lotro.com/index.php/Class:Hunter)
Here is the main suggestion ; every stance should give the skill a side bonus dependant on a succesfull scourging blow as :
Endurance stance : If The hunter succesfully applies a scourging blow on target bleed the damage dealt will be given ( by scourging blow) back as ??% power.Scourging blow will stop the wound effect.
Precision stance : If The hunter succesfully applies a scourging blow on target it will decrease the targets ability to evade and miss by %5 for 10 secs.Scourging blow stops the wound effect
Strength stance : If The hunter succesfully applies a scourging blow on target it will increase the chance of the target getting damage critted rate by %5 for 10 secs.Scourging blow ceases the wound effect.
___________________
You can make up your own idea maybe endurance further drops threat level by %5 for 10 secs
Maybe strenght stance gives a crit multiplier or the bleeding effect is enhanced by value and duration etc ..
I just want this skill to be power satisfying with multiple effects and be part of a hunter;I know many hunters who doesnt bother to equipit on their bars ; i keep it at my first slot and use when i need it but i dont keep it rotational due too huge power requirement nad not as effcient as QS.
Thanks
MeL