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View Full Version : Making Barbed Arrow a rotational skill


MéLAnoR
18-01-2009, 12:15 AM
Currently it gives around 28 damage per tick and and stays for about 10 secs not traited ( due to fear skills effect to keep the dots shorter avoiding breakups)
it also has a bonus as : When Scourging Blow is combined with this skill it deals more damage but the DoT is removed from the target

My suggestion is to make barbed arrow as a rotational skill which all hunters use in their main bar like QS and SB.

Skill: Barbed Arrow
Category: The Archer's Art:
Your arrow can cause a wound that bleeds and slightly slows movement speed.
-10% Speed
45 damage every 2 secs for 10 secs.
(Traited with barbed fury : 90 damage every 2 secs for 20 secs)

Duration: 20s


Cost: 98 (at lvl 60 strength stance *12 poer reduced with book) Power
Range: 40m
Base Cooldown: 2s
Class: Hunter (http://lorebook.lotro.com/index.php/Class:Hunter)

Here is the main suggestion ; every stance should give the skill a side bonus dependant on a succesfull scourging blow as :

Endurance stance : If The hunter succesfully applies a scourging blow on target bleed the damage dealt will be given ( by scourging blow) back as ??% power.Scourging blow will stop the wound effect.

Precision stance : If The hunter succesfully applies a scourging blow on target it will decrease the targets ability to evade and miss by %5 for 10 secs.Scourging blow stops the wound effect

Strength stance : If The hunter succesfully applies a scourging blow on target it will increase the chance of the target getting damage critted rate by %5 for 10 secs.Scourging blow ceases the wound effect.


___________________

You can make up your own idea maybe endurance further drops threat level by %5 for 10 secs
Maybe strenght stance gives a crit multiplier or the bleeding effect is enhanced by value and duration etc ..
I just want this skill to be power satisfying with multiple effects and be part of a hunter;I know many hunters who doesnt bother to equipit on their bars ; i keep it at my first slot and use when i need it but i dont keep it rotational due too huge power requirement nad not as effcient as QS.
Thanks
MeL

Scappydog
18-01-2009, 12:46 AM
Cut power cost..reduce induction.. increase damage per tick to x2 or x3 current and I might use it again. Certainly a waste of a quickslot bar in its current form and appears far to often as legacy.

Viceciceror
20-01-2009, 09:38 PM
Currently it gives around 28 damage per tick and and stays for about 10 secs not traited ( due to fear skills effect to keep the dots shorter avoiding breakups)
it also has a bonus as : When Scourging Blow is combined with this skill it deals more damage but the DoT is removed from the target

My suggestion is to make barbed arrow as a rotational skill which all hunters use in their main bar like QS and SB.

Skill: Barbed Arrow
Category: The Archer's Art:
Your arrow can cause a wound that bleeds and slightly slows movement speed.
-10% Speed
45 damage every 2 secs for 10 secs.
(Traited with barbed fury : 90 damage every 2 secs for 20 secs)

Duration: 20s


Cost: 98 (at lvl 60 strength stance *12 poer reduced with book) Power
Range: 40m
Base Cooldown: 2s
Class: Hunter (http://lorebook.lotro.com/index.php/Class:Hunter)

Here is the main suggestion ; every stance should give the skill a side bonus dependant on a succesfull scourging blow as :

Endurance stance : If The hunter succesfully applies a scourging blow on target bleed the damage dealt will be given ( by scourging blow) back as ??% power.Scourging blow will stop the wound effect.

Precision stance : If The hunter succesfully applies a scourging blow on target it will decrease the targets ability to evade and miss by %5 for 10 secs.Scourging blow stops the wound effect

Strength stance : If The hunter succesfully applies a scourging blow on target it will increase the chance of the target getting damage critted rate by %5 for 10 secs.Scourging blow ceases the wound effect.


___________________

You can make up your own idea maybe endurance further drops threat level by %5 for 10 secs
Maybe strenght stance gives a crit multiplier or the bleeding effect is enhanced by value and duration etc ..
I just want this skill to be power satisfying with multiple effects and be part of a hunter;I know many hunters who doesnt bother to equipit on their bars ; i keep it at my first slot and use when i need it but i dont keep it rotational due too huge power requirement nad not as effcient as QS.
Thanks
MeL


good skill for pve , BAD for pvp :)

Scatha the Worm
21-01-2009, 01:42 AM
That would be perhaps nice, but I still wouldn't use it, except for the power heal (assuming it was of +350 power at the very minimum). The strength bonus you suggest lasts too little to keep it up consistently without sacrificing loads of damage by using BA+SB instead of any other DPS skill, same principle for Precision bonus.
Regarding the damage enhace... not a bad one but still not enough. Keeping up the bleed means crippling the skill rotation (due to a longer induction skill) and even more power drain(when compared to quick shot), and I still wouldn't trait it, there are much better ones, either for sustained DPS or spike damage.

The stance bonuses mean little in PvP, and the duration of standard bleed is still useless to pop wargs out of stealth. If anything, the new legendary melee weapons already provide a use, considering the crit chance of SB after BA, assuming you minimally build for melee damage (which I don't, my melee LI is a "thing" with stats and needful haste duration legacy, anything else is unasked for).

Sorry for the negativity, but those are my thoughts on it :S

Silmahad
21-01-2009, 10:24 AM
I use it sometimes together with the Quick Shot slow if our Captain kites a boss around. The Quick Shot slow and the Barbed Arrow slow are stacking and many Bosses aren't immune to that, that's all.

-V-engeance
21-01-2009, 11:26 AM
I rarely ever use it and it would need something like that for it to make its way back onto my main hotbar alongside QS, SB and PS. It costs too much power and has far too long an induction for what it does in return. The only time I ever really use it is when I have needful haste on and then it at least loses some of that drawn out induction time.

Spyx
22-01-2009, 05:55 AM
I use it sometimes together with the Quick Shot slow if our Captain kites a boss around. The Quick Shot slow and the Barbed Arrow slow are stacking and many Bosses aren't immune to that, that's all.

Slows don't stack.

Noerenn
22-01-2009, 08:53 AM
In pvp i often use it with the trait, shoot it at a warg and he can't use stealth for 20 seconds. If he does disappear it will last for 10 seconds so if you can shoot it before he does it will break his stealth after 10 seconds and i can pew pew him again.. That must be the only opportunity to use it. I do want to see a DoT increase, look at the BA wound its 200 damage if i'm not mistaken every 2 seconds...

Scatha the Worm
24-01-2009, 07:21 AM
A simple fix for Barbed Arrow...

Make it do 65 common for 20 seconds, traited to 30 seconds. Now that might make some sense... Anyway, I have finally devised a comfortable setup for my hotbars, which currently do not include Barbed Arrow or Scourging Blow. So it's fine by me either way :D

Silmahad
26-01-2009, 11:52 AM
Slows don't stack.


Sure? If I solo and hit a mob with QS in S:S and the mob is then affected by slow and I hit it with barbed arrow immediately afterwards, I have the personal impression the mob will walk slower up to me as if it would be affected only with the QS slow. Barbed Arrow slow is only 10% as I remember, but I think it's recognizable.

Maek
26-01-2009, 12:31 PM
Hmm so you want to give hunters more DPS? *giggle*...:o