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View Full Version : Being a Hunter in Ettenmoors ( post-mom)


MéLAnoR
10-01-2009, 07:16 PM
I opened this thread to talk about hunting in ettenmoors both pvp and roleplay wise.If you want to make stupid post of i pwned this i oneshotted that its not the right place.Any aftercoming EULA breaking comment ; harrasments ; naming ;shaming will be reported.
Monster players and other class players are wellcomed as long as they dont rant but make constuctive comments and try to contribute to the class's development in a positive way ( Being more powerfull doesnt mean positive ; a class should be fun ; balanced ; bug free ; devoting to group play and overall advancing the game and community to a much peacefull and fun environment)

What has been changed ; what has been easier what has been tougher?
Different options of traits you prefer?
Items or equipments you find very usefull and must have.
Your personal style of combat play?
Any bugs you have discovered game breaking?
What classes you like to duo ?
What are your basic advises for hunters who want to try a pvp experience or for those who just started playing the class?
etc ..

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Post mom i visited moors at lvl 55 first and found it extremely dangerous.Thus i delayed my visits till hit lvl 60.
Now i go there from time to time and kill lots of creeps but die a lot too.
My play style is a bit changed now dps is nukewise faster and less creeps escape from my arrows but my suicidal play style didnt change much.
Disabling DF affected pvp positively and now hunters gain more close combat experience which makes them suffer deaths more ferquently as a penalty but there is no reason to worry dieing and no reason to hug stars.
I personally wanted to try huntsmen when i read the dev diary but im disappointed that the set end up pretty useless for both pve and pvmp wise.Should have been a nice solo setup if has some more utility other than autoattacks.
most of the hunters prefer 4 or 5 bowsman for nuke dps since most of the players go solo these days.
In a heavy nuke setup having no in combat healing means you will be the main target of creeps and youre fresh meat.
Post mom i kill much more creeps and distracting shot helps a lot finishing about to escape wargs and other creepsies.
Mercyful shot has become most dangerous and deadly skill and swift bow just delivers killing blows in a stylish manner.
Heartseeker is very hard to use in a right time since most of the time you get interrupts or your pray runs away or use los ( line of sight)
However its a good skill to scare and repel creeps if used wisely.
Burn hot is another skill which you will find hard to timing if your prays are not CCed heavily and its not very power friendly ; you become even more defenceless after you lose all of your power about 20 secs and most of the time you can not use your skills being stunned or mezzed by a carefull spider or warg which knows your gonna kill his friends.

Pre-moria with semi decent bpe and good mitigations vs bad creep dps a hunter can last more than 30 secs against 3 creeps and can find a chance to escape from even more.
but now if you have one warg stunned you and if you re away from your group just 2 creeps are enough to get you since they can break your cc skills which are really hard to use in a close combat against multiple creeps.Briefly you' re dead if you dont get any help when the creeps want you dead.
But if you stand carefully you can still find a way to kill one of those murderers on you and rest in peace.

Traitwise lately i go 4 BM 1HM 2 trapper ; will psot some screenshots later on but i want to try trapper set more often especialy in small fellowship fights.
I tried it once and found it very fun however your dps falls down almost %50 less than a 4 NM set and actually you lose even more dps due to the fact that PS cooldown is enahnced to 30 secs.

the last but not the least ; i find our dps justified ; sure creeps need some buffing but we die a lot and we're really the number one or second targets in the field.Also dps is enhanced globally in moors apart fom some classes like minstrel ; spider and defiller.
A captain can hit 2k + 1.6 k in a row or some other can even hit more than that to a greendot.A champ snare hits for 400.BA has around 1200 damage if wound is not cured and can vital target at rank 7 in 3 escs without any reticule sign.A warg hit my captain friend for 1k ( wargs have nice dps when they stun you ro shred you from behind)
Yes if some of our skills devastate we have chance to oneshot greendots but they re the ones which should be defended by creep comrades and not to be fought at frontlines.
Bas and reavers are pretty fatal dpswise so be carefull against these creeps.Always bring at least 30 wound pots of lvl +60 for a decent 1-2 hour fight.Awalys make sure you cure wounds and snares and make sure you have enough root/ stun pots to deal with spider and wargs.
If you're mezzed and you are alone what happens is this :
You get chain stuns from multiple wargs and spiders which DOES NOT ALLOW YOU TO MOVE A MUSCLE FOR AROUND 12 or more SECS ; heavy dots from bas and heavy unleashed dps from reavers are just killing blow race for creeps.
And you get a nice warband manevuer which just reduces your death even.
Overall a zerg attempt incapacitates you under 10 secs if your lucky you wake up from stuns around 12-13 secs and use a couple skill to root or low cut not to escape but to prevent creeps escape from a nearby freep group if they re on their way.

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Enough for today ; I' ll write more later on.Any wrong statement shall be corrected by fellow forum users to make this thread become in a better shape.
Thanks.
MeL

Dwayna
11-01-2009, 01:23 AM
idk its a lot easyer now to get solo renown, its like pre book 12 killing green dots (died fast) now sigs die fast. But yeah we got alot more easyer to kill... Heh some creeps even want devs to give us back df for lower damage :D

MéLAnoR
11-01-2009, 03:18 AM
I used trapper (5TR/1 BM/1HM) set today in a 1v1 fight against a very good reaver and although it was good at the start the fights ended pretty bad ; a reaver can use pots and resists helps.The killer here is the lack of dps both damage wise and PS cd ;however i didnt used HS or MS in the fight so instead you might develop a HS style of play since bards arrow can reset it if crits (traited) But that doesnt seem fun to me.
Imo devs should tweak huntsmen set and maybe change the bowsman so that not every hunter goes nuker way.
Still if you have a nice group trapper set is good ; you can act like a long ranged loremaster and prevent creeps escaping :)

Liia
11-01-2009, 06:40 AM
Hunters dont got Df anymore. Nice and good, no need for dragon ball z skills in lotro. But stil dont get the whines about all that hunter OP'ing and too hard nuking. As reaver, I can confirm they die. Not really faster as before. And the damage hunters do went in a logical way up like the lv did. The creeps got too low health (rank 9 should have up to 10-14K tbh), they got lv48 health with lv60 stats. So hunters are very ok too me anyway, only creeps are weak in health atm.

Nothing wrong to say about huners, just fine for me.

MéLAnoR
11-01-2009, 01:31 PM
Hunters dont got Df anymore. Nice and good, no need for dragon ball z skills in lotro. But stil dont get the whines about all that hunter OP'ing and too hard nuking. As reaver, I can confirm they die. Not really faster as before. And the damage hunters do went in a logical way up like the lv did. The creeps got too low health (rank 9 should have up to 10-14K tbh), they got lv48 health with lv60 stats. So hunters are very ok too me anyway, only creeps are weak in health atm.

Nothing wrong to say about huners, just fine for me.I die faster than before but it doesnt hurt ; hunters who use df too oftenpremom should adapt and get rid of old habbits ; learn to fight in close range but also always watch enemy scouts to avoid a zerg.
As a pvmp class basis :
Reavers ; wargs ; Bas kill you faster/
dont have much idea about warleaders cause these guys are forced to more healing post mom dont much fight at frontlines.
Defillers : well havent taken any htis from these guys they fought more tactical after mom and focus healing but dont think they can kill us faster than before.
Spiders now these arachnoids kill you a bit slower than before ( excluding the old poison resist rates you can hold with your skill) their dps is a joke and they fight in a more tactical way now like WL ; defillers.

Next thing i want to test is 5 huntsmen set in ettenmoors to see the flaws of the set and what needs to be done.

Viceciceror
11-01-2009, 01:33 PM
Hunters dont got Df anymore. Nice and good, no need for dragon ball z skills in lotro. But stil dont get the whines about all that hunter OP'ing and too hard nuking. As reaver, I can confirm they die. Not really faster as before. And the damage hunters do went in a logical way up like the lv did. The creeps got too low health (rank 9 should have up to 10-14K tbh), they got lv48 health with lv60 stats. So hunters are very ok too me anyway, only creeps are weak in health atm.

Nothing wrong to say about huners, just fine for me.

it is frustrating when your finaly r9 and you get 1 shot(when you have full morale build) by a freep who just entered the moors for the very first time , im not saying hunters are OP heck just keep em like this :) , but i think the creeps should have just a bit more health to counter this huge dps :)

MéLAnoR
11-01-2009, 03:35 PM
it is frustrating when your finaly r9 and you get 1 shot(when you have full morale build) by a freep who just entered the moors for the very first time , im not saying hunters are OP heck just keep em like this :) , but i think the creeps should have just a bit more health to counter this huge dps :)Yeah i agree.With 5 bowsman set and burn hot plus other class bufs and debuffs a hunter can oneshot or two shot even ranked creeps ; happens very rare for a single hunter but count the hunters in moors ; it might not feel rare for creeps.