View Full Version : Going through the floor in San Francisco
Satsumomo
11-05-2008, 09:42 PM
Is there anyway around this?
Ultimately, it is happening in EVERY SINGLE online race I do in this track. Right when I do the first jump, when I land, my car's nose points up and suddenly I just spinning around in nothing going over 480km/h. I can't do anything from there on.
Anyone know what can I do to avoid this stupid bug?
jigglybean
12-05-2008, 05:44 AM
You've made 3 posts with different graphical problems and I am thinking that your drivers are out of date - or your card doesnt meet the requirements. Please post a dxdiag - check out the tech support faq (http://community.codemasters.com/forum/showthread.php?t=279123) to find out how to do this
fujiwaratakumi
12-05-2008, 07:11 AM
I had a similar experience. I'm on a PS3 though.
Firstly, let me say the game is great fun.
This problem occurs for me online, the events that lead up to this bug are as such
1) i was in first place by a fair margin
2) the postions start to flicker constantly
3) I would go from first to last to 3rd etc.
4) as i was heading up the hill in san fran, my car flipped, went underground and i couldn't reset my car or change view or anything, i was stuck.
Here are a couple of images
http://img248.imageshack.us/img248/7304/img0089rb8.th.jpg (http://img248.imageshack.us/my.php?image=img0089rb8.jpg)
http://img248.imageshack.us/img248/1142/img0091hk4.th.jpg (http://img248.imageshack.us/my.php?image=img0091hk4.jpg)
brdr25
12-05-2008, 07:24 AM
this happend to me once, i think it was in a ofline race
Satsumomo
12-05-2008, 05:14 PM
You've made 3 posts with different graphical problems and I am thinking that your drivers are out of date - or your card doesnt meet the requirements. Please post a dxdiag - check out the tech support faq (http://community.codemasters.com/forum/showthread.php?t=279123) to find out how to do this
Thanks Jiggly, but how could a boundary of a level be related to my graphics?
I'm using an 8800GT with the 169.21 drivers, which are the newest stable drivers.
Here's the DxDiag, I removed a lot of unnecessary information from it. I'm high suspecting it's my Audigy card, since I've seen too many people with trouble that are using this card. It's really funny, how can a soundcard affect in-game physics?
------------------
System Information
------------------
Time of this report: 5/12/2008, 12:09:24
Machine name: MOMO-UT
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.061219-0311)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: AWRDACPI
BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+, MMX, 3DNow (2 CPUs), ~2.2GHz
Memory: 2046MB RAM
Page File: 486MB used, 3452MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 8800 GT
Manufacturer: NVIDIA
Chip type: GeForce 8800 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0611&SUBSYS_34681458&REV_A2
Display Memory: 512.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.6921 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/5/2007 01:41:00, 5773568 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 12/5/2007 01:41:00, 7435392 bytes
Device Identifier: {D7B71E3E-4551-11CF-E16C-631403C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0611
SubSys ID: 0x34681458
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: SB Audigy 2 ZS Audio [BC00]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.0442 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 11/18/2003 21:13:54, 366160 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 4000, 192000
Static/Strm HW Mix Bufs: 64, 62
Static/Strm HW 3D Bufs: 64, 62
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
Dillyracer
12-05-2008, 05:38 PM
Happened to me yesterday online.
Satsumomo
12-05-2008, 05:45 PM
It frustrates me because I'm noticing it only happens to me when I'm winning the race, yet everyone else completes the race fine.
Only one time did it happen to 3 of us in the same race.
jigglybean
12-05-2008, 07:17 PM
Thanks for your images, dxdiag etc. The GRID developer team are investigating this and we will update you all shortly. If anyone else is experiencing this problem, can you please post a full dxdiag (http://community.codemasters.com/forum/showthread.php?t=279123).
Thanks
brdr25
12-05-2008, 07:36 PM
ive had it once + a few weird seeing through the ground stuff.
ive also removed unnesseccary info
------------------
System Information
------------------
Time of this report: 5/12/2008, 20:33:41
Machine name: HOME-PC
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.080118-1840)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5K PRO
BIOS: BIOS Date: 03/06/08 10:30:30 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Memory: 2046MB RAM
Page File: 1798MB used, 2547MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 8800 GT
Manufacturer: NVIDIA
Chip type: GeForce 8800 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0611&SUBSYS_C8023842&REV_A2
Display Memory: 1247 MB
Dedicated Memory: 479 MB
Shared Memory: 767 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dum.dll,nvwgf2um.dll
Driver Version: 7.15.0011.6925 (English)
DDI Version: 10
Driver Attributes: Final Retail
Driver Date/Size: 12/11/2007 17:06:00, 5263360 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-4551-11CF-FF40-09E802C2CA35}
Vendor ID: 0x10DE
Device ID: 0x0611
SubSys ID: 0xC8023842
Revision ID: 0x00A2
Revision ID: 0x00A2
-------------
Sound Devices
-------------
Description: Speakers (High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0883&SUBSYS_1043829F&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.00.5840.16387 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 11/2/2006 08:36:49, 235520 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
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