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itsmeyo
10-05-2008, 04:53 AM
plaease tell me its the demo. im pretty much a ps3fanboy and went over my cousins house to play the demo on the 360, and man the 360 ver. kills the ps3 ver., it a looks really close to the pc video. how could this be if dirt was better on the ps3 atleast gameplay wise.
so many bugs on the ps3 ver. from tearing, to much blur, frame drops, and still a little tricky with the steering wheel, while the 360 ver. ran completely flawless and looked way better. infact according to his tv it ran at 1080p. please tell me the finished product will be exactly like 360 or better because that was just to disappointing to even consider to buy.

blanes
10-05-2008, 01:12 PM
sorry but you need a 360 the PS3 is just not upto the task unfortunately and its rubbish ! .....
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Nah just pulling your chain !!!!!!!!!!!!!!!!!!!!!!!!! , I have a ps3 too and I'm sure the final version will be just as awesome as the box version, so don't worry at all ... codies will do it right for sure and it might be just they had to get the demo out on time !

cheers mate :)

ikillratz
10-05-2008, 01:30 PM
I have to agree with the first post, the 360 version is superior to the ps3 version.....demo. I was really surprised. The version on the 360 would seem to be the one that should be on the ps3. The demo felt like a port on the ps3.


I don't expect the full game to be much better for the ps3. I personally feel the only games that are worth it for the ps3 right now are the exclusive games.....which keep getting smalling and smaller. I think it is due to the hardware specs of the ps3 being newer then the 360 so programmers are still learning how to perfect the ps3 code while they know now how to do it for the 360. I am waiting for MGS to actually show what the ps3 can do.

joffa
10-05-2008, 02:39 PM
the only 2 reasons that the 360 version better than the PS3 version are :-

1. xbox version has 2xAA where the ps3 version appears to have no MSAA enabled at all (MSAA = Anti Alising).

2. the ps3 issue suffers a little from background pop in and framrate tearing especially on the street track.

the 360 has an added advantage in being upscaled by the 360`s upscaling processor so the demo can run in 1080p. the ps3 verson on the other hand is only 720p.

one thing i did notice is that the PS3 version has better HDR lighting effects and a brighter looking game world.

if the ps3 gets the 2xAA and a little tweak here and there then it will be superior to the 360 version without too much hard work.

itsmeyo
10-05-2008, 03:10 PM
[q sorry but you need a 360 the PS3 is just not upto the task unfortunately and its rubbish ! q]

good try, wasnt buyin it though, i did think twice about it ;).

hey joffa; i read some where 360 had 4xaa and ps3 had 2xaa, just hope they bump it up at the end, i know the ps3 is well prepared to handle it.

ps. im using logitech dfp and the settings i found that were good are

traction :off
stability :on
linearity :8-10
deadzone: 0
saturation: 95
brakes : on ;think it slips less :off a little slippy but feels a little more real

just my opinion but think this should work good for anyone with a little tweaking

itsmeyo
10-05-2008, 03:13 PM
where the hell did those frownies come from....o i missed the space between ; and the o

joffa
10-05-2008, 09:39 PM
[q sorry but you need a 360 the PS3 is just not upto the task unfortunately and its rubbish ! q]

good try, wasnt buyin it though, i did think twice about it ;).

hey joffa; i read some where 360 had 4xaa and ps3 had 2xaa, just hope they bump it up at the end, i know the ps3 is well prepared to handle it.

ps. im using logitech dfp and the settings i found that were good are

traction :off
stability :on
linearity :8-10
deadzone: 0
saturation: 95
brakes : on ;think it slips less :off a little slippy but feels a little more real

just my opinion but think this should work good for anyone with a little tweaking


if the PS3 is using 2xAA then there is something seriously wrong as the jaggies are everywhere.

even the 360 if its using 4xAA it looks nowhere near as sharp as my pc running with 4xMSAA. you can definatly see the AA at work ing the 360 version though.

as for pthe PS3 being capable of more AA i doubt it without serious tweaking as there is some framrate drops already which causes screen tearing.

Linfosoma
11-05-2008, 05:09 AM
PC version ROCKS!!!

Wraith 9
11-05-2008, 08:10 AM
Joffa, the reason you can see the AA working on the 360 is because the resolution is lower than your PC monitor.

I've read most places that developers find the 360 the easiest console to write for/port to from PC. The PC version is definatly the version to get (as with most multi-platform games).

A lot of other games have issues with the PS3. Assassin's Creed for example, runs noticably slower than the 360 version. Don't expect the performance (or the graphics) to be much better than the demo.

joffa
11-05-2008, 04:39 PM
Joffa, the reason you can see the AA working on the 360 is because the resolution is lower than your PC monitor.

I've read most places that developers find the 360 the easiest console to write for/port to from PC. The PC version is definatly the version to get (as with most multi-platform games).

A lot of other games have issues with the PS3. Assassin's Creed for example, runs noticably slower than the 360 version. Don't expect the performance (or the graphics) to be much better than the demo.

i dont see how my pc monitor effects how i see the AA in the 360 version compaired to the ps3 version because they were both running on my sharp aquos 1080p tv.

the thing i did notice was that the 360 version runs at 1080p where the ps3 version is only 720p. this however does not account for the feamrate drops, screen tearing and background pop up on the PS3.

considering the ps3 is supposed to be the most powerful console ever designed and built its not showing it and about time developers started to utilize all the power and show what it can really do as apposed to producing stupid poor performing ports.

Miguel2002
11-05-2008, 05:09 PM
considering the ps3 is supposed to be the most powerful console ever designed and built its not showing it and about time developers started to utilize all the power and show what it can really do as apposed to producing stupid poor performing ports.
Powerfull CPU but a lower GPU than the 360 and less video RAM, that's why graphics are often better on 360 than on PS3.
Just read some developpers' blogs to know that, and don't trust Sony's marketting guys.

Look at GTA IV, real 720p on 360, 630p upscalled to 720p on PS3 with framerate drops more often. Devil May Cry 4 has more detailled textures on 360 too. DiRT was also graphically better on 360, to make the PS3 version smoother they had to lower the details and the AA.

joffa
11-05-2008, 09:42 PM
Powerfull CPU but a lower GPU than the 360 and less video RAM, that's why graphics are often better on 360 than on PS3.
Just read some developpers' blogs to know that, and don't trust Sony's marketting guys.

Look at GTA IV, real 720p on 360, 630p upscalled to 720p on PS3 with framerate drops more often. Devil May Cry 4 has more detailled textures on 360 too. DiRT was also graphically better on 360, to make the PS3 version smoother they had to lower the details and the AA.

the whole video memory point is not quite correct as the 360 shares its 512mb memory between both the GPU and syatem memory where the PS3 had 256mb dedicated to the GPU and 256mb system memory. the GPU on the 360 may be more versitile as its has 48 shader/vertex units that can be used as the developer wants where the ps3 has dedicated 24 shader piplines and 8 vertex units which is more in comparison to last gen PC GPU`s.

yes the 360 is more versitile but i just look at the PS3 exclusives and you can see the PS3 has more potential than the 360.

in the end i see no reason why the PS3 version should be so far behind the 360 version especially with the background pop up and framerate.

Core Driver
11-05-2008, 10:09 PM
Don't forget that Codemasters worked on the PS3 version of Dirt for three more months! Considering it was an effort of 30+people, this adds up to almost 8 man years of dev time. So Dirt PS3 was more like an exclusive, and with dumbed down graphics.
In the light of all this, considering equal dev time, the PS3 lags behind due to inferior graphics hardware, and a more complex process required to extract generic game performance.

Valdy
12-05-2008, 12:50 AM
the whole video memory point is not quite correct as the 360 shares its 512mb memory between both the GPU and syatem memory where the PS3 had 256mb dedicated to the GPU and 256mb system memory. the GPU on the 360 may be more versitile as its has 48 shader/vertex units that can be used as the developer wants where the ps3 has dedicated 24 shader piplines and 8 vertex units which is more in comparison to last gen PC GPU`s.

yes the 360 is more versitile but i just look at the PS3 exclusives and you can see the PS3 has more potential than the 360.

in the end i see no reason why the PS3 version should be so far behind the 360 version especially with the background pop up and framerate.


yes and the gpu in the 360 has 10mb edram which provides free 2-4xaa if handled correctly.

itsmeyo
15-05-2008, 12:27 AM
in case anyone is interested:

http://209.85.215.104/search?q=cache:XFgwdM9XaRUJ:www.overclock.net/video-games-general/194293-definitive-360-vs-ps3-guide.html+rsx+takes+the+load+off&hl=en&ct=clnk&cd=13&gl=us

oops posted this on wrong forum, good to know though and not that off topic anyway.

China White II
15-05-2008, 10:44 AM
in case anyone is interested:

http://209.85.215.104/search?q=cache:XFgwdM9XaRUJ:www.overclock.net/video-games-general/194293-definitive-360-vs-ps3-guide.html+rsx+takes+the+load+off&hl=en&ct=clnk&cd=13&gl=us

oops posted this on wrong forum, good to know though and not that off topic anyway.

Thanks, that was a good read. :)

xG8
16-05-2008, 12:54 AM
While i'd agree with some of that post.

Not all of it is correct.

He is guessing the ps3 specs, RSX is not exactly the same as 7800gtx, and hdr is better done on the ps3, fp16, as opposed to fp10 on 360.

There is better hdr on the ps3 version of grid. yes i've played both.

Did not incur anyslowdown on ps3 version or 360 version. this was played on a 42inch samsung 1080p tv.

Both looked and felt smooth. neither was jaggy.

There are pro's and con's to each system.

http://www.gamersyde.com/news_6429.html

watch them in hd.

They are gameplay video's. Looking like a highend pc game. was playable on show floor at sony day. And thats from just a camera.

itsmeyo
17-05-2008, 04:45 AM
sorry xg8 but you must have got fooled by sony, it probably was a pc game.
i have the demo and seen both ver. with my own eyes, not through camera tricks, and i have a 65" 1080p mitsu, and let me tell you it looks like a toilet full of crap. and this is coming from a huge sony fan. but love teh 360 ver. though, the game looks great.

Zedux
18-05-2008, 01:03 PM
Don't forget that Codemasters worked on the PS3 version of Dirt for three more months! Considering it was an effort of 30+people, this adds up to almost 8 man years of dev time. So Dirt PS3 was more like an exclusive, and with dumbed down graphics.
In the light of all this, considering equal dev time, the PS3 lags behind due to inferior graphics hardware, and a more complex process required to extract generic game performance.

Inferior hardware?? u must be kidding! watch some GT5 or Killzone 2 videos!! Do they look like this crap?? The way this guys should program for PS3 is totally diferent from what they are used to n they are too lazy (money oriented) to learn n do the job properly!

No where PS3 is even close to it's full pontencial (check GT5 again n isn't the final version yet) neither is Codie prepared to do the job properly!

Lee C
18-05-2008, 08:11 PM
Inferior hardware?? u must be kidding! watch some GT5 or Killzone 2 videos!! Do they look like this crap??
LOL, GT5 can only dream of running 20 cars with a damage system and a proper (non-scripted) AI system at the speeds this game runs at. But maybe Codies should follow the same lines as PD. Give us BS about how long it takes to model the cars. Give us more BS about why they can't have car damage. Then give us lots more BS about how it's a real driving simulator... where you can get benefits from using walls and opponent cars instead of driving the proper line... just like real driving isn't!

This Grid demo isn't a finished version either but it has nowhere near as much slowdown and screen tearing as GT5 has. GT5 at 1080p = crap, nice car models (although incorrect on many details), average tracks, poor everything else. And saying GT5 is not a finished version is just a cop out, it was finished enough for them to charge us £25 for it. I'd pay money for this any day over GT5.

The way this guys should program for PS3 is totally diferent from what they are used to n they are too lazy (money oriented) to learn n do the job properly!
It's not totally different, it just requires all code being sent to the SPE's to be vectorised and a bit of thought going in to what code can be given to the SPE's... but you already knew that right? Of course you didn't!!!

No where PS3 is even close to it's full pontencial (check GT5 again n isn't the final version yet) neither is Codie prepared to do the job properly!
So you're an experienced PS3 coder then? If not, how do you know what the PS3 potential is and how far developers are from it? Let me guess... you read it on the internet? You read one of those stories from someone like Naughty Dog and believed it didn't you?

Core Driver
18-05-2008, 09:29 PM
Look, if you can't read and don't want to think why do you feel you have to write?

How can you compare first party PS3 games created on Sony money with the work of an independent developer which is a multi platform work from ground up?

The PS3 is a more complicated platform to extract generic game performance from, and has inferior graphics hardware. These are facts.

Why do you expect Codemasters to spend more money and time on the PS3. Oh, perhaps because it has smaller install base? Or because BluRay copies of the game are more expensive to author and manufacture?

If you don't like it don't buy it, but you have no right whatsoever to judge the developers in this regard.

solarmystic
19-05-2008, 02:42 AM
Look, if you can't read and don't want to think why do you feel you have to write?

How can you compare first party PS3 games created on Sony money with the work of an independent developer which is a multi platform work from ground up?

The PS3 is a more complicated platform to extract generic game performance from, and has inferior graphics hardware. These are facts.

Why do you expect Codemasters to spend more money and time on the PS3. Oh, perhaps because it has smaller install base? Or because BluRay copies of the game are more expensive to author and manufacture?

If you don't like it don't buy it, but you have no right whatsoever to judge the developers in this regard.
My sentiments exactly..... 1st party games from Sony with their $$$ in funds and their affliates are obviously gonna have better end results from having tailor their programming to the strengths and weaknesses of one platform and not having to adapt for any others...

The 7800 based RSX is obviously inferior to the R600 based ATI Xenos gfx chip, and the complicated architecture of the cell makes it harder to write for.. most multiplat devs these days try to write for the PS3 1st and then go to the 360 for thats where the best compromise is to be gotten; reverse porting from the 360 to the PS3 often requires more work, effort and scaling for the PS3s hardware, and even then results in an inferior product with less AA, or lower rendering resolution, take EA's earlier porting efforts for example and infamous MAdden scandal of 30 fps on the PS3 vs 60 fps on the 360.. or how about on GRID itself, where the 360 can handle 4xMSAA to the PS3s 2xMSAA, both at 720p rendering res.. check out the Nevereneding upscale thread @ Beyond3d forums for the authoritative list.. Quaz51 is the guy who revealed the mess that was Halo 3's 640p rendering resolution that led fanboys worldwide up in arms...

xG8
19-05-2008, 10:22 AM
Tell you a lil secret.

I don't get fooled:0

360 is basically a pc in rrod clothing.

Yes it has 3 general processors. Which is good and easy to program for. The gpu in the 360 is also good. But please don't say free aa. Unless at a much lower rez then 720p.

360 does not have enough edram @ 720p for x4aa.

I still like both consoles. I've played both.

Concerning ps3.

Has better throughput of pixel shaders.

Has slighty better bandwidth then xenos.

Higher rate hdr fp10 vs fp16 for ps3, can even go 64bit.

I see your comparing this to gt5.

Yes this game has damage- gt5 does not. I'd like to see damage in gt5 also. It's about time.

It also depends where you spend your resources doesn't it.

I could say this, gt5 has the best car modelling there is, and that's a fact. One of the cleanest looking games i've seen. Best incar modelling seen to date.

In the toca part of this game, theres not much trackside tbh. Alot of it is blurred out, even on the pc version. Dirt's was the same, on the track textures were great, further out, they were poor. But they don't need to be great- do u get me? resources.

On the subject of killzone 2.

I've had time hands on with the demo.

720p x2-4aa, its inbetween. Some of the best use of lighting,particles,phyiscs system i've seen in a game.

If you want me to talk like a fanboy i can.

360 will finish last, and sooner, rather then later, ms will drop it, just like the xbox. You know it's coming dont you?

I'd like a breakdown of spu usage in this game, Plain and simple.

Debaser64
19-05-2008, 11:15 AM
Ah, well...yes. Current Gen ATI gfx cards always seem to have impressive shader and bandwidth numbers, but they are still outperformed by 'seemingly' more modest Nvidia cards/numbers. The PS3 seems to be suffering from the same problem -- good numbers not translating to good performance. Maybe it is because it's difficult to develop for...but that's Sony's challenge, not just third-party developers responsibility.

Zedux
19-05-2008, 01:06 PM
LOL, GT5 can only dream of running 20 cars with a damage system and a proper (non-scripted) AI system at the speeds this game runs at. But maybe Codies should follow the same lines as PD. Give us BS about how long it takes to model the cars. Give us more BS about why they can't have car damage. Then give us lots more BS about how it's a real driving simulator... where you can get benefits from using walls and opponent cars instead of driving the proper line... just like real driving isn't!

u mus tbe kidding me, tell me u are or I'll have to LOL at your face!!! Why is it called Prologue?? If you don't understand the meaning I advice you to buy an Oxford dic n find out! GT5 is all about the race (some drifting games are self-calling themselves the other!) and is a simulation game very difirent from this arcadie game lol. The game is much in development still cause Sony wants to give its players the best possible expirience n they are not dump enough to create a GT5 game when its suposed to be PROLOGUE!!! So if you want to see the real action you wait the game come out early next year!

This Grid demo isn't a finished version either but it has nowhere near as much slowdown and screen tearing as GT5 has. GT5 at 1080p = crap, nice car models (although incorrect on many details), average tracks, poor everything else. And saying GT5 is not a finished version is just a cop out, it was finished enough for them to charge us £25 for it. I'd pay money for this any day over GT5.

Do you own a PS3 first of all? Do you earn an full hd Tv in second place? Did you play GT5 PROLOGUE over a PS3 in Full HD in third place? If you have passed the 3 points lets go to the more important one... did you try the same but with Grid??? it wont even get to full hd LOL You must be kiding trying to defend this crapie game than!!! and codie is ashamed by the attorney they got to defend them!!


It's not totally different, it just requires all code being sent to the SPE's to be vectorised and a bit of thought going in to what code can be given to the SPE's... but you already knew that right? Of course you didn't!!!

It's not totaly diferent LOL!! again you must be kiding me, when codie programs for the other console the rely everything on its GPU but with the PS3 it has to be done over the Cell but they don't know how to do it... they say PS3 has bad GPU, when its GPU isn't supposed to be the base for graphics programing!


So you're an experienced PS3 coder then? If not, how do you know what the PS3 potential is and how far developers are from it? Let me guess... you read it on the internet? You read one of those stories from someone like Naughty Dog and believed it didn't you?
what did you say?? You didn't even explain 1% of the complecity it takes in developing the PS3, I may not know much but 2 years of programing at IT before droping out i learned some "few" things, don't you read anythin on the internet?? Newspapers, forums topics, not even what I wrote before replying!! man you are wierd!! i hope you can get a life... oops a mean a ps3 n knows what gaming is all about!!! PS don't get crapie games please!!!

joffa
19-05-2008, 01:55 PM
when codie programs for the other console the rely everything on its GPU but with the PS3 it has to be done over the Cell but they don't know how to do it... they say PS3 has bad GPU, when its GPU isn't supposed to be the base for graphics programing



ive been saying this for a while and frankly nobody believes that the graphics programming needs to be done on the Cell everybody just assumes that the RSX it the GPU and sums up the total graphics power of the PS3.

it can be done by using the RSX only for graphics coding but the results are nowhere near as good as they can be this is why most 3rd party games look poor compared to the 360 versions.

im glad there is someone on here that actually understands that the Cell is capable of graphics programming and that once game developers start doing this the PS3 will show its true graphical power.

Core Driver
19-05-2008, 02:28 PM
Nobody says it can't be done better, but apparently only Sony sponsored first party games managed to tap into the PS3 "powa". For mulltiplatform titles the difference is usually small, in either way. On what basis do you bash Codemasters for that?

Oh, and both GT5 and Killzone 2 are years late . . . . GRID is on schedule, making money already ;) And pay for a demo (aka prologue, or shall I say foreplay), and heap of excuses??? Sure, alright. Will I get a refound when I buy the full game ?!! Now that's a real LOLOLOLOLOOLOOL

Tell Sony to pay for development, and I'm sure CM will be happy to spend more time on PS3 code.

It seems, it is a small world, indeed. Apparently full of Cell/RSX programming experts! I'm ashamed of my two years experience and two AAA titles so far on the platform...

Please Zedux, joffa teach me ;)

UkHardcore23
19-05-2008, 03:14 PM
PS3 only really shines with exclusive's, apart from thast multiplat games will 90% of the time perform better on the 360, just the way this gen is am afraid.

itsmeyo
19-05-2008, 03:50 PM
So you're an experienced PS3 coder then? If not, how do you know what the PS3 potential is and how far developers are from it? Let me guess... you read it on the internet? You read one of those stories from someone like Naughty Dog and believed it didn't you?

so ur basically saying the ps3 is at the end of its 10yr life cycle in 2yrs then.
and that future games cant look better than grid in terms of gfx and physics that grid have. that just doesnt make any sence, as said before ps3 is harder to code for meaning noone has yet to master it and its still a fairly new console. and if 1st party can do it then theres no excuse that it cant be done.
once codies figure out how to code optimize code and use the hardware better then we will see. and as for madden the next one is 60fps and probably better than 360. and using EA for an ex. is not good cause even they said they were having trouble with the ps3. a good 3rd party company
infinity ward who said they have the ps3 coding down pact, now thats the company to look forward to.

joffa
19-05-2008, 04:41 PM
Nobody says it can't be done better, but apparently only Sony sponsored first party games managed to tap into the PS3 "powa". For mulltiplatform titles the difference is usually small, in either way. On what basis do you bash Codemasters for that?

Oh, and both GT5 and Killzone 2 are years late . . . . GRID is on schedule, making money already ;) And pay for a demo (aka prologue, or shall I say foreplay), and heap of excuses??? Sure, alright. Will I get a refound when I buy the full game ?!! Now that's a real LOLOLOLOLOOLOOL

Tell Sony to pay for development, and I'm sure CM will be happy to spend more time on PS3 code.

It seems, it is a small world, indeed. Apparently full of Cell/RSX programming experts! I'm ashamed of my two years experience and two AAA titles so far on the platform...

Please Zedux, joffa teach me ;)

im no software guy but i do work in hardware.
i know that the Cell broadband microprocessor is the most technically advanced CPU of its type and i also no that its a bitch to code for as ive been told by people who work in sotware.

i believe that developers need to be trained fully to get the best out of the Cell and if its anything like the Cell CPU that IBM use in servers the needs spacific programming to get the very best out of it especially for gaming.

maybe sony should help 3rd party developers to get to grips with the spacific programming techniques for the PS3 rather than giving them a dev kit and leaving them to get on with it.

kimiiceman
19-05-2008, 04:49 PM
PS3 only really shines with exclusive's, apart from thast multiplat games will 90% of the time perform better on the 360, just the way this gen is am afraid.

The problem is if dev make it on 360 and then port it to PS3 :bw: If they make proper engine to utilize in both consoles it is same. PS3 cannot have bad graphics. Race Driver Grid is using EGO engine so I believe the full version will be as good as 360 if not better :mad:

GT5 vs Race Driver Grid:

We have to wait and see when GT5 is released. Both will be great and are different games. GT5 is more like a sim. Race Driver Grid is fun arcade style exciting racing game :) Graphically I think RD Grid has more level of detail but GT5 looks gorgeous too and has amazing lighting effects. RD Grid looks like a movie and GT5 looks like real thing. GT5 is all about driving beautiful cars around the world :D

itsmeyo
19-05-2008, 06:57 PM
The problem is if dev make it on 360 and then port it to PS3 :bw: If they make proper engine to utilize in both consoles it is same. PS3 cannot have bad graphics. Race Driver Grid is using EGO engine so I believe the full version will be as good as 360 if not better :mad:

GT5 vs Race Driver Grid:

We have to wait and see when GT5 is released. Both will be great and are different games. GT5 is more like a sim. Race Driver Grid is fun arcade style exciting racing game :) Graphically I think RD Grid has more level of detail but GT5 looks gorgeous too and has amazing lighting effects. RD Grid looks like a movie and GT5 looks like real thing. GT5 is all about driving beautiful cars around the world :D


hey, im on your side but you do know grid is not a port right? its ground up on both consoles. other than that i do agree that grid should be the same or better and not what it is on the demo.

Mustang823
19-05-2008, 07:01 PM
I have to agree with the first post, the 360 version is superior to the ps3 version.....demo. I was really surprised. The version on the 360 would seem to be the one that should be on the ps3. The demo felt like a port on the ps3.


I don't expect the full game to be much better for the ps3. I personally feel the only games that are worth it for the ps3 right now are the exclusive games.....which keep getting smalling and smaller. I think it is due to the hardware specs of the ps3 being newer then the 360 so programmers are still learning how to perfect the ps3 code while they know now how to do it for the 360. I am waiting for MGS to actually show what the ps3 can do.

It is ^^...... and not to be offensive but Microsoft makes better machines than Ps3 my opinion and the graphics, HD, sound, and Live play are so much better. Although I have played the Ps3 and its not the worst console I have played on but it does lack next to the Xbox 360 console.

Zedux
20-05-2008, 09:10 AM
im no software guy but i do work in hardware.
i know that the Cell broadband microprocessor is the most technically advanced CPU of its type and i also no that its a bitch to code for as ive been told by people who work in sotware.

i believe that developers need to be trained fully to get the best out of the Cell and if its anything like the Cell CPU that IBM use in servers the needs spacific programming to get the very best out of it especially for gaming.

maybe sony should help 3rd party developers to get to grips with the spacific programming techniques for the PS3 rather than giving them a dev kit and leaving them to get on with it.

I realy don't want to stretch this any longer. I totally agree with you, Sony should help 3rd parties teach them, give them courses, get these programmers to their gaming HQ for a month or so, etc...., etc... but... most of them don't want too... they get cash from other console owner to keep things as they are!

But it's a big mistake 'cause every day Sony is becoming more n more stronger in software (games), I feel sad 'cause maybe in 3 years time no 3rd party developers will be able to compete with Sony's 1st party games and we (ps3 owners) won't even think of buying a game which isn't an exclusive.

The only ones who can see this is EA and they are investing a lot of resources trying to catch up Sony. Besides EA I don't see a bright future for any other 3rd party developing besides one or other game!

p.s. n like a good Jap company Sony won't forget those who helped them in their dificulties n those who tried to burn them or didn't try to help extinguish the fire!

Oved
20-05-2008, 11:21 AM
Does that mean you think GTA V will become an X360/PC exclusive?

Zedux
20-05-2008, 03:02 PM
Does that mean you think GTA V will become an X360/PC exclusive?

is it too difficult to read???

Besides EA I don't see a bright future for any other 3rd party developing besides one or other game!