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16-03-2002, 06:06 PM
its amazing how when a sequel is coming out all the problems of the last game come out.

Anyway, here r some stuff i think need changing...

Corsica needs 2 be more like Italy, its not windy untill the last stages. It is more like the Catylunya rally which is more open. Also, the way a car handles needs 2 be a lot more varied (it was saying on the WRC on C4 that tarmac rallys need a lot less sliding around. On CMR 2 u slide around 2 much. The only real differences on the different tracks r on Sweden and the Tarmac rallies but u dont notice much. Also on some tracks the pace notes r all wrong. Its usualy on the tracks i do worst at because the pace notes r wrong or r given 2 late. The ideas about making ur own pace notes r b**s*** i mean u might aswell call it Nicky Grist Rally.
Also on the replays the cars slide around 2 much so that shud be changed.
And finaly i think all the stuff about damage when u hit scenery should be changed aswell.

Panizzi wins in Corsica...
He'll probably win Spain
Go Burnsy!!!
Go Solburg!!!
Up yours Makkinen!!

SteveC
16-03-2002, 07:42 PM
The biggest fault I have with CMR2 is the way cars can go off the proper road to gain huge time advantages. This has really spoiled sites trying to run competitions, such as www.cmr20.com (http://www.cmr20.com) . Its would be great if CMR3 penalizes drivers who dont keep at least one wheel over the main road at all times.
The other thing that really disappointed me was how the multiplayer side of the game performed, in CMR2. Ive played several 3 and 4 way arcade races over the internet, with no sign of opponents in front of me, only to cross check points and find Im 3 seconds off the pace! In CMR3, we need network code that takes advantage of the braodband internet, plus a master server informing us of who is playing online via a server browser in the game or at somewhere such as Gamespy.
My final major gripe about CMR2 was regarding the WRC cars, in as much as the Seat could outperform the others by considerable margins on any surface. Some variation in the strengths of different manufacturers would be good in CMR3 eg. Peugeot best on tarmac, Suburu best on gravel etc.

[ March 16, 2002: Message edited by: SteveC ]</p>

17-03-2002, 10:20 AM
i agree with the bit about cars having advantages on different surfaces although sometimes cars r faster on different surfaces eg. Peogeots r fastest on Sonw and Focus is fastest at UK.
I think that there should be small hortcuts because they actualy take some chicanes sraight but they shoudnt be as big as the shortcuts on Rally Championship Xtreme, they were just stupid :eek:

Günter
17-03-2002, 10:54 AM
I agree also that the cars should have a different strenght on different surfaces. Also the drivers! In CMR2 in the championship Colin McRae always finished in first or second position. There are no retirements in CMR2. So the results of the rallies are always similar.
But the biggest fault was the rule that the player must finish in the top six to continue the championship. It's stupid!
But I think CMR3 will be much more better.

Another fault is in the PS version the "milky" windscreen. By sunny weather the view is adequate. But by darkness or rain you didn't can see details on the track. :(
I hope by CMR3 is a clear view through the windscreen.

[ March 17, 2002: Message edited by: Günter ]</p>

17-03-2002, 07:50 PM
i think that the windscreen should be clear but not completely so that u can tell its actually there and i think the things like the bits of grass that fly up on the windscreen on TOCA 2 should be added. And there should be dust all over the backs and sides of the cars at Kenya, Australia etc even in the dry cos it only happened on mud in the wet on CMR2 which was a bit dumb

Günter
18-03-2002, 09:55 AM
I agree that you should see the dirt. But I mean in CMR2 the glass of the windscreen in the PS version looks like a milky-glass. Maybe the view is better in the PC version.
In the PS2 game WRC there is a clear glass and you can see also the dirt on the windscreen, outside of the windscreen-wipers.

18-03-2002, 01:39 PM
Hi people,

thanks for your comments in here - they are interesting to hear - not that i agree with all of them!

Are there any other major issues you have with CMR2.0? (PC or PSOne)

18-03-2002, 05:08 PM
thedode -
Thanks for the reply...

I'd like to add my "problems with CMR2":

- I can't use the cockpit view because the steering wheel/shifter animations are distracting. I would like to have cockpit view, with the RPM/Speed/etc. readouts - but no "driver animation"

- Can't continue in Championship if you're not in the top six. I would like to see the addition of a "free champsionship" mode. I understand that Codemasters wants to make the game "challenging" so people have impetus to get better, and it takes longer to "beat" the game, so maybe a good tradeoff is to open up the "free championship" after someone has completed the champsionship at each of the levels.

- CMR2 feels very "disconnected" with the other drivers. No one retires, everyone runs fairly consistent times, there's no drama. Assuming the addition of a "free championship" mode, I would like to see retirements. (Additionally - and this is pretty out there - having a TV-coverage-like "story" mode, where you hear reports about what other drivers have gone through would be great)

- CMR2 doesn't support "free-shifters", like the Act-Labs USB shifter.

- CMR2's ForceFeedback model is aging. Look towards titles like Porsche Unleashed for ideas.

- CMR2 does not allow you to view the "Ghost Files" while you're not driving. Some of the more popular competition websites use these to verify times, but you have to "drive along" to view them. (is there a way around this i don't know about?)

- The driving model in CMR doesn't feel real to me. Of course, I've never driven a real WRC car, so maybe it's dead on - but my gut tells me that the tires and suspension for each wheel are not being calculated accurately. It feels to me (and looks in playback), that the cars physics are based on one point (presumably the center of gravity, which appears to not change??). More realistic physics would be great.

And let me conclude by saying that I love CMR2, that Codemasters rules and that CMR3 is actually the only reason I would buy an XBox. You guys rock!

18-03-2002, 06:42 PM
CMR2 is brilliant - My wife doesn't seem to think so quite so much...

Some improvement ideas (non new ones at the end but no less important)

1. Can we save bits of replay?
2. I often play as four players - Burns Mcrae, Grunholm, Makinen etc and simulate a championship myself (can't think why Colin wins - or why my wife thinks I'm a a bit obsessed). It would be better if there were upto 8 players
3. Also for the benefit of the above can we set the names and cars of the computer opponents. Also the opponents have different skill levels but this should differ by surface.
4. Arcade is brilliant 4 car to car contact but can't we have a version with closer racing like ice-racing or rallycross?
5. Kenya needs to be more realistic - huge pot-holes, the most awful floods, river crossings, bigger suspension on the cars. Long long stages. Animals on the track...
6. Opponents leaving their mark on the stage - skid marks/ wrecks
7. Support for 3rd party cars. Can you build in facilities for updated cars/skins. The game is out of date at the end of the year otherwise, (unless you issue upgrades??)
8. The rally results could be better presented - something like the stage charts on FIA or something that shows progress over the stages (to show off a satisfying climb through the ranks). And as someone else suggested gaps between players should be shown.


9. Damage. You have to be able to total the car (the option to switch it off is needed too then) but both the player and the computer's car should be so damageable as to not be able to finish. (Bang goes Colin winning the chanmpionship...)
10. This also means you have to bin the top-six cut-off
11. We do need to be able to change pace notes because apart from where they are wrong, the gear call can change based on gearing
12. Can we have the full 14 tracks/ and 15/16 stages. As someone suggested reusing tracks is perfectly acceptable. Also France/Italy with snow on = Monte Carlo. Greece and Cyprus aren't very different. NZ is similar to UK.

I play on PC

Once again - thanks for a truly brilliant piece of software - it's the only game I play - so if you need a CMR3 tester please feel free to ask.

Here's my off the wall one to finish up with... Link up with the official wrc and the virtual spectator tool to create CMR tracks based on the real ones then I can (live?) thrash Burnsnie down the same (virtual) stages. You saw it here first.

Andy_ManFIA Rally Results (http://www.fia.com/homepage/selection-a.html)

Günter
18-03-2002, 06:57 PM
[quote]Originally posted by thedode:
Are there any other major issues you have with CMR2.0? (PC or PSOne)<hr></blockquote>

In the first difficulty level (novice?) you can drive a rally with only four stages. In the second level with eight and in the third level with ten stages. There should be the possibility to select the number of stages independend of the difficulty level. Like an formula one game where you can select the number of laps in all difficulty levels.

In CMR2 are not the real driver names. In CMR3 it will be also, at least in the PS2 version. Make here an editor where we can edit the driver names into the reality. Such a editor is in all football games. It was also in the PS game formula one '97. I think it was now my 5th repeat for an name editor. :)

In CMR2 it is not in all rallies equal difficult (hard) to win. In Finland it's easy and in UK it's very difficult. In the other rallies it's possible to win. I mean with a WRC in the second level. There should be the same difficulty in all rallies.

In the third level you need a strong bonus car to win a rally. I can win with a WRC in the third level only the Sweden rally. And this was very hard. The bonus cars should drive in a own championship.

CMR2 was a very good game with only a few little faults.

gek54
18-03-2002, 07:12 PM
One thing I thought that CMR2 left out was the great atmosphere/weather from the first game. The roads in CMR2 seemd too wide and too short. Course design in CMR2 was unispiring. Most rally roades are only wide enough for one car but in CMR2 they seemed wide enought for 3 cars. Nicky's call notes were a little too late at times. I wich you could adjust the his timing. I think the perfect balance of physics would be somewhere in between CMR2 and GT3's rally. I have to point out that camera option in CMR2 were awesome, every racing game should have that much control over the camera.

They released a patch to fix the "milky" windshield for the PC version. Im sure they wont do that again.

JuicyMPs
15-04-2002, 04:01 PM
I think the damage should play a more important part in the game. In expert level it is very difficult to win with WRC-cars, I wished that you had to drive slower and mind your damage more. If you crash into a tree in over 100kph it should be almost impossible to continue.

You shold be able to edit the notes.

The finish in the top-6 rule is really stupid..

Computer drivers should be better on their favourite surface (Panizzi on asphalt etc.)

JuicyMPs