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Wolveras
06-01-2008, 03:25 PM
When looking at various pieces of equipment, should I be focusing more on those that give a +X to in-combat power regeneration or those that give a +X to Fate?

Which is more valuable: +1 to in-combat power regen or +15 Fate?

erkyn
06-01-2008, 04:11 PM
ICPR all the way, all you need at level 50 is the legendary power skill (bow of the righteous) and two ICPR weapons and bracelets and then you're good.

zimoo
06-01-2008, 05:04 PM
I believe I saw some numbers somewhere, that said 1.5 in combat regen was equivalent to 90 fate (those numbers are probably wrong, but something similar :p). Major difference being of course that there is no item in game that has 90 fate, whereas lots have 1.5 in combat power regen :)

Farstrike (temp)
06-01-2008, 06:32 PM
+1 in-combat power regen is definitely preferrable to 15 Fate, provided the choice is between these two stats only.

Bear in mind, however, that Fate also affects in-combat morale regen.

nightbyday
07-01-2008, 02:59 PM
ask a minstrel...

ICPR > than fate when in heal mode

a soloing minstrel might go fate over ICPR because it 'trickles' down to ICPR and ICMR but also increase tactical crit chance (their ballards are tactical based). As hunters have no ranged tactical crit, fate in this context is wasted, hunters go for fate in relation to ICPR and ICMR so if you get better from + ICPR etc then yes ICPR is better.

This inturn to how important is fate to a hunter? well read some of the other threads and you can see why some hunters rate fate as a lower importance compared to vitality.

Azimov
07-01-2008, 06:25 PM
I believe I saw some numbers somewhere, that said 1.5 in combat regen was equivalent to 90 fate (those numbers are probably wrong, but something similar :p)

Yes thats right, 60 Fate gives aprox +1.5 In Combat Morale Regen & +1 In Combat Power Regen.

Your 15 Fate is only worth +0.25 ICPR, of course it doesnt hurt to have some fate ontop of your ICPR Items, aslong as you dont have to sacrifice to get it.

Dalin
08-01-2008, 02:16 PM
Having an ICPR of around 500 to 600 / minute atleast is needed I think. If you get this by using fate or ICPR+ bonuses isn't really an issue. It's just that having that bit of extra fate also gives a nice boost to ICMR.

Personally I use abit of both.

Also, less then 400 is low and more then 800 is high :)

Wolveras
09-01-2008, 10:47 PM
Thanks very much ladies / gents for the response. One final question, if I may ... if my existing ICPR is (for example) 500 (power regen / minute), does equiping a +1 ICPR item bring it to 501?

If so, it hardly seems worth the effort.

Or is the +1 ICPR an extra 1 per second - moving your total ICPR to 560.

Then again, is it not that simple at all and the precise formula is a closely guarded secret enshrined in some mystic arts know only to Turbine developers?

I'll probably experiment anyway, but if anyone's already done so, please share!

Dirtball
09-01-2008, 11:23 PM
Or is the +1 ICPR an extra 1 per second - moving your total ICPR to 560.
I think that's just about right, though I may be wrong of course :D

Beorrahn
10-01-2008, 10:58 AM
Thanks very much ladies / gents for the response. One final question, if I may ... if my existing ICPR is (for example) 500 (power regen / minute), does equiping a +1 ICPR item bring it to 501?

If so, it hardly seems worth the effort.

Or is the +1 ICPR an extra 1 per second - moving your total ICPR to 560.

Then again, is it not that simple at all and the precise formula is a closely guarded secret enshrined in some mystic arts know only to Turbine developers?

I'll probably experiment anyway, but if anyone's already done so, please share!

Yes, it's +1 per second. And echoing the above, +regen in combat always beats stacking Fate. I've never gone over 130ish fate on any character, it's so easy to stack ICPR items instead for so much better results.

Lieutenant Columbo
10-01-2008, 12:41 PM
I can certainly say from experience that items that give +ICMR are well worth equipping. When your ICMR is quite high, it's amazing how much your survival chances increase. Even in cases where you may have to turn and run away, with a good ICMR you can actually see your morale regenerate quite nicely while the monster is chasing you. Even though you may be close to incapacitation, the regen keeps you alive long enough to absorb the few blows you get as you're being chased.

ICPR is also good to get on items too. It makes a huge difference in long fights, or where the monsters come at your fellowship thick and fast. Good ICPR can also mean you can forget about the trait that gives a power boost to Intent Concentration and so therefore you can buy a different trait.

Cyprus
11-01-2008, 05:08 PM
Fate is not usefull for the hunter unless you are making a pvp set...

90 fate = 1.5 In combat power regen

The morale regen you get from fate is mostly useless for a hunter. Just increase your max morale to 3.3k and you ll be fine.

I found it best to have the 2 * 1.5 ICpowerR from the weapons and 2 * 1.5 ICpowerR from the braceless

Then you can concetrate on getting morale and agility

AmpliFied_SouL
15-01-2008, 12:52 PM
45 fate = 1 in combat morale regen
55 fate = 1 in combat power regen

Your choice.

Dirtball
15-01-2008, 01:03 PM
45 fate = 1 in combat morale regen
55 fate = 1 in combat power regen

Your choice.
Do the words 'Diminishing' and 'Returns' mean anything to you?

AmpliFied_SouL
15-01-2008, 01:22 PM
Do the words 'Diminishing' and 'Returns' mean anything to you?

http://forums.lotro.com/showpost.php?p=1415204&postcount=57

The algorithm for diminishing returns, has important effect when stats are above 400. I don't think that there are many hunters with 400+ fate, so these are pretty much the correct numbers.