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Casper van Dieren
07-02-2002, 12:31 PM
Hello!
I love CMR series, and this 3rd edition should be the best of the best.

Here are my suggestions:

*Cameras: full customizable, with more outside views for racing analysis.

*Objects around the track: Please, make them act like real ones. The plants works fine, the trees could be destroyed and damage our car. The traffic signs MUST BE destroyed, and not act like they are in CMR2. People could be hurt (if legally possible) and other constructions too.

*Rallies: the entire calendar and PLEASE, add Argentina. ;)

*Open Scenery: I love to go out the track and visit the "world". example: the closed road on sweden, or the frozen river.

*Improved Damage Levels: I've spent a lot of time trying to completely destroy my car. Full details will be great, like loosing wheels, etc.

*Longer and Shorter: The championship mode MUST be set in two ways, the shorter way as it works by now, by stages from 1:00 up to 4:00 aprox. in long; and longer, with real duration as real rallies. I love to drive a lot, and have no problem on driving for 30 minutes or so. Remember for example, another game like GP3 which you can set up a race at 10% or 100% as you like. This is the primary change you should add.

*Drivers/Spectators: Will be able to modify their names? or find their crashed cars along the road? or find people in the road?

*Training Mode: This mode it's linked with "open sceneries" above. Many practise is needed, so this will be helpful.

Good luck and thank you

[ February 07, 2002: Message edited by: Casper van Dieren ]</p>

10-02-2002, 03:04 AM
just make the game editable !!!!!

Casper van Dieren
11-02-2002, 01:26 PM
Yes Mitch!

OPEN SOURCE TOO!!!!!!!!
FULL CUSTOMIZABLE!!!!!!

are we asking too much?
hahhaha

cya

11-02-2002, 01:51 PM
My suggestins for CMR 3.0 are quite simply to make it more like what we really see in WRC. Some of these should be in the options menu so as not to alienate the arcade crowd:

1. Realistic Damage. If you slam your wheel into something hard enough, it's going to break. Maybe you can limp along with it, or stop and change it. The time will reflect your decision.

2. Changing Track conditions. You go first, you get to clean the track. Temperature changes as well which affect the Rally. Look at Sweden this year. They had to cancel a whole stage because the warmth had turned the roads to slush unsuitable for the ice/snow tires and cars with overly deep ruts.

3. Nicky Grist enhancements. Get the "plus" and "minus" in their please. And get him a bit farther ahead of the driver. I want him as close to 'tv-real' as possible. I'd also like him to sound like he's IN THE CAR and not sending me messages from his living room. Do your Grist sampling while he's being driven around on a gravel road :) . I can't tell you how many times I wanted to know whether a bend was a fast 4th gear corner or a slow 4th gear corner. Finding out mid-corner is NOT Rallying.

4. Related to damage. If you want to plow the nose through snowbanks, how about clogged intakes. You should be able to monitor engine temperature and again, decide whether to take a time penalty to clean it or risk overheating the car.

5. Get rid of the "wonder-drift". Particularly noticeable in replays....sometimes the car moves laterally across the road for NO good reason. It seems like it's just floating and there seems to be no connection to real physical road interaction there.

6. Graphically: Instead of generic puffs of stuff coming up behind the car, connect the stuff to the wheels. When you see a Rally car go sideways around a snowy bend, that outside wheel churns up quite a spray that flies to the OUTSIDE of the bend...not just a generic bit of snow kickup directly behind the car. Let's make these cars throw stuff in the proper direction.

7. More sound-effects of the rattle of the car. Just watch a telecast. The car gets the crap rattled out of it on those roads. I'd like to feel like I'm not on a highway.

8. Narrow tracks. The Mobil 1 Rally Championship had it right. Longer tracks, narrower roads. When I see the freeway sized dirt roads in CMR 2.0 I grimace.

9. Longer stages. Make them the advanced stages so those that choose or earn professional skill levels can run proper long stages.

10. Show the times not as actuals, but as deficits to the leader, just as is done in real coverage. I don't feel like doing math to figure out how hard I need to drive the next stage. Just let me see what the intervals are so I know whether to push for the next position or just hold my current position. Again, this is realistic.

11. How about seeing some broken down DNF'ed Rally Cars on the side of the road once in awhile ;) .


I realize some of this is brutal simulation stuff, but hey, I now get to watch 4 days of coverage of each Rally on Speedvision (SpeedChannel) on my dish and I'm appreciating this stuff more than ever. Obviously this stuff needs to be options in some cases, but let's be true to the sport. Otherwise, it just loses its appeal. I want to go from the TV to the computer and feel like I am not doing two different things as much as possible.

11-02-2002, 09:31 PM
Very good post Randy, I agree completely

Casper van Dieren
12-02-2002, 06:25 PM
Awesome Randy!

I support all your suggestions.

About the co-driver features, they should be a little more anticipated, because they are to slow in most of the tracks.
Their voice should be listened as like speaking on a radio...exactly as you said....not speaking from him living room HAHHAHAHHAAHAH :)

My idea on damaga is TOTALLY DAMAGE.
And about stoping for repairs in mid-race it's a perfect idea.

What makes the difference between many drivers in rally? THE TIME...so if we want to spend some minutes cleaning, repairing or just go to the WC while driving...it's our choice.

Cya