View Full Version : Hunter`s most importatn stats
Effektiv
21-12-2007, 10:45 AM
Hi.
I just wonder if some skilled hunters could tell me what stats i should focus on. i know vit and agil are important, but there is some others too. how shall i balance it??
thanks for all answers.
Conder
21-12-2007, 10:54 AM
Agi -> vit -> will -> fate -> might (first two I'm sure of, though I'm not a hunter ;))
I would not rate Might as lowest. Might, just as Agility, adds to the amount of damage you do.
Underhorse
21-12-2007, 12:03 PM
3 stacks of Travel Rations..
you don't need much else, do you?
Dodo_
21-12-2007, 12:12 PM
I was heavily aggie specced, but have dropped quite a lot of it recently for power, will and fate.
In the Rift, for instance, power is key rather than pulling aggro :D
Conder
21-12-2007, 12:49 PM
I would not rate Might as lowest. Might, just as Agility, adds to the amount of damage you do.
If you read the stats description you'll see that only Agility adds damage to ranged attacks.
Weatherworn
21-12-2007, 01:08 PM
I'd watch your Will, after Agi, Fate and Vit
So emabarassing running out out of power in the middle of a bossfight!
fear_some
21-12-2007, 01:17 PM
dont hunters have their own subforum? ;)
Daguras
21-12-2007, 01:32 PM
Agi > Vit > Fate/Might > Will.
Personally I don't find power regen a problem and would be happy with <1500 power. Agi affects overall ranged damage, decreases miss changes and adds to evade chance whereas Might affects melee damage, common damange mitigation and parry% - a good defensive build might have less agi and more might to aid the parry reactive skill and mitigate damage (use a cloak with +evade and rings with +parry too).
I often slot more Will traits when raiding for the fear resistance and would suggest anyone going to Imlad Balchorth do the same. You simply can't cure 6 stacked fear DoTs/debuffs with the crappy new potions or survive solo as a hunter if you get more than 1 elite wight on you so any resists you can fluke may save your skin.
Vitality also mitigates fire/shadow damage so I'm sure theres a use for it somewhere (Thorog, Rift, Ettenmoors etc).
To cut to the chase, whatever your spec you're going to more suited for some situation than others and it's common to change traits/kit depending what you're doing. Look at the enemies you'll be fighting and the damage you'll be exposed to - if theres a lot of fire/shadow, swap out a +agi item for +vit, if theres a big boss with a long fight (eg Helchgam) consider more will/fate so you have enough power to actually damage the boss after taking down the adds. If you're going to be off-tanking ranged adds (eg Hatchlings in Helegrod) consider leaning towards more agi/vit and a suitable pocket item (ancient arrowhead thing is good for this: +evade, -ranged vuln, agi and might). There is a LOT of kit in this game and I know I could fill up every available space in my vaults with kit for every occasion - you just need to experiment and find the balance thats right for you.
Conder
21-12-2007, 01:44 PM
I'd watch your Will, after Agi, Fate and Vit
So emabarassing running out out of power in the middle of a bossfight!
Buy a lore-master ;)
Jemberelli
21-12-2007, 01:49 PM
3 stacks of Travel Rations..
you don't need much else, do you?
Lol :p
"Taxi for Underhorse ....."
Bell of Eternity
21-12-2007, 02:00 PM
When choosing gear and speccing my stats my priorities are:
Agi > Will&Fate > Vit > Might
Agility affects ranged damage and ranged critical, so it is of course the most important one. Good Will gives you plenty of power to play with, so you don't run out against an 8000 morale mob. Fate keeps your power regeneration at a good pace, plus helps regen morale in an uncommon case of receiving sustained damage. Vitality boosts your health, but usually you die because your power has run out and, due to you being unable to effectively deal damage, the mob can kill you at its leisure. Might is nearly useless to hunters, it just gives more melee damage (and parry rate?) - but if you need to melee the battle's gone very, very wrong somewhere. Disclaimer: Book 12 changes may drag our melee skills out of obsolescence, seeing a few / some / all will regenerate focus.
nightbyday
21-12-2007, 02:43 PM
I would not rate Might as lowest. Might, just as Agility, adds to the amount of damage you do.
only on melee.
i would say it depends on level/race, role and then play style
IE level 50 solo a lot (current general status of hunter skills)
Agility
Vitality
Will
fate/might
might/fate
agilty for DPS/crit the more the better the faster you take mob out the better
Vitality in order to win you needs to stay alive
Will in order to DPS (especially on elites) you need a power supply)
fate = regen might = some mitigation and extra dps in melee between shots. Note hear personally i shot my 'specials' so fast i dont melee hit on the whole between shots so fate take the priority.
erkyn
21-12-2007, 10:32 PM
Im kinda lazy so I go with a hybrid build...
Agi first ofc..
Vit second
Willl
Fate
Might
think my will is higher then my vit even.
but its a good build.. for raidig i equipd the icpr bracers and have no problems with regen at all...
for pvp I put on the morale bracers and get a bit more morale..
also switch between etched neck and elronds
Might isnt something that I care much about really... find it funny so many hunters have the exq gal chest.. there is better alternatives
zimoo
21-12-2007, 11:31 PM
My current stats go:
Vitality
Will
Agility
Might
Fate
I still don't buy it when people say agility is our most important stat. I was grouped with a hunter specced strongly towards agility once in Helegrod, the result was that our group healer kept needing to spam heal him because of the aoe flying around, and thus kept dieing.
If you can get large amounts in what I'd consider the 3 main stats (agility, morale and power) then well done, but I just /sigh when I see a hunter in my raid at level 50 with 2.2k morale and 1.5k power, regenning almost nothing (the combat bug in Helegrod is nice for watching peoples regen :p).
Fate I just consider useless for a hunter, and only get an item with it on if I like the other stats (like the morale and -melee vuln on phial of swirling waters for instance).
Tigerwyn
22-12-2007, 08:05 AM
Hi everyone just so you know im a hunter lvl 42 diede loads of times and i can say best skills are
vitality
will
fate
Agility
power
power because you use it up quickly but they are in particular order so there you go
Amwrath
22-12-2007, 12:31 PM
My stats atm are:
Might 288
Agi 370
Vitality 266
Will 221
Fate 249
Morale is around 3100 and Power around 2000.
I'm quite well tuned up and the might does really make a difference since I can take a hell of lot more damage than most hunter's.
This is the overall gear/traits Im using. Still need some beryl jewellery but otherwise Im quite well set.
Effektiv
22-12-2007, 12:42 PM
Thanks for all help. i have got what i need of info i think:D
Zorgix
22-12-2007, 01:58 PM
Buy a lore-master ;)
I can provide power for 2g a hour!
orphor
22-12-2007, 02:14 PM
Hi everyone just so you know im a hunter lvl 42 diede loads of times and i can say best skills are
vitality
will
fate
Agility
power
power because you use it up quickly but they are in particular order so there you go
/laugh .. Power Isn't A Skill Mate You Forgot Might Of Ur List Can Tell Your Experienced ..
:D
Tigerwyn
23-12-2007, 09:30 AM
yes but hunters dont need might they need agility vitality will and fate
power hunters need a lot when performing moves
zimoo
23-12-2007, 10:47 AM
I consider might more important to us than fate. Might = common migitation and increased parry chance, fate = abysmal amount of regeneration.
Amwrath
23-12-2007, 11:15 AM
yes but hunters dont need might they need agility vitality will and fate
power hunters need a lot when performing moves
rrrrright... You know might is pretty important if you want don't want to die every other second.
Nithrindel
23-12-2007, 12:33 PM
If you go for long lasting and big morale like the guardians, ( I do that),
the best are.. Might, Vitality, Agility and then... Well anyway those are what i try to hold high.
Tigerwyn
23-12-2007, 08:24 PM
Right might is important if you don't want to die but we aren't a tanking race we are support a ranged unit not up close
erkyn
23-12-2007, 08:57 PM
Dont get mad at me now for saying this but good hunters dont need might :P
In raids for example ur not suppose to be tanking.
Soloing, well yeah, mostly enemies get in melee range. But really we burn them down so fast there is no need to have some extra % migtation.. and if we use trap and fear and so on we should only be dealing with one mob at the time.
nightbyday
24-12-2007, 12:02 PM
i was playing about with armour and stuff to alter stats while farming drake tails in angmar (nasty drakes) and turtles.
instead of original posted:-
Agility
Vitality
Will
fate/might
might/fate
at 50 (keeping around 350 agility)
Vitality
Will
Agility
fate/might
might/fate
if book 12 suggests hunters can melee (please don't)
Vitality
might
Agility
will
fate
Belion_
24-12-2007, 12:14 PM
well agility is number 1 for sure no matter what the build
secondly is vitality (shadow / fire mitigation etc on top of morale)
and thirdly will (the oh so needed power regen)
you can siwtch 2 + 3 around depending on wether BoTR is traited ther then then balance the rest of your stats.
Might increases your ability to block incoming attacks with a shield, parry incoming blows and adds to the amount of damage you do with a weapon. It also reduces damage from common sources.
A weapon, not a melee weapon. I was doing more damage with my human hunter (high might) then an Elf hunter in the kinship with a high agility. Both at level 50, with the same bow.
Amwrath
29-12-2007, 11:11 AM
A weapon, not a melee weapon. I was doing more damage with my human hunter (high might) then an Elf hunter in the kinship with a high agility. Both at level 50, with the same bow.
That is true, Ive also noticed it myself lately that having higher might does make difference in damage.
zimoo
29-12-2007, 12:26 PM
Makes sense, get more strength behind your shots :p
OMWiener
29-12-2007, 02:02 PM
now i definitely have to get my etched beryl rings...:)
Llewrend
29-12-2007, 02:22 PM
Or alternatively:
http://aycu14.webshots.com/image/36373/2000734545941543792_rs.jpg
Compared to Etched Beryl Rings: -90morale -30might +90power +30fate.
Both ring set choices have pros and cons. Not too sure which are easier to get through...
Edit: Read about your experiences with might increasing ranged damage (?). Interesting, definately worth testing.
OMWiener
29-12-2007, 03:06 PM
Or alternatively:
http://aycu14.webshots.com/image/36373/2000734545941543792_rs.jpg
Compared to Etched Beryl Rings: -90morale -30might +90power +30fate.
Both ring set choices have pros and cons. Not too sure which are easier to get through...
Edit: Read about your experiences with might increasing ranged damage (?). Interesting, definately worth testing.
that's why i said etched ;) , because of the extra might they give. These rings are definitely not bad, but i don't have that much problems with power.
Scappydog
29-12-2007, 08:24 PM
To quote from the Lorebook:
Might
The higher your might:
The higher your melee damage
The better your ability to block and parry attacks that
can be blocked or parried
The better your Common (physical) damage reduction (mitigation)
Retrieved from "http://lorebook.lotro.com/wiki/Might"
I have added a fair bit of might to my set up since book 11 and not noticed any increase in ranged damage. As far as I can see the only stat that does increase it is Agility.
Pingu
31-12-2007, 08:28 PM
IMHO
Agility > Vitality >> Will >> Fate >> Morale >> Power >>>>>> Strength
garrador
03-01-2008, 11:33 AM
I'd watch your Will, after Agi, Fate and Vit
So emabarassing running out out of power in the middle of a bossfight!
i second the power-loss
its real annoying!
and i dont like lms
nightbyday
04-01-2008, 04:37 PM
IMHO
Agility > Vitality >> Will >> Fate >> Morale >> Power >>>>>> Strength
strength? :)
i still go with agilty taking a lesser rank once it hits 350 as the damage increase isn't all that and would rather live/fight longer
The main advantage of Agility is it evens out our major disadvantage: induction times. With a higher agility, you'll be able to actually use your bow skills when fighting more then 2 creatures. You'll be able to evade and parry more of them, thus allowing your skill to build.
Shelrian
06-01-2008, 02:20 AM
my current build>>>>>
might > 280
agility > 460
vitality > 251
will > 259
fate > 178
works alright for me
Indy UKCM
06-01-2008, 03:22 AM
Vitality > Agility > Fate > Will
I have found concentrating on that order keeps me alive just that bit longer in a stand up fight with elites/sigs
As for power loss, well then get yourself the 4th Legendary Trait slotted "Bow of the Righteous" use Bow Chants, and the correct stance (Endurance), and power loss wont be a problem
And yes the trait and chants are a big bonus in the Rift
Wolveras
06-01-2008, 03:19 PM
my current build>>>>>
might > 280
agility > 460
vitality > 251
will > 259
fate > 178
works alright for me
That's an interesting build. I had previously thought that agility much more than about 400 wasn't worth it. My own buld is similar but pushes those extra 60 agility points into fate for the in-combat regen and a more balanced overall feel.
Personally I believe that a good balance is important. Although I agree that our primary role is as ranged artillery, there are other occasions when the (cough cough) hits the fan and the Hunter needs to change strategy very quickly.
What does your build give you in overall Morale / Power levels?
OMWiener
07-01-2008, 08:27 AM
Agility, vit, fate is my build. Although i actually have two builds, an agility/fate build and a morale build.
That last one is especially important for raid instances. If you have 3.5+ k morale buffed (not with the banner, but with other buffs), you can almost certainly survive a bareful roar attack from the Balrog and so the combat rezzes don't drop like flies. Same goes for thorog, you'll just survive longer and be less of a liability to the raid. (off course handy in pvp as well)
Aside from those encounters a hunter shouldn't be much over 3K morale and focus on agility, will, fate instead.
HardOnails
07-01-2008, 08:46 AM
3 stacks of Travel Rations..
you don't need much else, do you?
QFT
items etc dont make a huge difference to hunters anymore
nightbyday
07-01-2008, 02:42 PM
[QUOTE=Wolveras]...there are other occasions when the (cough cough) hits the fan and the Hunter needs to change strategy very quickly...
[QUOTE]
Too true...
example, taking it 'easy' on a 'raid' suddenly for some reason both the minstrel and the tank die, at this point the hunter swaps stance and goes full bore damage quickly dispensing with one target using HS etc, then plays ping pong aggro with a champ and the 2nd target goes down (at this point a third target is also dispatched by an Lm and another champ (LM has 4th on CC and 5th playing ping pong with the help of bards etc), both champs are really low on HP and hunter near death (hunter hits beneath notice and regens power on strength of earth hits a pot and human Heal), hunter goes full bore dps on 5th target then after kill tanks 4th (which was about easy enougth).
so yes hunters can be very versitile depending on build, a low Hp high power build may not cut it (agility/will/fate), where as HP focused(agility/vitality/will/fate) might.
Llewrend
07-01-2008, 03:04 PM
so yes hunters can be very versitile depending on buildHunters have exactly one "build", single target DPS. What you're describing is pretty situationary and rare. When the "coughcough" hits the fan it's either captains, crowd control (LM/BRG/GRD) or huge AoE damage that saves the day usually.
Hunters can "easily" have 3,2k morale, 2,3k power, 450agi and 700+ ICPR with good stats. There's really not much to upgrade there. Throw in BotR and you're invincible! (not)
I'm not saying that hunters don't play a big role in bad situations (which they really don't) but in places like the Rift there's just no time to "play ping pong" when the mobs can hit you up to 2k per hit (not that much usually obviously).
Or maybe you were describing a stituation that's quite not so bad, in which case hunters play an even smaller role.
However, I agree that hunters have some finesse that can be seen on great/experienced hunters during instances/raids but it's really not that common. Just my experience anyways.
Back on topic: agility(more damage=better, evade+parry), vitality(more morale=better), will (more power=better), might (you'll get loads from equipment), fate (use ICPR items).
OMWiener
07-01-2008, 03:34 PM
Hunters can "easily" have 3,2k morale, 2,3k power, 450agi and 700+ ICPR with good stats. There's really not much to upgrade there. Throw in BotR and you're invincible! (not)
i'm getting close, only my power(1.8K) and ICPR(640) is still lacking abit (in pure stats, so without BOTR). I would really like to see the items for that build.
Second of all, as i stated, there are moments where you could use 'another build'. I have a morale build for Balrog/thorog/ettens which takes me, unbuffed, to 3.44K morale without losing too much on the other stats.
Cutholen
07-01-2008, 04:57 PM
Agility, vit, fate is my build. Although i actually have two builds, an agility/fate build and a morale build.
That last one is especially important for raid instances. If you have 3.5+ k morale buffed (not with the banner, but with other buffs), you can almost certainly survive a bareful roar attack from the Balrog and so the combat rezzes don't drop like flies. Same goes for thorog, you'll just survive longer and be less of a liability to the raid. (off course handy in pvp as well)
Aside from those encounters a hunter shouldn't be much over 3K morale and focus on agility, will, fate instead.
don't let him do bareful roar attack and you don't need that much hp..
OMWiener
07-01-2008, 06:30 PM
don't let him do bareful roar attack and you don't need that much hp..
we're working on that:)
in the mean time 3+K morale isn't bad for a hunter anyway.
Cutholen
07-01-2008, 08:40 PM
we're working on that:)
in the mean time 3+K morale isn't bad for a hunter anyway.
i have but 3500 ist not needed :)
http://img255.imageshack.us/img255/8065/raid2rw7.th.jpg (http://img255.imageshack.us/my.php?image=raid2rw7.jpg)
that's my equip for raiding thaurlach and thorog
nightbyday
08-01-2008, 12:48 PM
stating 'easily' or 'normal' or 'standard should apply to items which are non 'raid' items eg helgrod rift etc.
Your average casually player who has been playing around 3-5 months probably has not started raids but has experienced high level instances like CD etc.
so when some one says 'easily' and the shows rift items it is a bit misleading.
personally i feel when it comes to talking about 'builds' stats etc it is usally much nicer to see what people have opted for not just in armour but also traits etc.
You might as well just says stuff like 'get rift helm thats a must' and then know some players might feel 'carp' because it is going to take them months to get it. saying xxxxx helm is a good alternative to get and is avaiable from YYYYYY is much more helpful.
example :-
'...once hunter/players get 350 agility focus turns to items that improve vitality or will so that when they raid CD as a fellowship they can live a little longer than normal or always have a little more power in reserve...'
Amwrath
08-01-2008, 03:16 PM
Well here is how Im built generally, for Ettenmoors:
http://img167.imageshack.us/img167/9929/amcp4.th.jpg (http://img167.imageshack.us/my.php?image=amcp4.jpg)
Llewrend
08-01-2008, 07:25 PM
so when some one says 'easily' and the shows rift items it is a bit misleading.Yes, I agree. My statement about getting those stats involve Rift items (and even a rare Thaurlach drop) and aren't exactly easily achieved, not even "easily". Sorry about that. I started thinking about it after posting and came to the same conclusion.
Oh, and how do you link a picture as a thumbnail? :)
Amwrath
08-01-2008, 07:44 PM
Oh, and how do you link a picture as a thumbnail? :)
well if you use imageshack it gives you thumbnail links ;)
nightbyday
09-01-2008, 12:44 PM
Well here is how Im built generally, for Ettenmoors:
http://img167.imageshack.us/img167/9929/amcp4.th.jpg (http://img167.imageshack.us/my.php?image=amcp4.jpg)
nice stats (well balanced) and set up shame the pic doesn't allow identifaction of items :P
Amwrath
09-01-2008, 07:59 PM
nice stats (well balanced) and set up shame the pic doesn't allow identifaction of items :P
Jewellery
Earrings: Brilliant MM
Bracelets: Brilliant MM
Rings: Etched Beryl
Pocket: Phial of swirling waters
Armour
Exquisite Galadhrim: Shoulders, Leggings, Armour, Gloves and Cloak
Fine Galadhrim: Helm
Doom-hunter's (from rift): boots
Weapons
Melee: Mirrored Ancient Steel Axe and Mirrored Ancient Steel Dagger
Bow: Bane of Forvengwath
Hehe there's everything and thank you for the compliment. Anyway the reason why I have Brilliant MM Earrings and Bracelets instead of Etched Beryl are simply because they are better IMO.
Bracelets give: +15 might, vit, will and +29 Agi IIRC and Earrings +15vit, will, agi and +29 Fate
erkyn
09-01-2008, 09:33 PM
Ill post a pic of my huntress also!
http://img232.imageshack.us/img232/7268/dadair9.th.jpg (http://img232.imageshack.us/my.php?image=dadair9.jpg)
Note this is the PVP-build..
Like it well balanced and if you wanna survive in Etten better have over 3k morale :) no need to go all out on agi :P Just need to grab the rift helmet (wont take 2 long i hope ;) ) and have +45 agi at the loss of some morale, thats wicked! :D
and yeah in a raid I think Id put two Brilliant MM's over the etched because face it if your a good hunter and in a good raid u shouldnt be needing that much morale.
OMWiener
09-01-2008, 10:23 PM
http://img409.imageshack.us/img409/6571/stats1rc4.th.png (http://img409.imageshack.us/my.php?image=stats1rc4.png)
this is my normal build
http://img114.imageshack.us/img114/5175/stats2fi6.th.png (http://img114.imageshack.us/my.php?image=stats2fi6.png)
this is my morale build
i don't feel i've sacrificed much for other stuff.
Llewrend
11-01-2008, 07:30 AM
Hunters can "easily" have 3,2k morale, 2,3k power, 450agi and 700+ ICPR with good stats. There's really not much to upgrade there. Throw in BotR and you're invincible! (not)I would really like to see the items for that build.Actually, after posting that I started thinking it wasn't possible. First I thought noway, then I just thought I'd do the math using my own hunter as the base... And, yes, it seems to be possible so it seems I don't have to eat my words. :)
Required items: 2xEtched Beryl Earring (http://lorebook.lotro.com/wiki/Item:Etched_Beryl_Earring), Glorfindel's Band+Soot-covered Ring (http://aycu14.webshots.com/image/36373/2000734545941543792_rs.jpg), Mest-baug (http://lorebook.lotro.com/wiki/Item:Mest-baug) and Gaelon (http://lorebook.lotro.com/wiki/Item:Gaelon) bracelets, Heronham (http://lorebook.lotro.com/wiki/Armour:Heronham), Tadil (http://lorebook.lotro.com/wiki/Armour:Tadil), Doom-hunter (http://lotro.mmodb.com/sets/doom-hunters-armour-77.php) set helm, gloves and leggings, Exquisite Galadhrim Boots (http://lorebook.lotro.com/wiki/Armour:Exquisite_Galadhrim_Boots), 2xMirrored Ancient Steel Daggers (http://lorebook.lotro.com/wiki/Weapon:Mirrored_Ancient_Steel_Dagger), Trinket of Skill (http://lorebook.lotro.com/wiki/Item:Trinket_of_Skill) pocket item and finally Wig-feld (http://lorebook.lotro.com/wiki/Armour:Wig-feld) cloak. Bow doesn't matter.
Virtues: Determination 8, Valour 8, Justice 8, Fidelity 7, Loyalty 6.
End stats*: Agility 450, 3330 morale, 2325 power 725 ICPR (didn't bother calculate any other stats).
Personally, I'm not exactly close to getting all those items (not that I even want to, though we use DKP so in theory I could get them fairly fast). Currently I'm missing Wig-feld, Gaelon, Mest-baug and the balrog ring set, of which the latter two items are acquired from the same quest. Also, in all seriousness, you can get very close using alternative gear and with a fraction of the trouble; and some of those items are better given to some other class, imo.
Anyways, there you have it.
*I may have calculated wrong as it was pretty late but I'm fairly sure about those numbers.
OMWiener
11-01-2008, 07:39 AM
thanks for that!
As you can see above, I'm not too far from that. only my power is seriously lagging behind., but if you have BOTR (and high ICPR) I don't think you actually need that much power to be honest. I Could be wrong though.
I'm pretty happy with my build. And as you said, some of those items aren't easily attainable :)
nightbyday
11-01-2008, 02:42 PM
I'm pretty happy with my build. And as you said, some of those items aren't easily attainable :)
too true very important to be happy with your toon, 'you pay you play,
To be honest, I only agree partly with all of you...
Seems like you have missed a very important stat, atleast concerning damage dealing: Fate.
First of I will tell you my setup which is purely a high burst damage build:
Agility
Fate
Vitality
Will
Might is absolutely NOT needed... the only reason I have a bit of might is because the items have nice agil/fate stats.
Reason for my choices are:
Agility - Adds to your hit chance... The less you miss, the more damage you do ofc, and the added crit chance is great as well...
Fate - Very nice critting with your abilities... - added on top of you agility crit % it can give you a very high overall crit % when you use your abilities. - I havent done thoroughly testing, but i'd say that my abilities have about 50% crit chance at the moment. - while my autoshot is lying around at 23% ish.
Vitality - That extra bit of life can save you when you solo signature/elite mobs.
Will - Better than the useless might, that give no stats whatsoever than a exceptionally low extra evade chance.
I am merely level 42 at the moment, so many of you will most likely call me a newb etc etc because of my statements here. - But truth is that I can easily do more damage than each and every level 50 hunter I have grouped with so far.
And it is rather nice as a level 42 to deliver 6-7k damage on an elite, before it gets you down in the ground. At the moment in Angmar I am able to deliver roughly 2k damage before any mob reaches me, and with basicly no downtime afterwards.
While I see many many other hunters at my own level strugling with getting the same mob down half with bow and half with melee, and they end up with less than 500hp left at the end of the fight...
And the mistake I have seen on those hunters are due to bad gear, aka. going Agil -> might -> vit - > will - > fate
What the hell?
Get that fate up up up... 25% extra crit on your abilities does make an exceptional difference...
If you do not belive me... Try it... You will be surprised about the tons of crits
nightbyday
18-01-2008, 02:44 PM
To be honest, I only agree partly with all of you...
Fate - Very nice critting with your abilities... - added on top of you agility crit % it can give you a very high overall crit % when you use your abilities. - I havent done thoroughly testing, but i'd say that my abilities have about 50% crit chance at the moment. - while my autoshot is lying around at 23% ish.
fate only adds to tactical crit, no ranged shot/special of a hunter is tactical base, agility adds to ranged crit chance and after 400 the dimishing returns rule means more and more agilty per % crit is needed.
Fate is use full to hunter in 2 ways ICPR and ICMR and it is known that actual +ICPR or ICMR items are more powerful.
tactical crit on hunters in melee so fate affects that but will scale in relation to level and might to take advantage of that hunters will have to melee, want to melee over ranged the roll a champion.
so...
agility to 350-400 for good base damage and decent crits
fate high enougth to get satisfactory ICPR and ICMR
Will to give a pool of power and environment mitgation
vitality for HP and damage mitigation
might for damage melee and mitigation
No at 50 fate is not a high priority in alot of builds neither is agililty, stay alive hit hard and consitant with no or little damage spikes (aggro control), enough power or regen for extended fights and some self defence when up close and personal
so...
agility (to around 350-400)
vitality
ICPR
will
power
fate
ICMR
moral
might
think about it if alot of level 50 experienced hunters have a focus with fate low there is a reason.
away you pay you play if you want huge agility and huge fate... your choice but remember fate does not add to range damage or indeed range crit for hunter
Belion_
18-01-2008, 03:18 PM
if only i knew the items i was vendoring :(
sooo amny good items i vendored due to not looking at them!
Amwrath
18-01-2008, 04:04 PM
Might is absolutely NOT needed...
That is incorrect.
Dirtball
18-01-2008, 04:41 PM
To be honest, I only agree partly with all of you...
Seems like you have missed a very important stat, atleast concerning damage dealing: Fate.
First of I will tell you my setup which is purely a high burst damage build:
Agility
Fate
Vitality
Will
Might is absolutely NOT needed... the only reason I have a bit of might is because the items have nice agil/fate stats.
Reason for my choices are:
Agility - Adds to your hit chance... The less you miss, the more damage you do ofc, and the added crit chance is great as well...
Fate - Very nice critting with your abilities... - added on top of you agility crit % it can give you a very high overall crit % when you use your abilities. - I havent done thoroughly testing, but i'd say that my abilities have about 50% crit chance at the moment. - while my autoshot is lying around at 23% ish.
Vitality - That extra bit of life can save you when you solo signature/elite mobs.
Will - Better than the useless might, that give no stats whatsoever than a exceptionally low extra evade chance.
I am merely level 42 at the moment, so many of you will most likely call me a newb etc etc because of my statements here. - But truth is that I can easily do more damage than each and every level 50 hunter I have grouped with so far.
And it is rather nice as a level 42 to deliver 6-7k damage on an elite, before it gets you down in the ground. At the moment in Angmar I am able to deliver roughly 2k damage before any mob reaches me, and with basicly no downtime afterwards.
While I see many many other hunters at my own level strugling with getting the same mob down half with bow and half with melee, and they end up with less than 500hp left at the end of the fight...
And the mistake I have seen on those hunters are due to bad gear, aka. going Agil -> might -> vit - > will - > fate
What the hell?
Get that fate up up up... 25% extra crit on your abilities does make an exceptional difference...
If you do not belive me... Try it... You will be surprised about the tons of crits
This post is SO SO wrong.
If you are after any tips on being a good Hunter please do not pay attention to this post. Instead read the posts by the lvl 50 hunters who have been around a while.
Belion_
19-01-2008, 06:44 AM
hohoho
i accept ur challenge to out dmg me mr fate :)
<this is translated in a language he will understand>
with all that uber fate crit chance for TACTICAL CRIT im sure ur leet ranged crit will pwn use mere noobs </translate>
lvl 42 giving out raid advice i think i might cry with laughter (anyone else see this guy running around in all blue gear when he hits 47 cos its "leet"?)
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