PDA

View Full Version : Feedback regarding "fear"


Lieutenant Columbo
14-12-2007, 07:08 PM
Essentially, Cry of the Predator and Bard's Arrow:-

Having extensively tested the above mentioned skills, I have come to the conclusion (since the recent adjustments to them) that they are not worth having.
In all of the fellowships I've been a part of, I am increasingly annoyed by that fact that the fear effect can be broken by damage, or when the feared monster goes off in a direction that draws other monsters into the fight. It is impractical to attempt to warn other fellowship members that you are about to use CotP or BA. If you use either of these skills, they are almost invariably interrupted by someone who attacks the feared monster, either directly or through an area of effect damage skilll. This has effectively rendered the two skills virtually useless. The only realistic use for these skill is in solo play, where they can buy some extra time for a timer on a particular shot/skill to come up.
I would be in total favour of these two skills being returned to how they functioned before they were altered.

pineapple@[En Eldar]
14-12-2007, 08:48 PM
OR! they could change the fear into a stun esp the bards arrow, pretty useless now, only ever use it in raids tbh, and thats only when someithing goes horribly wrong.

zimoo
15-12-2007, 08:48 AM
Ok sure, I frequently save raids from wiping by fearing mobs off the minstrels but if that's the way you choose to see it then so be it ;)

I haven't re-slotted rain of thorns since I learnt this legendary and don't think I will be doing so at all.

All my fellowships/raids tend to use a lot of CC though, so any AOE is almost non-existant :p

nightbyday
17-12-2007, 02:34 PM
Ok sure, I frequently save raids from wiping by fearing mobs off the minstrels but if that's the way you choose to see it then so be it ;)

I haven't re-slotted rain of thorns since I learnt this legendary and don't think I will be doing so at all.

All my fellowships/raids tend to use a lot of CC though, so any AOE is almost non-existant :p


I personal would NEVER use a fear on a raid albit hunter minstrel or other wise, it tempting impending doom. i would rather pull aggro on to my self and if needed die rather than the mintrel. Indeed i have save wipes by pulling aggro on myself as i usally have full HP and food ticks running with heal pot/ trait heals up and ready for use.

So based on the current format of hunter fears... never use on raids (even using fears on single 'boss' mobs can be bad).

I am in support of the fact the traits are 'defunct' to the extent if i was a leveling hunter i would see no urgency to have these unlike some other traits for other classes.

Belion_
17-12-2007, 05:03 PM
agreed fear is russian roulette atm. i would not be willing to take the risk usinf it in a raid let alone solo. i have 1 legendary trait atm BotR the rest are crap :D

zimoo
17-12-2007, 08:23 PM
If you know a way to instantly get the attention of a mob you haven't yet hit who is beating on someone who's generated a lot of threat on that mob, then please share your secret with me.

I'm not an idiot you know. I used fear a lot on my last rift run and never once pulled an add. I watch the path the feared mob takes and/or shout to the tanks/off-tanks to gain control of the mob.

Fear is only risky in unskilled hands ;)

nightbyday
17-12-2007, 11:49 PM
like i said never use a fear on a raid, it's not the job of a hunter to pull/control aggro/NPC and when they do it is a last resort. Damage spike a loose add on the mintrel and you get aggro then switch back to the main target and leave the mob to be delt with aggro handlers (tank CC etc). a hunters job is to nuke and to do that high damage towards the end of the mobs HP.

Personally i don't think it is sound advice to suggest the use of fears on a raid however skilled you feel you are.

zimoo
18-12-2007, 06:53 AM
But hunters are normally at the back of a group near the minstrels, so notice quicker if the minstrel is getting attacked than the heavy classes who can taunt him/her/it off. The fact we are normally at the back (along with minstrels) means feared mobs have to run a lot further to bring in friends ;)

Also, I don't believe I ever said it was my job to "pull/control aggro/NPC". Is there is an official hunter guide somewhere that says we should just dish out dps on the main target, while letting the minstrels die?

The average minstrel normally has about 2k unbuffed morale. Mobs in raids tend to hit for about 400 damage (on medium armour, some minstrels wear light), sometimes hitting thousands of points of damage in 1 hit. I simply can't pull the mob off before the minstrel dies (unless they spam heal themselves, which will normally mean they'll attract more mobs). As such I fear them for 15 seconds and inform the guardians of the situation so they can handle it.

Shortman
18-12-2007, 10:24 AM
Zimoo is correct and it's all about team work and communication and if he needs to use fear to save someone then why not? He hasn't once got us wiped using it but has saved us from wiping by using it. When i'm in middle of battle and i got like 6 mobs beating down on me at close range i can't see a thing and wouldn't know if the minstrel is getting battered until i get told and then either me or Halborn will go and take control and with Zimoo acting quickly he stops the minstrel dying and which stops the rest of us.

Everyone is different and there is no right or wrong way and why would hunters have the skill if they shouldn't use it?

nightbyday
18-12-2007, 11:59 AM
i never said it was wrong in relations to one skill or understanding of people you regularly raid with. I would not recommended the use of fear as standard use or premote it on the forums.

quote:-
'Personally i don't think it is sound advice to suggest the use of fears on a raid however skilled you feel you are.'

The majority are players are small learning to play with each other guilds or PUGS, if you are not skilled and experienced to a high level using fear in its current format is 'russian roulette' (as someone quoted) even if you are skilled using it will make you seem something like a 'loose cannon'.

There is a place for every skill every class has that can be utilised in various situations undoubtably the correct usage at the correct times is what defines bad players from average players from great players and like wise pugs from small guilds from major committed raiding guilds/alliences.

So in short and relation to the OP comments i agree premoting the use of fears in groups/raid/fellowships is not a good idea at the moment.

Shortman
18-12-2007, 01:12 PM
That's your personnel opinion though and why shouldn't someone say about using fear? If it's how they play so who are you to judge?
Other hunters who come to this forum might find using it to be useful or like you say not very useful but it's up for everyone to decide for themselves.
If people think that a hunter is acting like a loose cannon by saving the minstrel and it all works out good then nobody will even know what the hunter has done so therefore how can people say he's a loose cannon?


I can see what you're saying about it being dangerous for the group if you get it wrong or whatever but if your minstrel dies then you're likely to die too so why not try saving the minstrel and if you end up dying because of pulling more adds then you haven't lost anything have you as you were going to die anyway and as long as you communicate with your group then there shouldn't be a problem even if it's a PUG or first time with your kin group.

Everyone is different and plays different and if someone is comfortable using the fear skill then that's up to him/her and not for anyone else to say so.

So in short and relation to the OP comments i agree premoting the use of fears in groups/raid/fellowships is not a good idea at the moment.

So when is it a good idea to promote it?

nightbyday
18-12-2007, 01:54 PM
As per OP and in agreence with the OP it is pretty usless atm ,as is other related hunter legend traits compartive to some other classes have. How ever as i have stated they have their uses and again as i have already stated this use is limited by experience etc.

In its current format fear is an unstable mechanism i would not recommened premoting its use.

WHY?
Because In general we are not all top end experienced players who play we other top end experienced players on a regular use.

Lets put it this way would you be happy with a hunter (or any other class for that matter) you don't know (a pick up) using fears on afellowship raid etc. How do you think a PUG would react to a player using fear in a group instance?

There is nothing wrong with using any skill if you have a pre arranged agrrement of actions, eg if you don't pre arrange a fellowship skill on conjunctions you get the most beutiful rainbow. If some one asked me what is the most usful conjuction currently that is user friendly and safe i would say all hit yellow becuase it works. Like wise i wouldn't say the best way to control mobs, get aggro of misntrel, save a wipe is use a fear.

so lets be clear about this what people have as a recognised activity in a specific raid group is fine and the use of a tactic that requires very good skill and works due to the fact that player is skilled is to be praised, but to indicate that it is fine to use an agreed 'risky tactic' is not.

as per OP and i am alittle bored of this now, i agree bards arrow etc or legend traits on the whole are pretty usless (not totally) and yes the do need ajustment to me more user friendly

Shortman
18-12-2007, 02:00 PM
I'd be happy with the hunter if he communicated with the group and let us know why he did it or if he said before hand that that's what he'll do if minstrel is in trouble and that's why communication is the key to most skills especially in a PUG.

nightbyday
18-12-2007, 02:03 PM
I'd be happy with the hunter if he communicated with the group and let us know why he did it or if he said before hand that that's what he'll do if minstrel is in trouble and that's why communication is the key to most skills especially in a PUG.

exactally, and what is the general communication level of a PUG or indeed small time guild?

maybe the should tag skills advance, medium and easy :p (Bards arrow is tagged with a health warning).

edit:-
oh in answer to the question when would it be safe to promote the use of it? when it no longer has a health warning (or single fears advanced warning).

Bards arrow that stuns?

Shortman
18-12-2007, 03:06 PM
exactally, and what is the general communication level of a PUG or indeed small time guild?

maybe the should tag skills advance, medium and easy :p (Bards arrow is tagged with a health warning).

edit:-
oh in answer to the question when would it be safe to promote the use of it? when it no longer has a health warning (or single fears advanced warning).

Bards arrow that stuns?

My kin is small and so is Zimoo's but we manage to communicate very well and we have only grouped together twice.
I've had great PUG's too because we all spoke about what to do and what we were going to do. The communication in a small time guild as you put it is very good because there is only a few of you and you tend to do a lot of questing together as the same group which therefore creates a very strong understanding of each others gameplay.

You say it needs a health warning and it might but Zimoo uses it to great effect because he know's when the best time to use it is and he's comfortable using the skill

MéLAnoR
18-12-2007, 07:59 PM
Devs thought that fear can be a solution to crowd control slugs in shire so you can get more and more everytime they bring friends , however it's not at sufficent lvl enough that they are still working on it to implement additional features making the fear even more usefull and fundemental.
I think we'll get a AoE fear skill whenever the lvl cap is increased reaching lvl 60.
*nah this bottle is empty , bring me some dragon ale*
*drops his head and swoons*

Belion_
19-12-2007, 10:43 AM
never said anyone shudnt cant use or anything like that so no point jumping down my throat. was simply an opoinion i dont need to get aggro of a minstel if by chance in our raid the minstrel gets aggro i say something over my mic which a champ / tank will assist the target. has nothing to do with trying to be a tank. tho having said that in the raids im in i am almost always a raid assist target.

having microphone = best crowd control in the game

Shortman
19-12-2007, 11:05 AM
never said anyone shudnt cant use or anything like that so no point jumping down my throat. was simply an opoinion i dont need to get aggro of a minstel if by chance in our raid the minstrel gets aggro i say something over my mic which a champ / tank will assist the target. has nothing to do with trying to be a tank. tho having said that in the raids im in i am almost always a raid assist target.

having microphone = best crowd control in the game

I know you didn't and i wasn't getting at you.
Everyone is different and uses different skills and techniques and do what they feel is best for the group and it is better for a tank/champ to go help the minstrel but if the minstrel gets hit quite bad and someone can't get there in time then it could be a good idea to use it.

I agree that having a microphone is the best CC.

ryhan
22-12-2007, 09:01 PM
i dont know if this was mentioned previuosly cos i only read a bit of the first post.... I know they nerfed fear which was a shame..went mad when it first happened but i find it still useful especially in etten. It can by used to stop reavers when they are on a charge (immune to stuns and traps) , its also gd for chasing creeps cos it slows there run speed down.