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SFC1971
05-11-2007, 01:39 PM
The US website got a sticky for each class, what I wish other classes new about X.

I got a slight variation on this, for the often maligned class of hunters. I play 5 classes, including hunter, and I am beginning to understand why hunters are often seen as idiots. Lets face it, we often are.

A hunter is a support class. ALL classes are support classes. LOTRO is a GROUP game, where each class has weaknesses and strengths, setup so that we are at our strongest when we group with others to hide our weaknesses and bring out our strength. The game only has a handfull of TRUE solo quests, the walk with frodo is one, some class quests are others, the rest are NOT solo quests. That you may be able to solo them is another matter but some people do focus overly on the idea that a quest that can be solo'ed must be solo'ed. Solo if you like, this is about group dynamics.

In solo vs solo play, the hunter fights as follows, Focus, place trap, fire quick shot in strength stance, rapid fire before enemy reaches trap, fire some more while enemy deals with trap, then hope you can finish it off while waiting for either your progress bar to fill between being hit OR with melee.

The hunters strength is clear, he deals a lot of damage at range. Our weakness is at close range, we start to do far less damage and take a lot ourselves.

The guardian is totally different, they do lousy damage, but can soak it up.

So the two are natural partners. The two together are more then just the sum of their parts. The hunter can stay at ranged and do maximum damage, the guardian will have a much shorter fight on his hands and therefore get far less damage.

GROUP people, yes even for content you can solo. MMO's are like orgasms, you can solo them, but most of us prefer to team up for them. Try it sometime, I am sure you will find a whole new world open up for you.

That said, in groups a lot of hunters are incredibly bad because they do NOT know how the other classes work.

Lore-masters are the crowd control class, they are at their best when they stun enemies so that the group they are in can deal with them at their own leisure. There are two ways of this. Stun an enemy at the start of the fight AND stun ads.

Hunters are ad magnets. They often stay too far back from the group, making them the first to be hit by a respawn or patrol. What to do when attacked? NOTHING (unless you are certain you can deal with it). A decent lore-master will probably already be casting stun, it just takes sometime, stun maybe on a countdown and it takes time to cast. Do NOT PANIC. In a good group people will notice you are in trouble and come to your aid, but you can survive for some time.

Minstels got a choice of single and group heals, they much prefer to heal a single target, the guardian, then the group or lots of individuals. Agro management and power drain and constantly having to retarget all come into play. They already have a hard enough time with self-damaging classes like captains and lore-masters and pets to deal with hunters who should be able to stay out of harms way. If you need a heal, someone screwed up, probably you.

You probably don't have to worry about burglars to much except to not break their mezzes. My burglar just ain't high enough yet to tell me how they interact with hunters, and in group they are rare. Just that on fellowship moves, there are other colors then red. Learn what you can use at what range and WAIT. You are the most relaxed class, so do NOT spam red the moment it comes up.

Champions are not a difficult class to interact with. Just remember, they like groups of mobs on them, you ain't doing them a favor by pulling an enemy of a champ in full swing, same goes for a guardian.

Captains get their skills from the death of an enemy. This means that the faster an enemy goes down, the faster a captain can do their stuff. This is the ONE situation where a hunter attacks on their own, if everyone else is focussed on the boss, the hunter can often solo a regular quickly enough to allow the captain to use their skills. Captains cannot out agro you however.

Don't attack an attacker automatically, first off, you are making the main target take longer to kill, second you are lousy in close combat, third you just made it impossible to get the enemy of you, because you break stuns and are building agro.

A good hunter is on assist most of the time. This way he is less likely to target wrong and break an effect.

Remember, if you break a stunned, the problem is NOT just that you made the fight more complex, you also will disrupt the battlefield because the enemy is heading straight for you, forcing all the others to come to your aid.

Yes, a good hunter is little more then a simple ONE target damage dealer in assitence of the guardian. ONE target? Yes ONE. Hail of Arrows is ONLY to be used rarely, when you are CERTAIN that you will not be messing up the battle with it. Yes it does great damage, has amazing critical abilities and looks cool. But consider it a master shot, until you mastered the craft of using it, DON'T.

Tracking, use it. We can now share targets, it makes live so much easier. Why does it seem that 99% of hunters have to be asked to track a target. It is part of the hunters role.

You can cure poison, use it. Yes it is a pain in the ass, and at times you may feel like you are just hitting that button over and over again. But poisons can really hurt especially for a boss fight. Note that lore-masters often are too lazy too, leaving disease wich takes away 70+ points of agility and might. Ouch.

Playing a good hunter is a thankless task, although it is changing, more people are starting to realise that they are an essential element of a good group, as they provide the group with massively increased damage output. Champions do too, but require massive healing. If a minstrel is missing a hunter is far better since a captain/lore-master can then concentrate on keeping the guardian alive.

If you do work as a hunter well, nobody will notice, if you suck, then you will be another reason so many people express a hatred for hunters. As a class we don't deserve it, but as individuals. Oh boy.

Some random observations:

It makes no sense in a group for the guardian and hunter to fight different targets. The guardian should draw agro from both, then he and the hunter should concentrate on ONE target. Hunters should "NEVER" fight their own enemies.

On stun (and similar) the stunner gets initial agro, so that when the stun wears off, the stunner gets it. The agro is slight, whoever deals damage to the stunned enemy draws the agro away. Important to note is that minstrels seem to be build up agro with stunned enemies when they heal. Do NOT think a stunned enemy is harmless, once they wake up, they tend to go after your weakest party members. A fight is NOT over until everything is dead.

There are three classes that can revive, minstrel, captain and lore-master. Minstrels must obviously be kept alive, captains next (combat revive) and lore-master if possible. Hunters (burglars, guardians, champions) are EXPENDABLE. Desperate Flight is ONLY to be used if there really is no hope left. Revive is better then respawn.

Learn your stances, in almost all hard fights you should be in edurance mode, unless you are a power regenator or are massivly outranked by your guardian.
Strength and precision are very usefull, but you need to know how to deal with the added agro/power drain. KNOW your stances, and what they mean to you and your fellows.

If you are doing your thing, you are probably the most relaxed player in the group, you are one of the few who can afford time to look around, use this, keep an eye out for trouble INCLUDING behind you.

You do NOT do more damage depending on distance, all you need to do is stay out AOE range of the enemy. Dol Dinen is not a place to play the silent hunter who doesn't like to hang out with the rest. Group hug people.

It is the guardians job to keep the minstrel alive, so the minstrel can keep the guardian alive. The hunter should NOT be making this any harder. Yes, this means at times you have to hold back a little. Maybe equip a lesser bow, or choose one with reduced threath. Do NOT make everyones job harder just for sake of dealing a little bit more damage.

Lore-masters can Share the Power, but they already got demands that are far more urgent from the minstrel, guardian and captain. They rank 1, 2 and 3, you are 99, below the pets.

The above text does purposefully not go into what traits to use, or what skills. With the constant changes this is hard to keep track off. But learn the basics well, and you can then work in the more advanced stuff. Learn to crawl before you run.

Who am I who thinks he knows it all? An experienced hunter who actually took time to read about other classes and experience them so I could see how my hunter fits into a group. Too few players do this, of all classes, and then complain when other players do not conform to their ideas of how a class should work. Lets be honest, it not only hunters who often play badly. Just yesterday I was with a burglar who kept pulling everything in sight "because he needed pages and could loose agro quickly anyway". A typical player who only thinks of himself and not how if affect the people in his group.

As a hunter I am sick and tired of having to explain that, yes I know what the stun effect looks like and no I won't be shooting arrows at those. I see a lot of guides on how to maximize your DPS, but none on how to actually play your class well. I hope to get that discussion started. If I am 100% wrong on everything but manage to get a discussion going on how to be an effective hunter in a fellowship then I can take all the flaming I will probably get for being a smartass prat.

Kuku
05-11-2007, 02:05 PM
It makes no sense in a group for the guardian and hunter to fight different targets. The guardian should draw agro from both, then he and the hunter should concentrate on ONE target. Hunters should NEVER fight their own enemies.

Never say never. And never mind the theory of a well-oiled group, in practice you'll usually find yourself in less-than-optimal PuGs who cannot even get "GGGBBB" right, where there will be plenty of situations where a hunter can take quick corrective action and focus on an add. A common situation is a boss that spawns multiple adds over time... very often one gets overlooked and they will invariably go for the minstrel. A hunter often is in a position with a good overview of the situation and can pull the add off, usually without moving (which carries the risk of drawing unaggroed mobs in). Just make sure you can handle the add without relying on someone else to help you win. If you bite off more than you can chew, you can really bring the group into trouble as well. :)

Born2Bats
05-11-2007, 02:13 PM
GROUP people, yes even for solo content. MMO's are like orgasms, you can solo them, but most of us prefer to team up for them. Try it sometime, I am sure you will find a whole new world open up for you.

I had to laugh :)

MéLAnoR
05-11-2007, 02:18 PM
Never say never. And never mind the theory of a well-oiled group, in practice you'll usually find yourself in less-than-optimal PuGs who cannot even get "GGGBBB" right, where there will be plenty of situations where a hunter can take quick corrective action and focus on an add. A common situation is a boss that spawns multiple adds over time... very often one gets overlooked and they will invariably go for the minstrel. A hunter often is in a position with a good overview of the situation and can pull the add off, usually without moving (which carries the risk of drawing unaggroed mobs in). Just make sure you can handle the add without relying on someone else to help you win. If you bite off more than you can chew, you can really bring the group into trouble as well. :)Yes making minstrels felling safe is our job , i love the hunter class having a large view in fellowship battles , we can see what's going on around the fellowship , incoming adds , an archer abrupting minstrel easiliy and much better if we sit behind melee fighters and covering minstrel.Wish we have more variable options other than setting an out of combat trap , used to fear mobs , root with RoT ( now resisted o ignored so frequently ! ) , seting campfire and guiding the FS to waypoints.We need more combat options making us more usefull and adding variety for fellowship combatplay, not just assist target spam 1-2-3 skills then nuke, watch adds drop them down fast if possble..

Typiskt
05-11-2007, 02:20 PM
Great read :)

I actually learnt a few things out of this. Thanks for taking the initiative to write it down!

HardOnails
05-11-2007, 04:47 PM
A hunter is a support class. ALL classes are support classes. LOTRO is a GROUP game, where each class has weaknesses and strengths, setup so that we are at our strongest when we group with others to hide our weaknesses and bring out our strength.

utter crap (like most of the article)

if this is a group only game why is there so much solo only content especially alot of the epic books

this game contains solo, group and organised raid content, just very little of it past 50

tbh how much do u need to write for a class that only needs 3 buttons

hasharin
05-11-2007, 05:04 PM
utter crap (like most of the article)

if this is a group only game why is there so much solo only content especially alot of the epic books

this game contains solo, group and organised raid content, just very little of it past 50

tbh how much do u need to write for a class that only needs 3 buttons
my hunter uses 5 :)

Pingu
05-11-2007, 05:09 PM
utter crap (like most of the article)
tbh how much do u need to write for a class that only needs 3 buttons

I use a lot more than 3 buttons.
In fact I have 4 bars full of buttons & I use at least half of them regularly.
The OP was a good basic guide to Hunter fellowshiping IMO
The sort of thing every Hunter should know to avoid giving his class a bad name, but which unfortunately very few Hunters seem to know

Araldi
05-11-2007, 05:23 PM
Hi there,

I'm another experienced Hunter. Thanks for taking the time to write this guide. I agree most of your post, but would like to develop it a bit more:

In solo play the hunter fights as follows, power up...Guess you mean Focus up.


... place trap, fire quick shot in strength stance, fire as much as possible, before enemy reaches trap, fire some more while enemy deals with trap..When you hit it, it will free from trap 90% of the times.


... GROUP people, yes even for solo content. MMO's are like orgasms, you can solo them, but most of us prefer to team up for them. Try it sometime, I am sure you will find a whole new world open up for you.:D That was great, good one. From now on, I'll ask LFO (Looking for Orgy) instead of LFF ;)


It makes no sense in a group for the guardian and hunter to fight different targets. The guardian should draw agro from both, then he and the hunter should concentrate on ONE target. Hunters should NEVER fight their own enemies. Well, in my opinion you're right overall, but if the guardian is dealing with some mobs, it makes sense to kill a regular one if you know you can have it down before reaching you. In the same way, you must keep an eye on minstrels because, as you say, they generate high agro and we are the ones who can realize quicker that a mob is hitting him. Then we must take it out from him, despite our own security because he is far more important than us in a group (as you also say very well).


Escape from darkness is ONLY to be used if there really is no hope left.I don't know "Escape from darkness". Do you mean "Desperate Flight" ?


Learn your stances, in almost all hard fights you should be in edurance mode, unless you are a power regenator or are massivly outranked by your guardian.Since our last nerfs, I hardly use Endurance stance, unless I forecast a long fight and I want to save power. Therefore, I always take Strength stance, because I can easily manage my agro by assisting the tank and waiting for him to get some agro. Then I first use the abilities that need to be casted (barbed arrow, quick shot, swift bow in this order) so, meanwhile, the tank gets more agro before my first powerful strike (SB) hits it.


Good post, it was nice to read it.

zimoo
05-11-2007, 06:00 PM
Personally, I disagree with everything I read (about 2 seperate points :p), but I like that. I like that there isn't just one way to play/spec your gear, as it means not every hunter is a clone.

Personally I go for weakest mobs first. If its sig or lower I'll unleash hell on it, as it won't survive long enough to do anything nasty to me.

I use precision about 99% of the time, flicking on strength only for Ettenmoors or fighting level 4 mobs (to see how much damage I can do with heartseeker) and endurance for rep dungeons (although tbh the difference in power is barely noticeable, whereas I really seem to be gasping for focus unless in precision). If any guardian tells me to use endurance for lower threat I'll leave/kick that group/guardian.

With my guardian mindset, I'd prefer hunters to use strength stance. Its become very unchallenging to hold aggro on multiple mobs even with everyone going full out, keeps me on my toes a bit more ;)

Ueauvan
05-11-2007, 09:54 PM
ah groups even a partner i remember, they are a distant memory now. yes please id like to sit lfp while twiddling my thumbs during my limited play time

thanks for pointing out the obvios that a group works as a team however pugs are never the ideal or even semi ideal mix. i do things probably very wrong for a hunter but most of the time i live as has my party because i use my experience as a ranger in eq and ninja in ffxi. skill and experience should always overcome not the ideal class mix. improvise overcome and adapt, try 5 hunters and lm. that is fun, however i shouldnt be doing that, its not right.

nicbass
06-11-2007, 01:07 AM
An interesting post & I agree with some of it but I think the key is to be flexible. Yes, you can use assist but, more often than not, my job (along with other DPS classes) is to take out any adds otherwise the fight will last a long time - it's easier for us as we don't have to run about all over the place to engage the target.

As for not attacking those that attack us - it depends. I try to stand near the mins & I will somtimes attack, if only to draw any aggro away the healer.

It's also interesting to note about broken mezzes & we are guilty of that sometimes but it has to be said that in my experience, Champs do it more often than hunters nowadays.

SFC1971
06-11-2007, 12:14 PM
Thanks all for responding, I tried to edit the main post properly with the corrections and additions people have posted in reply but ran out of space to do it. 10.000 chars really isn't that much especially when you use bbcode.

I had to cute some sentences and could not properly highlight all the corrections, hope this does not cause offense.

This entire thing started following a small argument when a hunter was refused membership of a group because the champion leader said they "suxed". (Quest was an Ancient story of evil)

I then got involved in a discussion with said hunter why some people seem to have this opinion (hunters are not alone, I seen other classes be refused).

The point is that when I am not playing my hunter, I can see the point. My lore-master always sags a bit and gets out the potions if the last person for a PUG turns out to be a hunter. Champs are a pain in the ass as well, especially if my captain or lore-master is the healer in the group. Hunters and champions do in general not seem to understand the term "emergency healer" and rush in and get themselves damaged and then expect instant heals.

How can you tell a really bad hunter? He is yelling for power while he has drawn all the agro forcing the minstrel to spam heal and draining their power.

Some players are just idiots, but sadly many players are also just new to this game and MMO's in general and far too few people seem willing to explain the game to them.

Crystil
06-11-2007, 01:27 PM
Many of the issues affecting hunters are about the effectiveness of the way that the whole fellowship or group communicates and interacts. And we all know there is a big difference between a random pickup group and teams you play regularly with.

So its not always about how I the hunter can maximise my damage while staying out of aggro (which of course I can !!), but actually its often about doing what the rest of the fellowship expects or wants.

If its agreed in advance who will nuke the MT target and who will deal with secondary or stray adds, and who will watchover the Minstrel...... then life is so much better for all.

I prefer to get these questions ironed out early and then I can play how the group expects and maximise my contribution "within the agree parameters" - less surprises - less risk.

OK so sometimnes things dont go according to plan - but if every one just does what they like best in a group its a chaotic bunch of primadonas not a cohesive team.

Delbo
06-11-2007, 02:49 PM
The US website got a sticky for each class, what I wish other classes new about X.
Well we've had this sort of thing before. What we don't have is how you can group with a specific class and get the most out of that grouping. Some sort of information on what the other classes can do, are capable of, and their vulnerabilities

That said, in groups a lot of hunters are incredibly bad because they do NOT know how the other classes work.
Well yes in the old days. Since all the nerfs and bashes the guys that are left seem pretty clued up. Most of us have more than one high level character, some 3 or 4 level 50's. Hunters simply aren't as much fun as they once were. But I'd say all classes have people that don't know how the other classes work. And I'd also say the biggest offenders of this are the people that assume that hunters play in exactly the same way as other MMO's without knowing anything about them. We're the ones normally maligned first.


Hunters are ad magnets. They often stay too far back from the group, making them the first to be hit by a respawn or patrol. What to do when attacked? NOTHING (unless you are certain you can deal with it). A decent lore-master will probably already be casting stun, it just takes sometime, stun maybe on a countdown and it takes time to cast. Do NOT PANIC. In a good group people will notice you are in trouble and come to your aid, but you can survive for some time.
Can't disagree with that - each situation of course has its own merits to what you should or shouldn't do. But in general thats sound advice.


Minstels got a choice of single and group heals, they much prefer to heal a single target, the guardian, then the group or lots of individuals. Agro management and power drain and constantly having to retarget all come into play. They already have a hard enough time with self-damaging classes like captains and lore-masters and pets to deal with hunters who should be able to stay out of harms way. If you need a heal, someone screwed up, probably you.
In small fellowships yes. But in raids you get numerous adds and you will get hit - sometimes directly by a mob aggroing you, others by AoE. We'll all need healing from time to time - not always because someone screwed up.


You probably don't have to worry about burglars to much except to not break their mezzes. My burglar just ain't high enough yet to tell me how they interact with hunters, and in group they are rare. Just that on fellowship moves, there are other colors then red. Learn what you can use at what range and WAIT. You are the most relaxed class, so do NOT spam red the moment it comes up.
? - why are hunters likely to spam red. I for one am likely to spam blue :p

Champions are not a difficult class to interact with. Just remember, they like groups of mobs on them, you ain't doing them a favor by pulling an enemy of a champ in full swing
Well not too sure on this myself. Champs are great to be partnered with, but if you're on your own together just make sure they don't break open all your traps if you're on light crowd control duty.

Captains get their skills from the death of an enemy. This means that the faster an enemy goes down, the faster a captain can do their stuff. This is the ONE situation where a hunter attacks on their own, if everyone else is focussed on the boss, the hunter can often solo a regular quickly enough to allow the captain to use their skills. Captains cannot out agro you however.
This worries me. Personally I prefer to see a main tank take on the boss, and then all others spank the adds using a target assist. Quite often a hunter is target assist, but it doesn't have to be. That way the attack is concentrated, adds drop quickly and you can then spank the boss at your leisure.


A good hunter is on assist most of the time. This way he is less likely to target wrong and break an effect.
For our kin raids our hunters are actual the Raid Assist (or Target Assist). So the mobs we're targeting are the mobs the raid are taking down whilst the tanks keep the bosses away until its time to take them down. But it does boil down to one major thing though either way, make sure you check your target before firing.


Remember, if you break a stunned, the problem is NOT just that you made the fight more complex, you also will disrupt the battlefield because the enemy is heading straight for you, forcing all the others to come to your aid.
Sure, and make sure that people don't free up your trapped mobs.... Oh no, we don't count. That big bear trap around the ankles isn't the same as a Mez and not as valuable :p Seriously though, I've got the trait sturdy traps slotted so my trapped mobs can take some damage and remained trapped. Its therefore a better root initially. Just make sure that if you use rain of thorns you don't introduce anyone new into the fight.

Yes, a good hunter is little more then a simple ONE target damage dealer in assitence of the guardian. ONE target? Yes ONE. Hail of Arrows is ONLY to be used rarely, when you are CERTAIN that you will not be messing up the battle with it. Yes it does great damage, has amazing critical abilities and looks cool. But consider it a master shot, until you mastered the craft of using it, DON'T.
I had to laugh the other day when a loremaster was complaining that someone was breaking his Mez's. The language was great, and you could nearly see the steam rising off of his head... But when we worked out it was his own ent he didn't seem too impressed. :)


You can cure poison, use it. Yes it is a pain in the ass, and at times you may feel like you are just hitting that button over and over again. But poisons can really hurt especially for a boss fight. Note that lore-masters often are too lazy too, leaving disease wich takes away 70+ points of agility and might. Ouch.
Aye. And you'll definitely need this for the spiders in Helegrod.

Playing a good hunter is a thankless task, although it is changing, more people are starting to realise that they are an essential element of a good group, as they provide the group with massively increased damage output. Champions do too, but require massive healing. If a minstrel is missing a hunter is far better since a captain/lore-master can then concentrate on keeping the guardian alive.
There's often talk about hunters and champs with regards to dps. One thing I think most ignorant members of the lotro community don't realise is that a hunter will out dps a champ on a single target. However, a champ will bring down a group of mobs much quicker with their AoE dps. Its all the case of whether you need fine surgery or a club over the head :p

If you do work as a hunter well, nobody will notice, if you suck, then you will be another reason so many people express a hatred for hunters. As a class we don't deserve it, but as individuals. Oh boy.
Ain't that the truth


It makes no sense in a group for the guardian and hunter to fight different targets. The guardian should draw agro from both, then he and the hunter should concentrate on ONE target. Hunters should "NEVER" fight their own enemies.
Often in larger groups we may need to spank our enemies ourselves. Each fight is different and we often have different roles to perform. One thing I would say is no hunter should spank a target if they think they'll be healed during... But if we're getting lots of 1.5k - 2k adds coming in the hunters can quickly deal with them before they mess up the group.


It is the guardians job to keep the minstrel alive, so the minstrel can keep the guardian alive. The hunter should NOT be making this any harder. Yes, this means at times you have to hold back a little. Maybe equip a lesser bow, or choose one with reduced threath. Do NOT make everyones job harder just for sake of dealing a little bit more damage.
Managing aggro has threads and threads on it. But as a rule of thumb, let tank pull, let tank build up steam and then fire. You'll learn over time how much your tank can deal with - some are far betters than others. A couple of the kin tanks can actually hold aggro whilst I'm in strength stance spamming arrows at a target, others I've found can't even retake aggro if I stand there for 30 seconds doing nothing. Its all about knowing who you're with, their capabilities, and also your own. If you want a quick heads up to know when aggro has changed hands go to the options menu, combat options and show the vitals of your selections target. You'll know who they're after then, and if it changes to you when the tank should have aggro stop and go beneath cover.


Lore-masters can Share the Power, but they already got demands that are far more urgent from the minstrel, guardian and captain. They rank 1, 2 and 3, you are 99, below the pets.
Yes... and no. Certainly not below the pets. You should be able to manage your power at a level - and Celebrant salves are there for a reason (for all classes). But if you have a prolonged fight and you're spanking a boss you may need to call on the battery powers of the LM.

All in all there's quite a bit of good in what you said, and then again a fair bit I'd disagree with :). But we're all entitled to our opinions. The one thing I would like to get across is that hunters are not the pond feeders of the classes. We have a number of valuable rolls that no other class can do.
And I would like to see some constructive posts regarding of how to get the most out of the classes you're fellowed with as well as how to manage your own class.

Pingu
06-11-2007, 09:42 PM
In general I have to say I've completely given up on PUGs.

I only really group with my kin now & they know what I can & can't do & if they feel I'm overstretching the mark on DPS or AoE they tell me & I reign back as appropriate & I genuinely feel they appreciate the taxi-services & huge ranged DPS & assorted other skills which I can provide.

Of course it might be different if I didn't have pretty much maxed gear & traits or if I didn't know what my kin-group expects of me or didn't know how to provide it & of course I still occasionally over-DPS or make various other mistakes.

I'm just extremely grateful to my kin that they're so relaxed & tolerant & appreciate what I can bring to the fellowship enough to want me to be around.

That people understand what a reasonably well played Hunter can contribute & also have understanding for his/her failings isn't something one can take for granted these days.

Galoca
07-11-2007, 08:45 AM
Just a small point about flexibility. Yes, the ultimate goal for the hunter is to be flexible, and help out in lots of other situations besides spanking the guardian's target, and keeping out of aggro - but in order to do that one has to learn his letters, and learn the basics of the craft. In 10k characters one cannot expect a full guide for all contingencies, but rather a starter to work your way up from.
And as such, it is quite appropriate.
What we have in the comments then, is the "advanced class" :)

As someone up there said, all the nerfs and bashing has some good side-effects - the average iq and willingness of cooperate of the hunter community has risen significantly with the cleansing, so maybe, just maybe, one day we may even get credit for existing :)

Heldafor
07-11-2007, 04:49 PM
Whats mobs drop the Hunter pages for the books ? And im also looking to get the legendary traits so how could i get it ?

Crystil
08-11-2007, 07:46 AM
Whats mobs drop the Hunter pages for the books ? And im also looking to get the legendary traits so how could i get it ?

Its buried in this forum here: http://community.codemasters.com/forum/showthread.php?t=184159

Read through the above post and you will getr pretty much all the answers

Heldafor
08-11-2007, 08:54 AM
Its buried in this forum here: http://community.codemasters.com/forum/showthread.php?t=184159

Read through the above post and you will getr pretty much all the answers


Thanks alot that was useful now i know where to get some pages, but looks like people finding it hard and then got to AH to buy. But would probably need to grind more crafting to make money for them