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View Full Version : Operation Flashpoint: Dragon Rising - Mission Editing and Modding Chat Zone


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  1. New Modding thread for you
  2. Modding Tools ?
  3. Modding Models, discussion thread
  4. Jungle Traps!
  5. Organize general functions in objects for AI use
  6. concerning AI
  7. Hopes for OFP2 Editor
  8. Game in ultra fast forward on XP64 machine. Fix?
  9. What modding capabilities we would see in OFP 2???
  10. OPF1 map maker
  11. What is the purpose of " Operation Flashpoint 2 - Modder's Chat Zone" if there is no
  12. MANTIS or not?
  13. Bug Tracking System
  14. OFP2 Community Bug Tracker online
  15. Should CM utilize the Community bug tracker?
  16. Getting Ready Getting it Right
  17. Flashpoint 1 with OFP2 Graphics Engine?
  18. Forming dev/project/mod teams
  19. 3D models
  20. Scripting
  21. Physics
  22. Formations
  23. Modding Community Site
  24. Linux support?
  25. duo or quad?
  26. Developers Network
  27. NATO Taskforce - Your choice!
  28. NATO Taskforce - Weapons and Infantry Discussion
  29. When will the modders chat zone feed by the devs?
  30. Brave New World mod
  31. Realism mod for OFP2
  32. Should CM make a team of modders.
  33. No Online Mods
  34. Q&A about mods for begginers
  35. Aussie Assault (PC Only)
  36. Looking For Indepth Info
  37. Only 2 cuestions about editing tool
  38. Operation Flashpoint at Moddb.com
  39. Great news for Scripters! (lua script)
  40. Island Building
  41. iwo jima mod for ofp 2
  42. Airwolf
  43. Idea for a total conversion mod? - Post here! =D
  44. To Codies : Open Days? (Helios)
  45. Suggestions for a Unifed Addon/Mod Framework
  46. Real Time Editor questions?
  47. Modding Summary: What we Know
  48. Operation flashpoint 2: COD4 Mod
  49. Mission editing/map editor on the 360?
  50. The WW2 Project
  51. Modding Resource Link Thread:
  52. OFP-DR Script writers
  53. Will the consoles have a mission editor?d
  54. █ Combat Simulation Project PC Mod
  55. Mission Ideas
  56. Terrain Community Project
  57. JETS Project
  58. MISSION EDITOR: YES or NO!?
  59. The Tutorials Thread
  60. Dynamic Building Destruction Theory
  61. Environment types
  62. Creatures "Out of this World"
  63. Copyright for console missions|Post here
  64. ffur mod for ofp2dr?
  65. Restructuring of OFP2 BTS
  66. I demand to know what codemasters intends on giving the modding community
  67. MODs in MP (PC version. poll)
  68. Mission editor consoles???
  69. Map tester
  70. 3d Moddeling and Mods
  71. -Your Own Unique Character- BY SPAX
  72. Flashpoint in the Falklands
  73. What type of mods would you like to see?
  74. Who here is seriously studying LUA?
  75. What programs do OPF artists use?
  76. The Infinite Land conundrum
  77. Experienced 3D-Generalist looking for epople to team up with
  78. Red Orchestra Style Aiming
  79. Mission Editor not for consoles
  80. Any Confirmed Mods For OFP:DR? (PC Only)
  81. Modding existing LUA mods and modding AI
  82. Future Combat Systems
  83. SASMod (PC Only)
  84. What's all these mods about?
  85. Informations about the Editor and the SDK
  86. can we make and edit missions on the 360?
  87. OFP Modding Community Webside
  88. Any Update or Footage of Modding?
  89. My ideas
  90. Modding question to the Devs (PC Onliy)
  91. TOOL Required for modders
  92. My idea for SP/Co-op - battalion level conflict
  93. Mission editor for the PC
  94. Making the game what it should've been...
  95. 32 vs ai co-op mission (PC Only)
  96. Fixed Wing Aircraft Mod Possible etc?
  97. Add your Mod to our new site!
  98. What you want in the WW2 mod
  99. Mwindaji Expeditions -- Competitive Shooting Mod OPENED
  100. Vietnam Mod? (PC Only)
  101. Dedicated Server setup questions (PC Only)
  102. User mission repository?
  103. Mission Editor Scenarios
  104. UH-1N Huey
  105. Falklands Conflict 1982 (PC Mod)
  106. How much Lua do we get?
  107. The one thing I would like to see modded into this game.
  108. Starting to Learn Lua(Programing)
  109. Weapons that need to be Assembled
  110. Mission Editor Entity Limit (PC)
  111. few mission editor questions
  112. What will be OPF2's Armaholic?
  113. Prisoners of War - intro/menu music poll
  114. Artificial intelligence
  115. Ryujin's modding thread
  116. Steam version of Flashpoint 2
  117. Quick question
  118. Waypoints in Mission Editor
  119. Mission Editor - Cool but hates modders
  120. Field of View - We need to change it
  121. Custom MP missions
  122. Where can i find a tutorial for the mission editor to get me started?
  123. Ambient Warfare, Random Missions module, are these possible in OFP DR?
  124. Where is the players entity in the eidtor?
  125. My First multiplayer map
  126. Mission Editor Error: Lua compiler failed
  127. player arena?
  128. In wich folder do i have to place my custom map?!
  129. Modding the javeling sound...
  130. For doofs like me in the editor!!!
  131. Custom soldier attachments
  132. How modable are characters?
  133. Custom multiplayer mission = unuseable?
  134. troubles with vehicle and crew.
  135. Mountain Ops MP Mission pack (2maps)
  136. Recording OFPDR - Fraps is?
  137. Mission Editor - reversed Infiltration
  138. steam version mission editor not working?
  139. Graphic tweaking
  140. Questions - Lua Scripting and waypoints
  141. So whats the verdict........
  142. Scripting: Get functions
  143. OFP:setPosition
  144. how to set a target for infiltration mode
  145. Place to drop Missions?
  146. Lua script questions
  147. Timers
  148. Can someone see what is wrong here?
  149. developer console
  150. Campaign Editor Problems
  151. Coop mods
  152. Tiny question :)
  153. chain of command
  154. Live Link (problems)
  155. registerOnReconFunction?
  156. Urban Combat mod anyone?
  157. Waypoint Walking?
  158. Wish List for the Editor
  159. How to get PLA to not shoot at you.
  160. Is the 63 Entity Limit Set in Concrete?
  161. Is the 63 Entity Limit Set in Concrete?
  162. Custom PLA Campaign: Rogue Star Rising
  163. Where Download Custom Missions?
  164. AI waypoints that effect an area
  165. trigger mission end?
  166. Editing campaign missions
  167. get gray screen after load
  168. Are custom missions downloadable by just connecting to a game session like in ARMA2?
  169. Spawning Entity sets AND making them follow waypoints afterwards
  170. How to script a mission complete when all enemies are dead?
  171. Mission Editor Issues
  172. Spawnpoint
  173. AI wont use mounted MG
  174. Weather
  175. Clarification
  176. How to change the load out of ammo boxes?!
  177. Test Mission
  178. Testing MP missions in SP
  179. Limit of 4 players on usermade MP coop missions??
  180. How do i change the weather?
  181. Checkpoints
  182. More sound effects?
  183. being army specific with onSuspected(victim,suspector)
  184. Help with scripting two-in-one objects
  185. Some Hierarchy and Waypoints Problems!
  186. getting grey screen
  187. "Grey out" on custom co-op mission
  188. Destroying Props to complete objective? how to
  189. Get AI to follow waypoints
  190. helicopter support on detection
  191. Dismounting crew on arrival at waypoint.
  192. Signals in Waypoints
  193. NPC's death does not 'complete' objective
  194. How do I Spawn Entities on Trigger?
  195. How to Export to Multiplayer Coop Single Missions
  196. Way to add naval ships?
  197. Strike on Madlenka
  198. Two players controlling own fireteam
  199. Database loading failed
  200. Snake. Can you hear me? A sneaking mission has been released.
  201. How do i open 000 files?
  202. Another quick question. How to end mission by entering a vehicle?
  203. How Do I
  204. Virtual Crew
  205. Editor Question
  206. █ Tutorial: How To Extract the win_000.000 Files.
  207. Awarding points
  208. Enhance "Coastal Stonghol"
  209. Pick role in hierarchy?!
  210. AI wont follow waypoint
  211. Online co op map size
  212. 130 units at one time??
  213. Sound track/mp3 instead of default
  214. How do i set winning conditions in infiltration
  215. Respawn
  216. Letter box Mission briefing ?
  217. Problem with mission
  218. Error while loading the map
  219. problems with checkpoint
  220. Air strike help
  221. Looking for Modder!
  222. land hkp
  223. Question: How to set visibility, fog distance, type of moon
  224. .FUI Files
  225. cant despawn
  226. LUA Question "OFP:setLights"
  227. how to respawn AI
  228. Problems with disableEvent
  229. Where to put user made missions ?
  230. How is the editor? (from a 360 guy)
  231. Spawning / Grey Screen.
  232. Number of Allowed Players in User Made Mission?
  233. Ai Respawing
  234. Hardcore Mode in Mission editor?
  235. Detect - Identify - Search and destroy
  236. Currently no User Made Content support for Multiplayer instances
  237. Can AI use roads?
  238. How to get "OFP:spawnEntitySetAtLocation" to work !
  239. Respawning an AI entity indefinatley
  240. How do you launch the mission editor?
  241. Use convos like the speech 2 example file; help needed.
  242. what is onPvPMissionEnd(condition) used for?
  243. Smoke
  244. ReconPoints (Trigger events when becomes visible) How does it work?
  245. how to trigger waypoint on entering zone?
  246. Set difficult level in the editor ?
  247. Spawning on a timer
  248. CoOp
  249. No ai?
  250. a new guy asking for help ?