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View Full Version : Operation Flashpoint: Dragon Rising - Mission Editing and Modding Chat Zone


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  1. Queing actions after activateset! :(
  2. [MP] 2 Player Stealth COOP - Sea Hawk Down
  3. Capture the callAirStrike event????
  4. onDeath example plz
  5. Identified Unit(s) - How can I make this work?
  6. Where is the stupid mistake? onDeath script
  7. Help with onDeathfnction
  8. how to make any weapon fully automatic
  9. Simple onDeath x 2 Check
  10. ? check for two (or more) conditions
  11. Templar: Vehicle tweaking?
  12. registerOnReconFunction ???????
  13. Weapons Properties
  14. Gtfo
  15. Community Mission Repo And Updater
  16. Making AI paranoid
  17. Getting Tanks to sit still????
  18. Virtual Crew, not moving fix
  19. Can I get an game screenshot????
  20. Templar over here!
  21. Feedback required on modified Damage System 2
  22. Need a little help with Pow Mission
  23. Textures and more
  24. Who is Who and What is what
  25. Working pressure Mines
  26. Get distance of x,y vs a,b,c?
  27. Why has my script stopped working?
  28. unit limits restrictions changeble
  29. New action packed single/coop mission
  30. on mount problem
  31. virtual ai make broke armor combat effective?
  32. About tables
  33. Feedback required on modified Damage System
  34. Waypoint Help Required
  35. An oddity in the Mission Editor
  36. sample mission for learning?
  37. Hi everyone some Con help plz :)
  38. Small request for help
  39. infinite respawn scripts
  40. Very interesting thing
  41. Entity Counts - Another Thread
  42. why is this forum called mission editing and >>MODDING<< chat zone??
  43. How do i trigger an audio effect at a specific event?
  44. NEW GAME MODE: Sector Control
  45. need some help with tables/mines allmost done
  46. Constant "uncontrolled" spawning
  47. extracting maps with steam
  48. X360 & PS3 - Mission Editing
  49. Tanks Deploying Smoke
  50. Check if vehicle is moving
  51. Random AT Soldiers
  52. Happy new year
  53. [MAP] CTF or CTI call it how you want
  54. DOWNLOAD user misson KILL HAN
  55. onDeath function whe group die help?
  56. Damage System
  57. Enemies falling back
  58. 2 questions
  59. speech in missions has any 1 got a cule?
  60. Tutorial :How to add SC3ALARM into your mission editor
  61. Mission editor Live Link help
  62. Unlimited Enemies
  63. Another Spawn / Despawn Problem
  64. What does 'AI Danger Hint' do?
  65. Back to square one
  66. Chopper drops
  67. help with lua tables
  68. weapon sounds ...maybe?
  69. Explanation Required - onEnter_trigger02(zoneName, unitName)
  70. Making a Zombie mission
  71. lil' Help with onEnterRVPoint
  72. information in the game
  73. playOneShotSound not working
  74. Battlefield MOD for OFDR ?
  75. Different weapons?
  76. saving and loading variables with checkpoints
  77. Help keeping score:
  78. Need Help Keeping Score:
  79. music in your mission?
  80. Creating more buildings?
  81. Proof that the pla is disadvantaged?
  82. Time of day
  83. script editing
  84. Landmines per lua
  85. Weather and night
  86. Few ME questions...
  87. Despawn Spawn Question
  88. Third Person View Mod
  89. How do i let units be under my command?
  90. Gas attack!!
  91. Array problem (tables)
  92. Damage Values - Soldiers
  93. Calling artillery strikes! help :(
  94. Link a particle effect to a unit??
  95. AI commands
  96. Campaign Editor. Help.
  97. spawning and moving
  98. Scripting Vechile dismounts/fireteam movements
  99. AI and vehicles
  100. Remove Waypoint?
  101. What's wrong of this code?
  102. Need help with a mission
  103. Removal of Code - Tidying Up
  104. [MP] 4 Player Coop - The Last Bridge
  105. Speech help appriciated!
  106. Random injuries
  107. How To : Dynamic Weather
  108. simple addition not working!?
  109. free hosting for sharing mssn files?
  110. 360 degrees XYZ spawning system FREE ROAM
  111. Want to help out with Island War?
  112. Placing Objectives
  113. Defending Fortifications
  114. onEnter Trigger Question - Player
  115. speed of time passage in-game?
  116. Weird Despawn Problem - Ideas Welcome
  117. Cool/Fun Ideas from limited resources
  118. Intel Comp Ratings/feedback reinstated
  119. Mission Editor has stopped working-need help
  120. Mission Release.Op Regatta
  121. Mission Editor Vs TemplarGFX
  122. Operation Slow Intel (SP)
  123. New [Infiltration] "Officer Down" ver 1.0
  124. Save Check Points in User made Missions
  125. Maximum number of Echelons per mission
  126. Patrol help
  127. Big Problem with Mission Editor i need help please
  128. Squad makeup.
  129. hidden weapons = grey screen of death?
  130. How to set re-spawns and Number of for Co-op Missions
  131. Island War - Free Roam MSSN File!
  132. Ammo drop from helo using spawnEntitySetAtLocation
  133. Paratrooping (kinda...)
  134. [SP/COOP] Survival Mission
  135. Infiltration players not respawning once all dead
  136. Quickest way to move troops?
  137. Spawn script aint working
  138. Triggerzones Frustration
  139. is there anyway to pause the script
  140. Emplacement Guns - How do I do it?
  141. Helo combat drop
  142. Do Emplacement Guns count???
  143. Entity Set Question - Startup
  144. Armor Echelons and Movement
  145. Objective Marker on Spawn Unit
  146. Flaming wreck?
  147. HELP : Helicopter Avoidance code
  148. Getting People on turrets?
  149. Investigate a random point
  150. OFP:get?? for placeables?
  151. No casualties = Objective complete
  152. (Scripting errors)
  153. New Multiplayer Gametype
  154. I need help with some scripting! Helicopter Extraction!
  155. Smoking Tanks
  156. how to delete a Variable
  157. Multiple Placeables
  158. Help with creating an extraction point :D
  159. Triggerzones cancelling each others :S
  160. Congratulations to the Intel Contest winners
  161. Debugging Enabled [generated]waypoints.lua
  162. working w/ spawned/renamed units
  163. Getting a Jeep to patrol?
  164. HELP:spawning only one vehicle at a location
  165. Weird Error - Check Fire Friendlies
  166. Destruction of radio towers/buildings
  167. TOO Dummy - Meaning?
  168. does the teleport commad work?
  169. Lua Script Mission Help
  170. Quik Script Question
  171. Mission Editor has stopped working on Vista
  172. Mission Release.
  173. Forcing Sniper Behaviour
  174. OFP:getHeight() returning strange results
  175. making a group stay in area
  176. What stupid mistake have I made?
  177. Mission Idea.
  178. Where is the Map Editor?
  179. machinguns
  180. New Community
  181. Saved Games
  182. Instructing Tanks to fire
  183. Island siege - map
  184. onHit - Help Required
  185. where can i download custom made missions?
  186. Gun Enplacement - N00bie Question
  187. get artillery position
  188. despwaning question
  189. Where can I download an mp mssn file
  190. My first mission!!!
  191. MSSN Files for custom construction
  192. Popping Smoke - Help Required
  193. [CO-OP/SP] Mission "Sanctuary"
  194. Beta Testers Needed : new game mode Sector Control!
  195. Any Progress on boat scripting?
  196. Saving Game State (saving tables to a file)
  197. attacking a variable??
  198. Map select
  199. Map vieuw
  200. how to move spawned units
  201. my helicopter wont move in ME?
  202. blockMissionSpeech
  203. Vehicle Combat Patrol - Ideas Please
  204. Game Bug
  205. Player count
  206. tutorial
  207. Ultimate Free Roam Spawning System
  208. addToGroup
  209. Ignore command
  210. a method for getting large numbers of entities into a table
  211. changing groups help
  212. best way to activate "follow" player?
  213. Code Trouble Pt.1
  214. FAO,Templar and other modders.
  215. setArmiesRelationship ???
  216. [HELP] need help with open world project
  217. extened question about the Spawning and Controlling Spawned Units tut from TemplarGFX
  218. Stop the AI reacting - Possible?
  219. Can you make custom soldiers?
  220. Campaign Idea - Feedback and Ideas appreciated!
  221. Get Night time darker?
  222. onFiring HELP
  223. Whats wrong with my multiplayer map?
  224. combining onDeaths for single objective?
  225. Helicopter extraction problem
  226. Speech looping problem
  227. onDeath acting goofy
  228. onDeath counter
  229. Patrol waypoint loop
  230. [SP CAMPAIGN] The Bear and The Bees
  231. searchAndDestroy??? how,what?
  232. What in the WORLD is going on!?
  233. only six misson objectives?
  234. Anyone Else Feel Burn't Out?
  235. omniscient tanks
  236. additional 'prop' objects
  237. MOD idea for weapon attachments
  238. Mission Briefing Screen - Objective Visibility
  239. Play the intel missions together
  240. Smartspawn Question
  241. [Intel Contest Entry] The Best Laid Plans - full version!
  242. AI behavior to being fired on
  243. Command Completed information
  244. mission editor helpfile
  245. so how do i vote in the intel comp
  246. second wave not spawning : (
  247. any chance of replacing default sounds?
  248. Patrol AI Problem
  249. Anuvver daft question.
  250. [WIP] The Road To Madlenka