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View Full Version : Operation Flashpoint: Dragon Rising - Ideas/Suggestions


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  1. OFP2 Wish List
  2. Soundtrack Ideas
  3. OFP2 Wish List
  4. Multiplayer : What you want and what you dont
  5. Xbox 360 Achievements (& PS3 Trophies)
  6. Unlocks? Should they be in flashpoint?
  7. Voice Command
  8. Hand-to-Hand/Melee Combat
  9. Suggestions/wishes WEAPONS
  10. Suggestions/wishes VEHICLES
  11. Suggestions/wishes MULTIPLAYER GAME MODES
  12. Suggestions/wishes MAP EDITOR/MODDING/...
  13. Suggestions/wishes AIMING/MOVEMENT/PHYSICS/GAMEPLAY...
  14. How will be addons and mods handled at online multiplayer?
  15. Bfe:of?
  16. Crash Land
  17. Online connect
  18. Helicopter Gunnery/Ballistics Realism
  19. Compass/Watch and Magcheck suggestion
  20. The Human Element
  21. Soldier Kits
  22. Microphones
  23. Adrenaline and Blood Pressure
  24. Battlefield for 24 hours?
  25. cheat prevention
  26. Linux server support
  27. Natural Needs
  28. New Guy With a New Idea
  29. Custom Charter
  30. UnEthical Weapons of WAR
  31. Use Mousewheel to Control Stance - Why the Heck Not?!!!
  32. How many different sides to choose in the editor?
  33. Cockpit realism
  34. some sugestions
  35. PS3 ideas
  36. Dont you wish?
  37. PC Controller Support: Novint Falcon
  38. Simple and effective movement controls
  39. [SUGGESTION] Machinima/Movie Making Features
  40. Grass, and hiding in it?
  41. Xbox 360 - content
  42. Xbox 360 - Servers
  43. PS3 Keyboard and mouse support
  44. Fire Support
  45. Supply Lines!
  46. Things OPF2 needs to have.
  47. Body Motion: important detail !
  48. Be sure to have TrackIR support.
  49. Advanced Infantry Options / hand signals.
  50. Sell OFP2 with headset
  51. Explosion effects
  52. Car control, Axis setup and other nitties.
  53. Cutting edge weapons the US is using that most people don't know about.
  54. Airstrikes?!?
  55. Suggestion boy has Suggestion! 2 of them
  56. Role of the Medic
  57. Attachable/Detachable attachments
  58. Ingame video capture option
  59. Special Forces
  60. Shut Up and Pass the Ammo!
  61. The "Marine" SH-60 is NOT realistic! Must be replaced!
  62. A way to "soften" death in-game.
  63. The most often overlooked feature of FPS games > The First person View!
  64. Make Camoflauge WORK!
  65. Destructible enviroment
  66. use windage and elevation knobs
  67. Cross platform Gaming
  68. Xbox 360?
  69. Dedicated Server
  70. Marine Expeditionary Fighting Vehicle/Mk44
  71. Post Your Ideas! Here!
  72. Supply depots, trucks and crates
  73. paratroopers
  74. Soldiers
  75. CUSTOMIZE WEAPONS! somone who works on OFP2 plz read this!
  76. Clan Support For 360?
  77. A contest of some sort to encourage mapping/modding.
  78. 3D Person Yes or No?
  79. Reward for members
  80. Realistic Landscape
  81. Prone postion
  82. Great idea! to make this game realistic.
  83. Menu weapon select
  84. Slow reload animation
  85. Do not have a third person view on the PC version.
  86. Just a question. (HOOT READ) haha
  87. Console & Console Commands (SA)
  88. An effective way in highlighting important suggestions
  89. Map editing/ingame ideas.
  90. Amplified Realism.
  91. Dig-in?
  92. Helicopter AI Teamwork
  93. Squad System?
  94. VOIP for the xbox 360
  95. Get Bergof back!!!!!
  96. Draw in distance
  97. Realistic vehicles
  98. Ranked servers, Punkbuster, Statistics
  99. damage system????
  100. Large objects w/ working collision detection
  101. Learning to use weapons?
  102. Trenches, dugouts, and dynamic terrain possible?
  103. Swimming/Diving.
  104. Arma2 & OFP2 Forums
  105. Xbox Co-op
  106. Infantry Only????
  107. Aim transition from, from whole view to scope - too fast must be slowed.
  108. Flight control/targeting model. Important!
  109. OFP2 Flight/Targeting control model
  110. XBOX 360 and PS3 Clan support
  111. Mines
  112. Vs online map
  113. What else do you want the AI soldiers to do.
  114. Handling camouflage for AI.
  115. weapon reload animation
  116. protrude sideways...
  117. Xbox 360 Players
  118. Holding your weapon in HUD & Different infantry modes!
  119. the real of real
  120. Multiple Insertions
  121. basic training
  122. Female Models?
  123. ac-130
  124. AI Snipers
  125. Thermal, infared, and night vision & another question
  126. Lag bullet's
  127. sniper or javaline launcher
  128. veterans vs ofp gamers
  129. Faulty munitions
  130. other armeis that should be included in ofp2
  131. |bump texture mapping|
  132. New Faction Thread: Russia (or USSR)?
  133. Ranking system
  134. clans
  135. CornerShot?
  136. North Korea as a Faction?
  137. Night Battles/Effects
  138. Non-pixelated grass
  139. No n00b Flying
  140. Tactical Weapons
  141. Multiplayer interface
  142. consoles getting 32 players and just as good graphics
  143. First-Person Cover System
  144. U.S Assault Rifles
  145. Multiplayer UI (PLEASE DON'T MESS THIS UP)
  146. Team rescue, during a regular mission
  147. Variables and Diversity
  148. Chain of Command
  149. New V-22 Osprey Armament
  150. Chemical Warfare
  151. Idea - Game Data Collection
  152. The Little Things
  153. Sound Delay
  154. Direction dependant sound
  155. Feeding your army
  156. Scope Zoom
  157. Movement
  158. Internet Coop Mission
  159. Clock
  160. Why you need the huey
  161. Weather effects
  162. Sit reps
  163. Grenades
  164. Bipods!
  165. parachutes
  166. Fully Customizable UI/Control Schemes
  167. Snipers could require spotters
  168. Textures/Graphics UP CLOSE
  169. Is this too realistic? (Contents: No radar etc)
  170. Base
  171. Tank damage
  172. UH60 color and arnament
  173. Most vehicles used by the USMC.
  174. look for good connetion
  175. Tank-bullet Loader
  176. Bullet sound
  177. first person cam
  178. Helicopter Modeling
  179. VOIP Channels and Blocking
  180. Go on CodeMasters MAKE MY DAY
  181. My one wish (anti-cheat/hacking)
  182. Building damage
  183. Air to ground - unfair?
  184. first person and third person
  185. Off mission activities
  186. Infared Gadgetry
  187. Difficulties with Multiplayer PvP
  188. Healing And Damage
  189. Solo warfare present?
  190. 2nd island/other terranes
  191. keep the motovation down
  192. Medics
  193. Tracking
  194. More media on Chinese weapons and equipment
  195. Why you need the EFV
  196. Weapons/Vehicle Training for Multiplayer Usage
  197. Zombies
  198. motion blurr
  199. Lights
  200. Blood Splatter Effects
  201. Alternative Respawn Option
  202. Weight Limit
  203. Comms on Multiplayer. . .
  204. Machine Gun Carrying Handle
  205. H (invisible) variations
  206. Custonmizable Weapons?
  207. how long will it last
  208. game play wish
  209. Inaccurate Chinese Camo
  210. Xbox 360 & Games for windows
  211. pull function?
  212. A message for CodeMasters:
  213. m1a1 abrams
  214. Navigation
  215. ghillie suits
  216. Infantry Mortars
  217. common sence
  218. Idea!
  219. AT-weapons
  220. Sneaking And Blood
  221. Multiplayer teamwork?
  222. m249 using m16 mags
  223. vehicle licenses
  224. Active URL Joining.
  225. how much motion capture?
  226. Time Acceleration
  227. entities on moving objects.
  228. reloading vehicle mounted weapons
  229. PS3 and Keyboard
  230. Squad Size/Accessibility
  231. Ideas to make the game more REALISTIC
  232. punishments for doing <removed>and suicide?
  233. Will there be underwaterworld,submarines,diving?
  234. SPIE rigging
  235. Free-Look
  236. Teamkilling
  237. Suggestion to Developers/Petition
  238. Hellfire Missiles For Blackhawks.
  239. SAM Sites?
  240. xbox 360 user, m&k support
  241. medics' equipment
  242. Ideas
  243. Small details for improvement.
  244. Servers in Australia
  245. How would you like to die in OFP2?
  246. General Dynamics EFV (AAAV)
  247. repairable/fixable(<off course reallistic)vehicle damage - yes or no?
  248. online progression/unlockables/upgrades
  249. Halo
  250. How would you like to die in OFP2 (Poll)