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View Full Version : Operation Flashpoint: Dragon Rising - Ideas/Suggestions


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  1. VOIP Channels and Blocking
  2. Helicopter Modeling
  3. first person cam
  4. Bullet sound
  5. Tank-bullet Loader
  6. look for good connetion
  7. Most vehicles used by the USMC.
  8. UH60 color and arnament
  9. Tank damage
  10. Base
  11. Is this too realistic? (Contents: No radar etc)
  12. Textures/Graphics UP CLOSE
  13. Snipers could require spotters
  14. Fully Customizable UI/Control Schemes
  15. parachutes
  16. Bipods!
  17. Grenades
  18. Sit reps
  19. Weather effects
  20. Why you need the huey
  21. Clock
  22. Internet Coop Mission
  23. Movement
  24. Scope Zoom
  25. Feeding your army
  26. Direction dependant sound
  27. Sound Delay
  28. The Little Things
  29. Idea - Game Data Collection
  30. Chemical Warfare
  31. New V-22 Osprey Armament
  32. Chain of Command
  33. Variables and Diversity
  34. Team rescue, during a regular mission
  35. Multiplayer UI (PLEASE DON'T MESS THIS UP)
  36. U.S Assault Rifles
  37. First-Person Cover System
  38. consoles getting 32 players and just as good graphics
  39. Multiplayer interface
  40. Tactical Weapons
  41. No n00b Flying
  42. Non-pixelated grass
  43. Night Battles/Effects
  44. North Korea as a Faction?
  45. CornerShot?
  46. clans
  47. Ranking system
  48. New Faction Thread: Russia (or USSR)?
  49. |bump texture mapping|
  50. other armeis that should be included in ofp2
  51. Faulty munitions
  52. veterans vs ofp gamers
  53. sniper or javaline launcher
  54. Lag bullet's
  55. Thermal, infared, and night vision & another question
  56. AI Snipers
  57. ac-130
  58. Female Models?
  59. basic training
  60. Multiple Insertions
  61. the real of real
  62. Holding your weapon in HUD & Different infantry modes!
  63. Xbox 360 Players
  64. protrude sideways...
  65. weapon reload animation
  66. Handling camouflage for AI.
  67. What else do you want the AI soldiers to do.
  68. Vs online map
  69. Mines
  70. XBOX 360 and PS3 Clan support
  71. OFP2 Flight/Targeting control model
  72. Flight control/targeting model. Important!
  73. Aim transition from, from whole view to scope - too fast must be slowed.
  74. Infantry Only????
  75. Xbox Co-op
  76. Arma2 & OFP2 Forums
  77. Swimming/Diving.
  78. Trenches, dugouts, and dynamic terrain possible?
  79. Learning to use weapons?
  80. Large objects w/ working collision detection
  81. damage system????
  82. Ranked servers, Punkbuster, Statistics
  83. Realistic vehicles
  84. Draw in distance
  85. Get Bergof back!!!!!
  86. VOIP for the xbox 360
  87. Squad System?
  88. Helicopter AI Teamwork
  89. Dig-in?
  90. Amplified Realism.
  91. Map editing/ingame ideas.
  92. An effective way in highlighting important suggestions
  93. Console & Console Commands (SA)
  94. Just a question. (HOOT READ) haha
  95. Do not have a third person view on the PC version.
  96. Slow reload animation
  97. Menu weapon select
  98. Great idea! to make this game realistic.
  99. Prone postion
  100. Realistic Landscape
  101. Reward for members
  102. 3D Person Yes or No?
  103. A contest of some sort to encourage mapping/modding.
  104. Clan Support For 360?
  105. CUSTOMIZE WEAPONS! somone who works on OFP2 plz read this!
  106. Soldiers
  107. paratroopers
  108. Supply depots, trucks and crates
  109. Post Your Ideas! Here!
  110. Marine Expeditionary Fighting Vehicle/Mk44
  111. Dedicated Server
  112. Xbox 360?
  113. Cross platform Gaming
  114. use windage and elevation knobs
  115. Destructible enviroment
  116. Make Camoflauge WORK!
  117. The most often overlooked feature of FPS games > The First person View!
  118. A way to "soften" death in-game.
  119. The "Marine" SH-60 is NOT realistic! Must be replaced!
  120. Shut Up and Pass the Ammo!
  121. Special Forces
  122. Ingame video capture option
  123. Attachable/Detachable attachments
  124. Role of the Medic
  125. Suggestion boy has Suggestion! 2 of them
  126. Airstrikes?!?
  127. Cutting edge weapons the US is using that most people don't know about.
  128. Car control, Axis setup and other nitties.
  129. Explosion effects
  130. Sell OFP2 with headset
  131. Advanced Infantry Options / hand signals.
  132. Be sure to have TrackIR support.
  133. Body Motion: important detail !
  134. Things OPF2 needs to have.
  135. Supply Lines!
  136. Fire Support
  137. PS3 Keyboard and mouse support
  138. Xbox 360 - Servers
  139. Xbox 360 - content
  140. Grass, and hiding in it?
  141. [SUGGESTION] Machinima/Movie Making Features
  142. Simple and effective movement controls
  143. PC Controller Support: Novint Falcon
  144. Dont you wish?
  145. PS3 ideas
  146. some sugestions
  147. Cockpit realism
  148. How many different sides to choose in the editor?
  149. Use Mousewheel to Control Stance - Why the Heck Not?!!!
  150. UnEthical Weapons of WAR
  151. Custom Charter
  152. New Guy With a New Idea
  153. Natural Needs
  154. Linux server support
  155. cheat prevention
  156. Battlefield for 24 hours?
  157. Adrenaline and Blood Pressure
  158. Microphones
  159. Soldier Kits
  160. The Human Element
  161. Compass/Watch and Magcheck suggestion
  162. Helicopter Gunnery/Ballistics Realism
  163. Online connect
  164. Crash Land
  165. Bfe:of?
  166. How will be addons and mods handled at online multiplayer?
  167. Suggestions/wishes AIMING/MOVEMENT/PHYSICS/GAMEPLAY...
  168. Suggestions/wishes MAP EDITOR/MODDING/...
  169. Suggestions/wishes MULTIPLAYER GAME MODES
  170. Suggestions/wishes VEHICLES
  171. Suggestions/wishes WEAPONS
  172. Hand-to-Hand/Melee Combat
  173. Voice Command
  174. Unlocks? Should they be in flashpoint?
  175. Xbox 360 Achievements (& PS3 Trophies)
  176. Multiplayer : What you want and what you dont
  177. OFP2 Wish List
  178. Soundtrack Ideas
  179. OFP2 Wish List