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Old 09-07-2009, 04:44 PM   #4 (permalink)
cameltosis
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Join Date: Aug 2006
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cheers, wasnt aware u had to add poll after posting thread....

anyways, OT, voted "Strongly for - it significantly improves my enjoyment of the game".

Now, before you all start with the flames etc, let me clarify. Im a strong believer in gating content within MMO's. I believe it is the only true way to control and enforce progression through a game, and progression and acheivement adds to a players sense of fun in a game. I'm sure the vast majority feel happy or positive in some way / shape or form when we advance our characters.

Using radience armour as a means of gating raids ensures that all members who wish to visit further content must complete a set of goals to earn their armour. This provides early progression to the player, through the obtaining of a new armour set. It ensures that all players have a similar experience of the end game, and are geared similarly. This in itself makes balancing further content easier.

So in short, using radience armour as a method of gating future content ensures all end game players experience similar content, provides an easy method of character progression, and makes balancing further content easier.

Now, that being said, i dont agree with the current method of obtaining radience armour. I think every player should have to progress through each of the hard modes to obtain their armour, this is good practice for endgame, good fun (generally) and is a reasonable gate. What i think most people have a problem with, and i dont particularly enjoy, is the repeatition.

I dont really see the problem with just making people do each HM successfully once to get their armour. It shows that the player has the ability to conquer certain content (or the 5 people they are with have sufficient extra ability to carry that person through :P ), ensures progression of that persons character (attached to a feeling of accomplishment, as opposed to just buying gear) and helps balance classes for further content.
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