28-04-2008, 12:18 PM
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#4 (permalink)
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Watchdog
Join Date: Sep 2007
Location: /bin/
Posts: 1,532
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Quote:
>> It’s in the quieter moments too, the long travels between objective points, the atmospherics and lighting are critical, the transport sequences have to feel just as real as the combat.
>> I don’t think we’re necessarily abandoning anything; it’s more a case on enhancing the bits that were perhaps a little clunky last time around.
>> Supporting the PC community and fans is key for us, we want to make the game those guys have been waiting for, not PC console port with Operation Flashpoint slapped on the front.
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Thanks. I liked that.
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