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Old 28-04-2008, 10:37 AM   #2 (permalink)
Helmchen
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Join Date: Feb 2008
Location: Codemasters HQ
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PC Gamer: Are the team intimidated at dealing with a game like Flashpoint? It's not your average soldier game, in terms of its fanbase. Where most have been watered down over the years (Rogue Spear, etc), Flashpoint is crazy authentic for people who like knowing the names of calibre. What sort of reaction do you expect from the community?

Andy: I worked on the original, and am all too aware of the expectations for this game. That’s why we’re taking our time to make sure we get those details right.

Clive: I was a fan of the original, as many of us were, in fact I ran a fan site called urban66 that covered Soviet weapons and tactics in great detail. We ARE those guys who love the names of calibres and extensive details like it. In that sense we aren’t intimidated because our own expectations are just as high.

PC Gamer: In fact many people on the team have come to Codemasters to specifically make this game, I think this will show in the final game, a sense of passion and dedication to make the Flashpoint we all wanted to play.


Mike: It’s actually refreshing to know what that fan base wants, it takes a lot of pressure off in some ways and maintains clear expectations. I’d love to be able to tell you more specifically about our weapons and vehicles for instance, the true fans will eat that up. The assets themselves are built to the highest of next generation specifications to be absolutely authentic. Every effort has been made in researching the smallest of details and the implementation preserves the requirement of full simulation, this isn’t Hollywood war. I’ve heard a rumour about a 5000 polygon hand grenade, I’ll leave it at that. With Flashpoint we have the opportunity to take a unique and brilliant concept and evolve it, bring it truer to life and closer to the frontline. It’s as much war as you can fit on your screen. End quote, ha ha.
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